He have a gf now!
Hah, last year reddit made a big thread about preferring just patch notes over monthly updates. So I was like, You mean I get to work less ???? ez out. ;)
He have a gf now!
Hah, last year reddit made a big thread about preferring just patch notes over monthly updates. So I was like, You mean I get to work less ???? ez out. ;)
Only if you play a map that only has the Diabotical powerup, which spawns at 3 and 7 minutes in a regular 8 minute match, then every 4 minutes after that if the match is longer.
Official maps that only have the Diabotical powerup, on the FFA list: Alchemy, Ancient, Frozen Decay, Huracan, Hurt Locker, Icefall, Oxide.
That way to set teams with one player each is the way to do it.
what happened to MG. does 2 dmg except headshots do 3? very weird
The damage has been fixed now
Uhh, is there any more information on this?
Which tournament and how many days are they late? :/
Last 2 Team tournaments are scheduled for payment in April.
2020 tourneys we did 1 month payments, 2021 tourneys we wanna do around 3 months
Lans prize money like Diabotical Factory, we send in advance, in case people wanna hand out winnings in cash. which apparently is what Russia enjoy doing
phys getting paid last. So once hes paid, then the TTS is wrapped up
This might work if I can reassign players to teams dynamically with triggers. Can I do that? I don't want to spawn player five on the same spawn point all game long.
The goal is to make a map that could be put into the quickplay rotation and make the games that start with four players more interesting. Ideally it would also work when players leave and make the map smaller again.
Within that area you could have multiple spawns for team 5, spawns can also get the setting /forsel set %1 start true
in order to only be used on the initial spawn, however I believe it will only work if all players are around when the match starts, not for people who join an ongoing match
If you wanted to create an FFA/Brawl/Warmup map with 1 player in each team you could assign spawns per team /forsel set %1 team 0
(1, 2, 3 and so on) with spawns for team 5 for example being in a different area which is closed off from the rest of the map, then if there's a player trigger in that area, the player that spawned there could interact with it and open doors/walls/teleporters around that area or in other areas that previously had teleporters to that area closed behind a door.
I'm crashing after every match.
That issue should be fixed now.
game_wipe_out_timer_mode 1
for team based respawn timers in the Wipeout and Survival modes. A player’s death adds 4 second to the respawn tim...Weird, it's gone for me too. Doubly suspicious is, the last thing I saw in there yesterday was people complaining they still haven't been paid for the mapping contest...
Two people haven't been paid for the mapping contest yet and will be paid at the end of this month. The developers did not have ownership of the server (which is required to delete it).
Hmm that's not good, and the silent treatment from the devs doesn't contribute either..
The server was not owned or ran by the developers, it was created by a community member and deleted by the community member who owned it.
/bind KEY toggle_score
(released on March 1st).After an unexpected issue these changes were postponed they are available as of version 0.20.449e released around 19:15 UTC
If you select client-side netcode the bots will do damage
It has been fixed now, matches are starting