0.20.343b
- Fixed the damage numbers option not working
- Fixed the damage numbers' size being larger than intended
0.20.343b
-Bug type: Gameplay
-Description: melee hits not registering if too close to opponent
-Reproduction: instruction I gave was "get as close as you can to me and try to melee". Had this since stress tests, just noticed it is still present in live FFA match.
https://www.youtube.com/watch?v=38-Qwm7ob0Q
This is fixed on 342. Sorry, dumb bug that we should have fixed earlier.
-Bug type: UI
-Description: Unmapping Mouse Wheel Down from "Next Weapon" reverts on next launch of the game
-Reproduction: Unmap Mouse Wheel Down from "Next Weapon" in Control settings, then quit and re-launch game
----------------------------------------------------------------------------------------------------
-Bug type: UI-Description: Toggle Mute does not block incoming chat messages while in a match. This may be intended, and maybe it's only supposed to mute voice chat, in which case I would request it also block text chat messages. Does not seem to be a way to completely block people either.
-Reproduction: Toggle Mute on someone while in a match, then have them type something in the chat.
We've expanded the mute functionality to also mute chat, this will be on 343.
Michael Markie is the composer. He did the powerup tracks too.
Michael Markie (MarkieMusic) is the creator of most Powerup Tracks, Dennis Filatov of https://soundcloud.com/ghostwoodempire is who created the Menu music
We've fixed this for 342, thanks.
That account will no longer be possible to use. To report players while in a match, it's possible to press Escape then go to the Match menu and click Report next to someone's name (unfortunately this isn't possible post-game yet). Sorry that you had to listen to this while playing
nice one, so it's like quake champions now? no mod support or get banned? f**k off
While it could bring enjoyment to some, allowing for file changes could have many consequences that could harm players' enjoyment of the game and the fairness of the matchmaking and leaderboards.
For example with a file change a person could turn a wall invisible to see another player through it, or create a sound that tells them about the item respawn time or that tells them the position of the other players more easily.
It could also result in the game looking/sounding very different from one video/stream to another as certain changes could make the game unrecognizable and make it confusing for viewers, potentially making the game look/sound less appealing for possible new players that might have tried the game after watching it.
If someone were to add a copyrighted sound in Diabotical it increases the potential of some trouble if the copyright owner thought that this was something available in the game by default.
While some restrictions could ...
Read moreThe sounds at least are easily swappable and I hope it doesn't get changed:
I've made a custom announcer of both mixed quake and halo announcer that I personally like, get it here.
Note: I also added the q3 hitsound, because I simply like it better, so be aware of that.
Before you do anything, I recommend backing up the other files.
Go into your Diabotical folder -> audio -> feedback and make a copy of that. Name it feedback_backup or something.
Now you can open the audio.zip and drop the audio folder into the Diabotical folder and overwrite everything.
Of course you can also just not add the announcer files you dislike and leave those out.
I've also made a preview of it here.
I strongly recommend against making any changes to the game files as it can result in a ban by the anti-cheat
This has been fixed in version 0.20.341
Date: 2020-09-09 01:06 UTC
There are some bugs that we haven't gotten around to which we are aware of:
- Doors not being openable by firing projectiles at them
- Grenades going through doors, going through walls, not bouncing, doing more than 100 damage
- Nvidia Shadowplay not recognizing Diabotical, you can try using desktop capture or adding Diabotical as a game
- Dodge getting stuck on repeat when you press it as you die, if this happens to you, press your Dodge key again
- Firing animation on some weapons remaining active even when not firing
- Respawning in the same location as another player
- Crossbow and Blaster shots going through enemies/bots close range without hitting them
- Getting stuck on lifts
Read more External link →-Bug type: (UI / Matchmaking / Gameplay / Performance / Lag)
-Description: (if you can provide video/images/details)
-Reproduction: (if you can find a reproduction it can significantly help us)...
The issue is not being able to hear people behind you.
It's persistent for everyone.
I can sneak up behind people with ease. The directional sound could use some work, but hearing someone behind you? Forget it, especially in Wipeout.
Everyone I've played w/says the same, and if I'm behind someone, I know I have the drop on them.
OK, I'm going to guess that you are saying that the necessary sounds are being played when they should be played, but they are not audible enough (whether they need to louder, more compressed, or more emphasised through mastering/mixing of the global sound pool).
A hypothetical question for the sake of understanding the issue: do you imagine that the issue that you are describing would be solved if for example we were to substitute the enemy jumping, landing and footstep sounds with really strident, piercing tones? Not that we are gonna do anything resembling that, just to make completely sure we are on the same page to pass along the feedback. If that is the issue it means we may need to look at frequency/compression/timbre/tone/levels of those sounds against other sounds, for example.
The directional sound is terrible.
For some reason, you can't hear people behind you until they're killing you. Huge issue.
Replying here for visibility. We'll get to this soon, there will patch notes tomorrow for the past week listing what we have been focusing on so far.
It'd be very helpful to accelerate progress to talk to people who hate the current audio. In the past we've had groups for specific issues like performance or netcode and it's been very productive. Anyone who is on Discord and fits the description, feel free to DM me, you can find me in our public server.
Regarding the directional sound, here's a few aspects to this that I'm going to mention because in the past sharing info like this has helped people come forward with more actionable feedback.
With u/haneman 's approval I have removed this post in order to wait for a post where the coins are found through the intended method of getting to them which may be interesting for some people. I've asked u/haneman to then post in that possible future thread about this method which is interesting in of itself. My apologies to u/haneman for making ...
Read moreWe've fixed this. The fix should be live sometime today.
It's likely that the current way to break the sequence will be fixed in order to prevent players from unintentionally breaking the tutorial, so that they can go through it. But I believe you will find another way to get to the coins
Where can i send a request to be a streamer and get a profile pic?
If you would like to apply you still can, please read the rules before submitting or your image may be rejected, very important for it to be an original image that you own the copyright of, no transparency, no photographs https://www.diabotical.com/streamer/create
A new batch of avatar drops are now available, this is the current list: apologies for the delay, this is a process with multiple manual components
If you would like to apply you still can, please read the rules before submitting or your image may be rejected, very important for it to be an original image that you own the copyright of, no transparency, no photographs https://www.diabotical.com/streamer/create
An image of the viewer avatars next to the streamer: https://i.imgur.com/kQDEQWP.png
List:
Read more External link →