Diabotical

Diabotical Dev Tracker




07 Dec

Post

Mastersever and matches

  • Fixed an issue sometimes resulting in teams with uneven numbers of players.

Gameplay

  • Fixed issue causing crossbow projectiles to go through players, moving platforms/doors at point-blank range.
  • Fixed issue allowing spectators of a Duel match to type /gg in the console leading one of the players to concede.

Spectating

  • Fixed issue in Freeze Tag causing ice cubes to become detached from frozen players after spectating one.

Visuals

  • Fixed issue resulting in misaligned waypoint icons when changing the texture quality setting until the game was restarted.

Audio

  • The Shaft sound of teammates now sounds like the default theme as do the rest of the weapons.
  • Fixed a tutorial announcer line error.

Interface

  • When the Instagib setting is selected the name of a mode is now followed by “In...
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06 Dec

Post

Audio

  • Some weapon sounds can now be customized on a per-weapon basis in Settings-Weapons. A secondary variant theme is available for Shaft, PnCR, Crossbow, and Grenade Launcher.

Matches/Statistics

  • Fixed the Freeze Tag match result not being displayed correctly on the game over screen, game report screen, and on the match history screens.

Editor

  • Dynamic props can now be rotated with the pitch rotation and roll rotation controls (default Up/Down, Home/End) in the same way as static props.
  • Rotation of dynamic props now respects the current angle snapping setting.

Interface

  • The Create Lobby button becomes an Open Lobby button if you have created a lobby (recent unreported change).
  • Fixed the highest rank not always being displayed correctly at the top of the Ranked card.

Stability

  • Fixed an infrequent crash happening at the start or...
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05 Dec

Comment
    /u/2GD on Reddit - Thread - Direct

Originally posted by TheJollyPlatypusMan

explain the competitive advantage?

Lowering your first person sounds in team modes, allows for an easier time identifying and locating enemy sounds while in combat.

Comment
    /u/2GD on Reddit - Thread - Direct

Originally posted by 2GD

no

Ok a more serious answer, If we did this it could only be +/- 5% or so. Or it would give a huge competitive advantage. So not overly into the idea

Comment
    /u/2GD on Reddit - Thread - Direct

Originally posted by TheJollyPlatypusMan

Thank you. Also please allow for volume adjustments per first person weapon sounds.

no

Comment
    /u/2GD on Reddit - Thread - Direct

Originally posted by mistanervous

Thanks. Sorry everyone whines so aggressively. I can’t imagine that’s fun for you all.

Not a problem, some people like new and others old, so there's an easy solution. Plus if we don't change 3rd person sounds there is no comp advantage really. Just personal preference

Post
    /u/2GD on Reddit - Thread - Direct

Hey Eggs.

I think the best thing to do with weapon sounds is create a system & menu where you can pick from our various 1st person sounds for each gun. That way you can use the ones that you enjoy the most.

Might revert some sounds for the NA tournament today so people aren't freaked out :D Then hopefully Frog can work his magic and create an option for 1st person weapon sounds soon.

/James

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Post

Play menu

  • The Daily Playlist has been replaced with:
  • Quick Play card which includes FFA, FFA Instagib, TDM 4v4, Warmup. Quick Play matches are continuous, upon selecting a mode you will immediately join a match (this functions like the Warmup mode has, it is not a queue).
  • Ranked card which includes 1v1 Aim Arena, 1v1 Duel, 4v4 Wipeout. Ranked matches are not continuous, one or more of these modes can be queued at the same time and the match will start when all players have been found.
  • 1v1 Aim Arena and 4v4 Wipeout now have leaderboards.
  • The Community Matches and the Pickups are now listed on the same list, with community matches displaying a map image and with pickups displaying a label.

Audio

  • The Shaft has new firing sounds
  • The Grenade Launcher has new firing sounds and new grenade bounce sound.
  • The PnCR has new firing sounds.
  • The Crossbow has new firing sounds.
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04 Dec

Comment

Originally posted by Headless_Cow

Australia datacentre died. Peak times rip

It's back now

Post

Gameplay

  • There is now a mode called Aim Arena Classic which has the same rules as Aim Arena but with 200 armor instead of 100 and only one life per round. It is available for community matches and in pickups.
  • TDM no longer has friendly fire (TDM Classic continues to have it).
  • Fixed a delay that happened while having the instant weapon switch option selected in the custom lobby.
  • There is now a lifesteal option in More Settings in the custom lobby.
  • Hits when lifesteal is not zero are now always guaranteed to heal for at least 1 HP.

HUD

  • In Freeze Tag, frozen teammates are now indicated on the minimap with a frozen symbol.
  • Fixed a centering issue with the MacGuffin and Flag icons relative to the player carrying them on the minimap.
  • Fixed an issue causing minimap item icons to not be accurately positioned.

Visuals

  • Fixed an issue where shells of dead eggbots...
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03 Dec

Post

Gameplay

  • In Time Trials, fixed an issue where reset inventory triggers would only work a single time.
  • In Freeze Tag, frozen players now drop their currently held weapon and are only able to select the melee.

Statistics

  • In Freeze Tag, hits on frozen players no longer count as a hit towards the accuracy percentages.
  • In Freeze Tag, freezing a player is now counted as a frag on the scoreboard.

Visuals

  • Fixed an issue preventing muzzle particles from being displayed correctly.

Interface

  • The Map selection in the custom lobby has been revamped to fit all maps in the same visual context.
  • Fixed community map thumbnails not being visible in the the Profile-Matches list and in Match details.
  • Fixed an issue where the match details of some community matches weren’t being displayed when hovering over them.

Editor

  • Fixed map...
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02 Dec

Post

Content service

  • Fixed issue where community map thumbnails were not shown in the Play menu and server list.
  • Fixed issue where it was not possible to create maps for TDM Classic and Duel Classic in the Content Creation menu.
  • Fixed an issue that caused the map author names to not show up in the community maps list.
  • Improved the readability of community map names on the list in the custom lobby.

Gameplay

  • In Freeze Tag weapon pickups now only bring your ammo up to the spawning amount, ammo pickups work as they used to.
  • There is now an instant weapon switch option in Lobby’s more settings. Selecting Race and Vintage physics automatically selects that option (can be deselected after if desired).
  • TDM’s mercy limit has been reduced from 50 frags of difference to 35.

Visual changes

  • In Freeze Tag, frozen players are now represented by an eggbot-enveloping ice cube.
  • ...
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01 Dec

Comment

Originally posted by lp_kalubec

In Freeze Tag, when a player is frozen the Dodge has been changed to have 60% of its regular power.

Let us spectate in Freeze Tag. The game mode is really fun but being frozen and waiting for teammates to unfreeze us isn't the most fun part of the gameplay.

In Freeze Tag, there is now a frozen icon waypoint on top of frozen teammates which is visible through the environment.

I didn't check it yet but based on the description it seems that the waypoint doesn't stick to the edges of the screen. Let's make it stick because unfreezing teammates is the main objective in this game mode.

The note is a bit misleading, yes. The waypoint is indeed a sticky one.

Post

Gameplay

  • In Freeze Tag, when a player is frozen the Dodge has been changed to have 60% of its regular power.
  • In Freeze Tag, the friction has been increased so that frozen players slide 65% of what they used to.
  • In Freeze Tag, when a player is thawed by a hazard the respawn time will be 5 seconds.
  • In Freeze Tag, liquids that do damage now thaw frozen players.
  • In Freeze Tag, when a player with a powerup is frozen the powerup now drops next to the player.
  • In Freeze Tag, there is now a frozen icon waypoint on top of frozen teammates which is visible through the environment.
  • In Freeze Tag, there is now a frozen icon on the avatar of a frozen player in the Ally players and Enemy players HUD elements.
  • TDM Classic’s mercy limit has been reduced from 40 frags of difference to 35.

Content service/Editor

  • Saving a map in the editor will now generate a thumbnail for it that will be show...
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30 Nov

Post

Performance

  • Optimizations related to the rendering of particle effects.

Masterserver and matches

  • Fixed an issue with backfilling not working.
  • When the Daily Playlist modes rotate they will now be unselected by default.

Interface

  • Team Deathmatch has been renamed to TDM, Team Deathmatch Classic has been renamed to TDM Classic, Capture the Flag Classic has been renamed to CTF, Free For All has been renamed to FFA.
  • Updated translations in Spanish from Spain, Latin American Spanish, Brazilian Portuguese, and Russian.

Gameplay

  • The mercy limit in TDM Classic has been decreased from 50 frags of difference to 40.

Maps

  • Monolith has been updated with some art changes including the new volumetric entities, some sand decals, and with some collision fixes to vines, and to some holes above the Red Armor.
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29 Nov

Comment

I recommend these steps:

  • Move your maps from C:\Program Files\Epic Games\Diabotical\maps to %appdata%/Diabotical/maps (paste that in the windows explorer address bar to get there) or type /maps in the console in-game
  • Then in-game click the Content Creation menu on the top right, it looks like a folder with a plus, click Create New with the map id being the name you've saved your maps with, and with the map name being the name you want the map to be displayed as, select the modes which you want it to be available for
  • Then select the map, click the Edit button, you will be loaded into the map, type /bakesave in the console
  • Then in the Content Creation menu select the map and click publish for the map to be available publicly.
  • When you make a change to your map you will have to save it with the same file name as the mapid, and then select it in the Content Creation menu and click Publ...
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Comment

Do you have any videos of an armor not spawning since October 25?

Post

Stream: https://www.twitch.tv/2gd

VOD: https://www.twitch.tv/videos/819914796

Some notes:

  • Map voting and map playlists for community matches are planned.
  • The Play screen is planned to receive some changes to bring back quickplay and display ranked and community matches on a list with labels distinguishing each.
  • Leaderboards will be returning after some redesigns.
  • Season 1 will be extended until around mid December, until some Season 2 changes are ready.
  • It will be possible to select and it will be possible to buy the Season 1 Battle Pass during Season 2 if you haven't completed it (this might not be available right at the...
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Post

Interface

  • The notification that you have been commended no longer covers the leave match button on the game report screen anymore.
  • Improved the 5:4 aspect ratio support of the new Play menu.
  • Fixed the maximum party size number chosen being displayed incorrectly in the Pickup match details. Thank you to pecka for the report.
  • The maximum number of player slots of Community Match is now better represented
  • Fixed an issue that would cause parties to not leave pickups when a Daily Playlist queue match was found.
  • Fixed an issue that would cause Instagib settings to appear repeated multiple times in the match details of a Community Match.
  • Improved the indication that players are part of the same party in the list of players that have joined a Pickup.
  • Updated the translations in Spanish from Spain, Latin American Spanish, French, Japanese, Brazilian Portuguese, and Russian.

Miscellaneous

    ...
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28 Nov

Comment

Originally posted by equals_cs

Can you expand on what it means to be balanced based on skill ratings? Like if you want to 2v2 with your friend, could the teams get shuffled? Or do you just mean the +/- elo is adjusted to the rating disrepancy between the teams.

I feel like it would be rare to use this feature for something like a 2v2 aim arena. You can see who is in the server, so it will be a lot of people just trying to snipe games vs worse players.

I do think it would be nice to get wipeout games with full teams at similar ratings though, which does not happen naturally through MM.

Teams would get shuffled if your friend joins alone, if your friend joins the pickup together with you in a party you will be both be placed on the same team.