Dyson Sphere Program

Dyson Sphere Program Dev Tracker




17 Mar

Post
    Mien on Steam - Thread - Direct
Hi engineers!

In the months following Dyson Sphere Program: Rise of the Dark Fog's showcase at TGS 2022, we received a lot of encouragement and support from our players. This has greatly motivated our team to put more effort into developing combat-related content. Let’s have a glance at the visuals we are currently working on:






During the combat system development, some optimization of existing gameplay systems was also introduced. Such as a new distribution logistics system, more advanced Chemical Plants, Splitters... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

Post
    Mien on Steam - Thread - Direct
Dear engineers,

Today is the last day of the lunar year 2022, which also marks Dyson Sphere's 2nd anniversary. Two producers are now in the hospital, awaiting the birth of their baby - let's say, the first new member of Youthcat Studio in 2023.

Following this upcoming "inauguration" and the New Year holidays, the team will continue to work on the combat system. It was a regret that we were unable to bring you special events on this 2nd anniversary, but we hope to create a memorable experience for the 3rd anniversary of Dyson Sphere Program.

In 2022, we've gone through a lot. It's the support and encouragement from all of you engineers that has helped us get to where we are today. We still face many challenges in the combat system. However, we will not give up and will work tirelessly to make Dyson Sphere Program the best we have in mind.

The combat system is our top priority for 2023 and is the only destination on our Roadmap in 2023. We will, as ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

Post
    Mien on Steam - Thread - Direct
Hello engineers, happy 2023!

Dyson Sphere Program is starting the new year with new graphics and visual effects. Let's check what we have for you today!"

[Version 0.9.27.15466]

Features:
  • New feature in the Conveyor Belt panel: Now you can invert the entire conveyor belt transfer direction with one click.
  • New automatic feature in Conveyor Belt construction: when building a Conveyor Belt, if the construction path crosses an existing Belt, it will automatically turn into an arch bridge shape.



  • Added planet nephogram & cloud effects for 12 types of planets.



    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi engineers!
A belated Happy Halloween! We've added some fun features to the Storage MK.I and some convenience to Icarus' universe for sustainability work. Let's check out!

[Version 0.9.27.15033]
Features:
  • Now, Storage MK.I can be built on top of the Splitter. In this way, the cargo in Storage MK.I can also be distributed in and out via the Splitter. However, please note that this feature can only output cargo with a stacking quantity of 1.
  • Added two new statistic options in the right information panel of the Planet View and Starmap: "Mining Planned" and "Not planned yet" of veins.
  • Added warning hints and directions for garbage blocks. Icarus will no longer have to search for a needle in a haystack or, to find a garbage block in the universe!
  • Added a new switch for the Metadata function at the top right corner of the Tech Tree. After disabling Metadata, the Buyout button in the Tech panel will...
Read more

14 Oct


30 Sep

Post
Hi engineers,
We're about to start a holiday break, and we couldn't resist updating with some fixes before that. Have fun!

Features:
-Added new models (LOD 0/1/2) and textures that belong to [Quantum Chemical Plant]. Finally, no shared models! But the VFX is still in the making.
Changes:
- Modified the priority of Logistics Bot to put/collect items from Icarus. Now the priority to put/collect items from inventory is higher than before.
- Modified the priority of putting items in the Storage. Now items collected from Icarus inventory will be prioritized into the red compartment (the restricted ones) of the storage.
- When the mouse hovers over the logistics compartment of Icarus, the estimated delivery speed capability of the corresponding item will be displayed.
- The Logistics Distributor panel now can display the number of successfully matched delivery routes and the number of routes outside the delivery range.
- The operating distance of the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi Engineers,

The September update is here as promised! Today we bring you the promised new features of the logistics system, and *some performance optimization. Hope you enjoy them!

*If you haven't check out the latest trailer of Combat system, see it here: Youtube

[Version 0.9.27.14546]

Features:
  • A new distribution logistics system has been added. Its function is to distribute items between Storage ↔ Icarus / Storage ↔ Storage.
  • Added new items: [Logistics Distributor] and [Logistics Bot]. Technology and recipe have bee...
Read more