Diabotical

Diabotical Dev Tracker




25 Sep

Post

Queue changes

  • The Ranked Wipeout map list has been updated, Crystal Cove, Refinery have been removed, and Arcol, Habibi, Morpheus, Prod have been added.

Audio

  • Fixed an occlusion issue where sounds would not be played or would abruptly cut out.

Performance

  • Fixed an audio occlusion issue causing performance issues, most noticeably in Survival (previously released in a minor update).

Survival

  • In Survival the initial Shop now shows up as soon as the warmup starts (previously released in a minor update).

Editor

  • Fixed the low framerate issue in the editor (previously released in a minor update).
  • Fixed the slow block manipulation issue (previously released in a minor update).
  • Fixed an editor crash (previously released in a minor update).
  • There is now a command called /editor_block_mode that tweaks the internal metrics used t...
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13 Sep

Comment

Go to C:\Users\Username\AppData\Roaming\Diabotical\CloudSave you can paste %AppData%\Diabotical\CloudSave in the windows explorer address bar to get there or type /homedir in the console in-game (enabled with the button above tab, to the left of 1) and then close the game, once you are on that folder delete the bindings.txt and settings.txt, start the game again, and if you have Cloud Saves enabled on Epic then choose the option to use your local save instead of the cloud stored save.


05 Sep

Post

Survival

  • New map! Tropic
  • Coins dropped by bots now stay available for 30 seconds instead of 7 seconds.
  • Fixed the weeball selection indicators in the warmup shop not being updated correctly between matches.

Visual changes

  • There is now an option to make weapons invisible in Settings-Weapons-Weapon display-Hidden.
  • Slightly tweaked the materials of most weapons (released in the previous patch but unannounced)
  • Fixed the position of the Hot Katana melee weapon skin in 3rd person.

Performance

  • Fixed a hiccup happening when someone joins an ongoing game (ameliorated yesterday in a hotfix, fixed further in this patch).
  • Fixed the hiccups that happened in between browsing different cosmetics in the locker.

Audio

  • Various fixes to unintentional audio changes (published the day before yesterday but unannounced).

...

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04 Sep

Comment

Originally posted by CropCircles_

you know that you have to set the netcode to clientside, for bots to do any damage right? They are pretty tough, and a later waves will instakill you on touch.

Also, join the survival discord group!

https://discord.gg/Rz58hBcH

There is info on new maps and stuff.

A new map was released today: https://www.reddit.com/r/Diabotical/comments/ph70tf/diabotical\_survival\_map\_pack\_3/

Enjoy!

You do not have to set the netcode to clientside since the last update.


03 Sep

Comment

Originally posted by GDFireFrog

We are having some server issues after the update, the game will be down for a bit. I'll update when we have a ETA. (Also forgot to put say in the patch: shout-out to Netborg for lots of testing and suggestions and bug reports related to performance.)

We believe the servers are working correctly again now, the update is live.

Comment

We are having some server issues after the update, the game will be down for a bit. I'll update when we have a ETA. (Also forgot to put say in the patch: shout-out to Netborg for lots of testing and suggestions and bug reports related to performance.)

Post

Diabotical is 1 year old today!

Happy August 34th! Diabotical officially turns 1 today, and we figure it’s as good a time as any to throw a birthday party. Game updates, events, free stuff! This is our way of saying thanks for being a part of our first year.

Free Stuff

Some brand new birthday themed loot is in the store, and it’s all free! Grab yourself a new birthday candle melee weapon, a celebratory shell, and a brand new birthday themed spray. Get it now before it's gone forever!

...

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25 Jul

Comment

Originally posted by Meimu-Skooks

not new at all, this has been known for a while. i guess the cause of it is still unknown otherwise this would have been fixed ages ago

It has been fixed now on v0.20.460k


22 Jul

Comment

Originally posted by bbsuccess

Something has happened to make FPS considerably lower..

I was previously 350 and now bouncing between 90 and 150

A framerate issue has been fixed in v0.20.460e if you restart the game to get it

Comment

Originally posted by asljkdfhg

Not sure if it's because of this, but I'm experiencing some significant frame drops (I used to get 230+, now I'm seeing anywhere from 120-180). It fluctuates pretty often too, making it quite the erratic experience.

Also, I believe my HUD's broken on the initial load. I'm seeing two chat boxes and my crosshair changes colors for some reason (I believe it's stuck on the hit color for RL only?). Restarting the game seems to have fixed it, but not the frame drops.

It's possible it might not be the update since I can't AB test it or anything, but I haven't had this problem until today. Let me know if you need more info, thanks.

edit: Worth mentioning that multiple others are reporting this from playing, so likely linked to the update.

A framerate issue has been fixed in v0.20.460e if you restart the game to get it

Comment

Originally posted by asljkdfhg

Not sure if it's because of this, but I'm experiencing some significant frame drops (I used to get 230+, now I'm seeing anywhere from 120-180). It fluctuates pretty often too, making it quite the erratic experience.

Also, I believe my HUD's broken on the initial load. I'm seeing two chat boxes and my crosshair changes colors for some reason (I believe it's stuck on the hit color for RL only?). Restarting the game seems to have fixed it, but not the frame drops.

It's possible it might not be the update since I can't AB test it or anything, but I haven't had this problem until today. Let me know if you need more info, thanks.

edit: Worth mentioning that multiple others are reporting this from playing, so likely linked to the update.

The double chat box and crosshair hit color have been fixed in 0.20.460b if you restart the game to get it

Post

Masterserver and matches

  • Fixed the issue where the “No datacenters have been selected” error message would show up when queuing right after starting Diabotical while datacenters were already selected.
  • Passworded public matches now show up at the bottom of the match list, above ongoing pickup matches.
  • Pickups with skill restrictions that don’t match your current skill rating no longer appear on your list.

Replays

  • Fixed an issue that would prevent server-side replays from being played.

Gameplay

  • In the Quickplay list, 5v5 CTF Hook Instagib has been replaced by 5v5 Brawl.

Performance

  • General performance improvements in multithreaded input mode.
  • Fixed a micro-stutter that could happen rarely when shooting.

Visual changes

  • Fixed a screen flicker that could happen rarely when the player is pushing against an obstacle.
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27 Jun

Comment

Sorry, your account has been unbanned, you were meant to have been kicked due to your connection to the anticheat timing out but there's an issue that caused the system to ban you instead.


09 Jun

Comment

Originally posted by Spriteacus-

"When being pulled by the Hook it is no longer possible to grab the flag/macguffin.When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped."

What is the purpose of the hook? I thought it was so CTF would be easier as a runner but now I'm really confused

EDIT: You have added a bug when switching maps or alt tabbing not sure what caused it but the screen gets frozen whilst you are still in game, you can move shoot hear etc like the game is fine but the screen is completely frozen

If you restart the game there is now a fix for that issue available for download, version 0.20.459d

Post

Gameplay

  • When being pulled by the Hook it is no longer possible to grab the flag/macguffin.
  • When activating the Hook while holding the flag/macguffin, the flag/macguffin is now dropped.
  • FFA Hook Instagib has been returned to FFA Instagib with the knockback weeball and without the hook.
  • 5v5 Hook CTF has been added to the Quickplay playlist for the next week. Matches are formed when at least 6 players are searching and then listed on the match list.

Performance

  • (Regression fix) Fixed an issue introduced in recent changes to the input system causing a buildup of input latency over a session. Thanks to netborg.
  • Further micro-optimizations for smoothness related to the handling of input.
  • Fixed a microstutter associated with dropping weapons.

Input

  • Added support for binding the Print Screen key (“print”).
  • Added support for the Hiragana/Katakana switch key on...
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03 Jun

Comment

Originally posted by cynefrith3425

yeah right now theres two variables for hook: projectile speed and pull speed. they should add a few more like max length, min length, cooldown, hook release time,

There's only a variable for pull speed, phy_hook_speed


31 May

Post

Season 3!

Season 3, Matchmaking and Matches

  • Season 3 has started, a new Battlepass is available in the Shop.
  • For the next week the FFA Instagib queue has been replaced with FFA Hook Instagib which includes the hook ability and does not include the knockback weeball. It uses the regular FFA Instagib map pool, with the addition of the Wee-Bow Instagib maps Treehouse, Coastline, Stronghold and Egg-plant.
  • The skill ratings from the previous season have been kept.
  • The leaderboards have been reset for Season 3 (players will be placed on the leaderboard of a mode after completing 25 ranked matches). Season 2 leaderboards can now be viewed through the season dropdown in the Leaderboards screen.
  • ...
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20 May

Comment

Originally posted by gexzor

Any time trials events again soon?

EggCup is happening every week, one map is selected and people have to submit a run before the 1 week deadline. You can submit times in one physics, more than one, or all. This week's map is Hven, the deadline is today 2021-05-20 19:00 CEST, after that the map for next week will be announced. The runs and results will be streamed on Sunday at 20:00 CEST (typically on Saturday 20:00 CEST) https://diabotical-racing.com/eggcup

Edit: the deadline for this week has now been reached, the map for next week is Crystal Rush, deadline is 2021-05-27 19:00 CEST


16 May

Comment

Originally posted by lp_kalubec

Oh, I haven't played in a while. It used to work differently in the past.

Comment

Originally posted by lp_kalubec

I think that the main reason is bad UI

  • The map voting screen wasn't the main post-match screen (it's fixed now). People got used not to vote for the map because it required one more click. Some might even not know that voting is possible. People are lazy.
  • The "Leave match" button is placed in the bottom right corner. That's the place where the positive action is expected to be placed ("next", "accept", "play", etc). That's how normally user interfaces are designed. So user press that button because it seems natural. So basically the UI tells the user that the "leave match" is the action they are expected to perform in order to continue.
  • The match doesn't start immediately after the voting is over. Even if all players voted then the timer keeps going. This doesn't encourage people to stay. People don't like waiting.

The match starts immediately after all players have voted.