Diabotical

Diabotical Dev Tracker




25 Sep

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RANKED MODE: TDM 3V3

Team Deathmatch is a game mode played between 2 team of 3 players each where the objective is to score the largest amount of points before the 16(?) minute match ends.

To score 1 point you need to frag an opponent once, but if you die to a hazard or to your own damage you will lose 1 point. There is friendly fire and self-damage in this mode.

Players spawn with 125 Health which ticks down to 100, a Melee, a Blaster and a Shotgun and should then increase strength by picking up other items. There are weapon, health, armor and power-up items.

Weapons respawn tbd

– Design by James


17 Sep


16 Sep

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PARTY PLAY: AIR ROCKETS


04 Sep

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It works, its not overly easy for newcomers, but we can continue to improve based off feedback.

++ Create blocks, set block types and textures ++ Modify terrain, size dimensions/shape, paint terrain, flatten ++ Add props, set prop dimensions, rotation, position, color/mask (some), hide props +- Browse editpad for textures, props and other entities +- Change entity properties via editpad +- Add pickups, set time until its next spawn after being picked up ++ Add liquids, set color, size, damage value every 0.5 seconds +- Ability to set moving props, including volume triggers, shootable triggers, movement speed ++ Add jumppad, set direction and strength ++ Add teleporter, set target and exit speed +- Add spawns, set team, area (for arena duel), other properties +- Add lights, set type (point light, diffuse point, spotlight, spotlight+volume, ambient, ambient node, fog, vertical fog), radius, intensity, color, visibility function (like blinking) ++ Add billboards ++ Intro and MV...

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19 Aug

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QUICKPLAY: WIPEOUT 4V4

Wipeout is a round based game mode played between 2 teams of 5 players each where the objective is to eliminate all opponents at the same time before they have a chance to respawn. In Quickplay Wipeout the match is played best-of-five rounds, the first team to win 3 rounds, wins the match.

Players spawn with 200 Health, 100 Armor and with weapons, there aren’t any item pickups, there is no friendly fire and there is no self damage in this mode.

The weapons available are: Melee, Masta Blaster, Super Shotgun, Rocket Launcher, Shaft, PnCR, Machinegun, Healing Weeble and a rotating Weeble which can be the Smoke (30s cooldown), Explosion (45s), Slow Field (60s) or Implosion Weeble (45s). For each round, each player is assigned one type of rotating Weeble which have cooldown/recharge times.

Every time that a player is fragged they will respawn but for every death the respawn time for the next ally respawn will be inc...

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15 Aug


14 Aug

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Open Beta Content Trailer


10 Aug


02 Aug

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Design: promEUs Art pass: promEUs Collision: DraQu

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Design: Heresiarch Art pass: promEUs Collision: DraQu Lighting: promEUs

Video from promEUs showing the map https://www.twitch.tv/videos/468166879?t=03h47m49s


29 Jul

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Rading is fixing the attachment point and checking over the weps for cosmetic options