Dyson Sphere Program

Dyson Sphere Program Dev Tracker




17 Jan

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Hi engineers,

We have added 5 new songs of Rise of the Dark fog into「Dyson Sphere Program - Soundtrack」DLC.

These songs are composed by Elecrystal. We hope you like them.

New track list:
  • Rise of the Dark Fog
  • Seed
  • Observation
  • Detection
  • Battle Plan

Youthcat Studio、Gamera Games
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan

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[Feature]
  • Added interaction with Dark Fog Hives and Seeds in Starmap(V).
[Change]
  • If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
  • Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
  • Added "building armor" and "tower damage" for Enemy Information Panel.
[Balance]
  • Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.
[Bugfix]
  • Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
  • Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
  • Fixed a bug where a Laser Turret may not attack enemies after overlapping constructi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

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[Change]
  • Adjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close.
  • In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters.
[Bugfix]
  • Fixed connection errors caused by hidden technologies before and after [Information Matrix] in Tech Tree.
  • Fixed a bug where missiles may fly to space (Universal Origin) from a planet.
  • Fixed a bug where Seed cannot set off to create a new Hive.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jan

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Hi, engineers,

We've recently received numerous reports of in-game errors and data corruption caused by the use of tampered blueprints or program-generated blueprints, including "belt-free" blueprints and vertical conveyors. These issues involve misalignment of building connections, issues with conveyor, and more.

While these blueprints offer a certain level of convenience, it's crucial to be aware that their designs may not strictly adhere to the game's rules, posing a risk of save errors.

Due to the potential complications arising from the use of tampered blueprints or program-generated blueprints, we strongly advise against their use. If you still plan to use them, please backup your game saves beforehand to prevent unforeseen issues. Users are responsible for any problems that may arise from the use of tampered blueprints or program-generated blueprints.

Thank you for your understanding and support!

-----------------------------------
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jan

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Hi everyone, we hope you had a wonderful Christmas holiday!

[Bugfix]
  • Fixed a bug where the combat drones belong to a Battlefield Analysis Base will consume Icarus Core Energy when they recover durability.
  • Fixed a bug where the power consumption is incorrect when summoning Space Fleet on a planet.
  • Fixed a bug where achievement [Right Under My Nose] can be unlocked in a planetary system without any Hive.
  • Fixed a bug where it may cause an error when Missile Turrets locking a Dark Fog space unit through Signal Tower.
  • Fixed a bug where threat may not increase when attacking a Relay Station on an unvisited planet.

[Change]
  • Added starting-up animation for [Signal Tower].
  • Now clicking on the opened enemy information panel can make it pinned.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Dec

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[Feature]
  • Added 2 new Dark Fog themed in-game BGM tracks.
  • The Dark Fog drop filter now displays item drop rates and other related information.
  • Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
  • Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.

[Change]
  • Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
  • Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
  • The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with pow...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Dec

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Dear Engineers, Merry Christmas!

Patch Notes V...

No worry. We are on holiday. (But our publisher is not on holiday XD

We plan to update the game on December 29th, making adjustments that will bring some changes in gameplay. We hope you can get acquainted with these changes in advance.



· Dark Fog Drop Rates
While many engineers enjoys farming Dark Fog (and it's a joy not to have to construct production lines!), we intend to adjust the drop rates of some key items to avoid disrupting the gameplay.

Additionally, the drop of certain basic materials may be influenced by the planetary environment; drop rates will be tied to resource multipliers, meaning 0.1x resources will be more challenging.

· Space Combat
Due to the incompleteness of space combat in the current version, the attack methods of players are r... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

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[Bugfix]
-Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers.
-Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Dear engineers,

Happy Holidays!

It's been a week since the launch of "Rise of the Dark Fog", and for us, the combat has just begun. While "Rise of the Dark Fog" has brought significant changes to the game, it has also introduced new bugs for us to fix. We will continue to provide new content and optimizations for this version in the long term, hoping you enjoy them.

After a tense week of fixing bugs, we are planning to take a few days off to recharge our own "fuel chamber" for better content creation. Please don't worry. We will still address urgent bugs and welcome your suggestions and ideas.



Thank you for your love and support for the game, enabling us to reach this point and continue forward. We are all part of creating wonders.

Now, take a rest during this Christmas holiday and then embark on another great journey.
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

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[Feature]
-Added an interactive indicator button for Dark Fog Communicator.
-Now game can be paused in Tech Tree.

[Balance]
-Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected)

[Bugfix]
-Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error.
-Fixed a bug where seed information UI may not display in outer space.
-Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system.
-Fixed a bug where a seed may not display health bar.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.