Dyson Sphere Program

Dyson Sphere Program Dev Tracker




03 Jan

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Hi everyone, we hope you had a wonderful Christmas holiday!

[Bugfix]
  • Fixed a bug where the combat drones belong to a Battlefield Analysis Base will consume Icarus Core Energy when they recover durability.
  • Fixed a bug where the power consumption is incorrect when summoning Space Fleet on a planet.
  • Fixed a bug where achievement [Right Under My Nose] can be unlocked in a planetary system without any Hive.
  • Fixed a bug where it may cause an error when Missile Turrets locking a Dark Fog space unit through Signal Tower.
  • Fixed a bug where threat may not increase when attacking a Relay Station on an unvisited planet.

[Change]
  • Added starting-up animation for [Signal Tower].
  • Now clicking on the opened enemy information panel can make it pinned.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Dec

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[Feature]
  • Added 2 new Dark Fog themed in-game BGM tracks.
  • The Dark Fog drop filter now displays item drop rates and other related information.
  • Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
  • Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.

[Change]
  • Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
  • Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
  • The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with pow...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Dec

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Dear Engineers, Merry Christmas!

Patch Notes V...

No worry. We are on holiday. (But our publisher is not on holiday XD

We plan to update the game on December 29th, making adjustments that will bring some changes in gameplay. We hope you can get acquainted with these changes in advance.



· Dark Fog Drop Rates
While many engineers enjoys farming Dark Fog (and it's a joy not to have to construct production lines!), we intend to adjust the drop rates of some key items to avoid disrupting the gameplay.

Additionally, the drop of certain basic materials may be influenced by the planetary environment; drop rates will be tied to resource multipliers, meaning 0.1x resources will be more challenging.

· Space Combat
Due to the incompleteness of space combat in the current version, the attack methods of players are r... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

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[Bugfix]
-Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers.
-Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Dear engineers,

Happy Holidays!

It's been a week since the launch of "Rise of the Dark Fog", and for us, the combat has just begun. While "Rise of the Dark Fog" has brought significant changes to the game, it has also introduced new bugs for us to fix. We will continue to provide new content and optimizations for this version in the long term, hoping you enjoy them.

After a tense week of fixing bugs, we are planning to take a few days off to recharge our own "fuel chamber" for better content creation. Please don't worry. We will still address urgent bugs and welcome your suggestions and ideas.



Thank you for your love and support for the game, enabling us to reach this point and continue forward. We are all part of creating wonders.

Now, take a rest during this Christmas holiday and then embark on another great journey.
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

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[Feature]
-Added an interactive indicator button for Dark Fog Communicator.
-Now game can be paused in Tech Tree.

[Balance]
-Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected)

[Bugfix]
-Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error.
-Fixed a bug where seed information UI may not display in outer space.
-Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system.
-Fixed a bug where a seed may not display health bar.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Dec

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Feature
  • Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
  • Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
  • Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
  • Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.
Bugfix
  • Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
  • Fixed a bug where errors could occur during overlapping construction.
  • Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
  • Fixed a bug where dragging color palette in Envrionment Modification(9) will cause an error.
  • Fixed a bug where auto-recalled fleets will freeze if mecha's core energy is insufficient.
  • Fixed a bug where Lancer ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Dec

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Feature
  • Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters
  • Added upgrade [Enhanced Structure], this upgrade can increase the durability of mecha, buildings and combat drones.

Change
  • Increased the acceleration of Supersonic Missiles and Gravity Missiles.
  • Now Icarus will be invincible for a while after redeployment or reassembly.

Bugfix
  • Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error.
  • Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets.
  • Fixed a bug where construction drones' behavior is incorrect if [Drone Engine] is fully upgraded.
  • Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor.
  • Fixed a bug whe...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Dec

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Feature
  • Added space units outline in Combat Interface.
  • Added Warning Volume settings.
Bugfix
  • Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets.
  • Fixed a bug where the defense range display is incorrect if the turrets are built near north pole or south pole.
  • Fixed a bug where the relay station behavior is incorrect when it cannot build a planetary base.
  • Fixed a bug where auto-replenishment of space fleet cannot be turn off.

Youthcat Studio
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Dec

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[Change]
  • Optimized some projectile VFX.
  • Optimized some cargo effects.
  • Optimized LOD of Battlefield Analysis Base.


[Bugfix]
  • Fixed a bug where the fleet indicator will not disappear even all the combat drones are destroyed.
  • Fixed a bug where the construction drones will return even there are task points left.
  • Fixed a bug where it will display "Need Support" when building multi-level buildings over 18m height by using blueprint.
  • Fixed a bug where a Logistics Distributor could be built on a Battlefield Analysis Base.
  • Fixed UI issues of Battlefield Analysis Base.
  • Fixed a bug where Logistics Distributor might delete remaining items.
  • Fixed a bug where the upgraded durability is not correct in item description of combat drones.
  • Fixed the transform of Icarus' laser projectile.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.