Now if he could just get the Aquarqs to fall down as well...
Now if he could just get the Aquarqs to fall down as well...
Latest hotfix added this! Go check it out.
Edit: Added Bosco carrying gems.
In addition to those mentioned, from the top of my head, there's
https://www.twitch.tv/lonexg
https://www.twitch.tv/spartan_lemon
I've probably forgotten some, but I'll add them if I remember. I know there's a guide or two out there too.
Hey randomly tagging on here to point out a couple things-
1) Subata 120 reload animation has an error in a few frames when the new magazine is inserted into the well
2) Getting randomly kicked by hosts on deep dive missions is going to suck. I've been getting kicked a lot more for absolutely no reason and people abuse kicking. I might suggest a vote for deep dives at least.
Very valid. We are looking at ways to mitigate the kicking thing in deep dives.
Yeah, this is something we still want to improve. The way we're showing stats is definitely not as intuitive as it could be.
Even the CEO of GSG responds to comments from fellow dwarves
That must be an imposter - I never respond to comments on reddit!
Well, I'm not saying he ISN'T.
We are 19 people working at the company including non pruduction roles such as ceo, office manager and social media
"Non-production" - I'll have you know that I meme with the best of them.
Does SOT have the same problems? They also use unreal engine and monthly updates.
As I know it, the SOT team has not updated Unreal engine version for a long time. As we are a quite small dev (compared to Rare), we are always running on the almost latest Unreal version to get the most out of Epic's huge engine team adding optimizations, fixes and new features. And it's this newer version of Unreal (4.21) combined with UWP that creates certification problems.
There's a discord? I should try that
You should really try that
https://discord.gg/drg
Nice video mate, and interesting to hear what people are thinking of the new systems! :)
a week, maybe 2
Sometimes it can be as low as a few hours, the new system (when it works as intended) is pretty fast. This is specific to our game though and will differ from other games
I may be biased, but yes. Yes it is.
Hello! Your post was removed due to it being posted before. Rock and stone, brother!
Is it a specific bug or some other problem/failure holding it back?
Edit: sorry it's early in the morning where I am. Could you please explain what UWP means?
It's not a bug with the game, but an issue with Microsoft's automated certification tools. The tools do not like the combination of UWP and Unreal that we are using. This worked fine with Update 23 but the certification system changed and we got stuck in the middle.
We're really sorry that it's taking so long. It's apparently just poor timing with E3 and a very particular engine/UWP thing that's holding it back. It's out of our hands at this point. Hoping things get a move on this week.