Dyson Sphere Program

Dyson Sphere Program Dev Tracker




22 Nov

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Hi engineers,

The moment has arrived to unveil the launch date for the significant 'Rise of the Dark Fog' free major update!

Icarus has made special preparations for this moment. Let it announce the date for you.


If you've watched the trailer, you'll surely understand why we didn't reveal the launch date at the beginning but chose to debut the trailer first.

If you skip the trailer and wish to know the date immediately:

Rise of the Dark Fog is set to release on December 15!


'Rise of the Dark Fog' is the beginning of combat system. We are committed to delivering ongoing updates. By 2024, you will venture into space combat, building space stations and deploying fle... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Sep

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Hi engineers,

We are happy to bring you two new trailers of combat system,and announce that combat system Rise of the Darkfog will officially be released in December 2023!





Momentary Explosions, Spectacular Fireworks
The Darkfog expands in response to the your progress. If the number of defense towers is insufficient when hordes of enemies invade, your defensive line will quickly be overrun.

To deal with such crises, you can activate "Supernova", which increases the firing rate of defensive towers by up to 25 times, applying intense pressure on the enemy and helping overcome challenging situations.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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How are you, engineers? It's Dragon Boat Festival here in China, we are writing to you with some dumplings in our dishes!

The combat system is still in production, and the problems we meet are cleared one by one like the dumplings in the dishes - nothing goofing, all time work work.

Recently we are aiming on bringing "changes" to the features. The combat system code has been refactored once, while the framework of the gameplay and the workflow of the system optimization has outlined and discussed. Overall, the system progressing is around 60%.

On the other hand, we are close to the completion of gameplay loop. There are still some difficulties in our mechanics, but we will definitely break through it, just like what we've done in the past. The progressing of the content and resources, overall, has came to 50%. So there are still plenty resources need to be created, maybe you engineers need to wait a li-ttle longer. (But no later than 2023!)

... Read more

17 Mar

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    Mien on Steam - Thread - Direct
Hi engineers!

In the months following Dyson Sphere Program: Rise of the Dark Fog's showcase at TGS 2022, we received a lot of encouragement and support from our players. This has greatly motivated our team to put more effort into developing combat-related content. Let’s have a glance at the visuals we are currently working on:






During the combat system development, some optimization of existing gameplay systems was also introduced. Such as a new distribution logistics system, more advanced Chemical Plants, Splitters... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

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    Mien on Steam - Thread - Direct
Dear engineers,

Today is the last day of the lunar year 2022, which also marks Dyson Sphere's 2nd anniversary. Two producers are now in the hospital, awaiting the birth of their baby - let's say, the first new member of Youthcat Studio in 2023.

Following this upcoming "inauguration" and the New Year holidays, the team will continue to work on the combat system. It was a regret that we were unable to bring you special events on this 2nd anniversary, but we hope to create a memorable experience for the 3rd anniversary of Dyson Sphere Program.

In 2022, we've gone through a lot. It's the support and encouragement from all of you engineers that has helped us get to where we are today. We still face many challenges in the combat system. However, we will not give up and will work tirelessly to make Dyson Sphere Program the best we have in mind.

The combat system is our top priority for 2023 and is the only destination on our Roadmap in 2023. We will, as ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

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    Mien on Steam - Thread - Direct
Hello engineers, happy 2023!

Dyson Sphere Program is starting the new year with new graphics and visual effects. Let's check what we have for you today!"

[Version 0.9.27.15466]

Features:
  • New feature in the Conveyor Belt panel: Now you can invert the entire conveyor belt transfer direction with one click.
  • New automatic feature in Conveyor Belt construction: when building a Conveyor Belt, if the construction path crosses an existing Belt, it will automatically turn into an arch bridge shape.



  • Added planet nephogram & cloud effects for 12 types of planets.



    ...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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    Mien on Steam - Thread - Direct
Hi engineers!
A belated Happy Halloween! We've added some fun features to the Storage MK.I and some convenience to Icarus' universe for sustainability work. Let's check out!

[Version 0.9.27.15033]
Features:
  • Now, Storage MK.I can be built on top of the Splitter. In this way, the cargo in Storage MK.I can also be distributed in and out via the Splitter. However, please note that this feature can only output cargo with a stacking quantity of 1.
  • Added two new statistic options in the right information panel of the Planet View and Starmap: "Mining Planned" and "Not planned yet" of veins.
  • Added warning hints and directions for garbage blocks. Icarus will no longer have to search for a needle in a haystack or, to find a garbage block in the universe!
  • Added a new switch for the Metadata function at the top right corner of the Tech Tree. After disabling Metadata, the Buyout button in the Tech panel will...
Read more

14 Oct


30 Sep