Dyson Sphere Program

Dyson Sphere Program Dev Tracker




19 Dec

Post
Feature
  • Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
  • Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
  • Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
  • Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.
Bugfix
  • Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
  • Fixed a bug where errors could occur during overlapping construction.
  • Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
  • Fixed a bug where dragging color palette in Envrionment Modification(9) will cause an error.
  • Fixed a bug where auto-recalled fleets will freeze if mecha's core energy is insufficient.
  • Fixed a bug where Lancer ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Dec

Post
Feature
  • Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters
  • Added upgrade [Enhanced Structure], this upgrade can increase the durability of mecha, buildings and combat drones.

Change
  • Increased the acceleration of Supersonic Missiles and Gravity Missiles.
  • Now Icarus will be invincible for a while after redeployment or reassembly.

Bugfix
  • Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error.
  • Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets.
  • Fixed a bug where construction drones' behavior is incorrect if [Drone Engine] is fully upgraded.
  • Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor.
  • Fixed a bug whe...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Dec

Post
Feature
  • Added space units outline in Combat Interface.
  • Added Warning Volume settings.
Bugfix
  • Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets.
  • Fixed a bug where the defense range display is incorrect if the turrets are built near north pole or south pole.
  • Fixed a bug where the relay station behavior is incorrect when it cannot build a planetary base.
  • Fixed a bug where auto-replenishment of space fleet cannot be turn off.

Youthcat Studio
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Dec

Post
[Change]
  • Optimized some projectile VFX.
  • Optimized some cargo effects.
  • Optimized LOD of Battlefield Analysis Base.


[Bugfix]
  • Fixed a bug where the fleet indicator will not disappear even all the combat drones are destroyed.
  • Fixed a bug where the construction drones will return even there are task points left.
  • Fixed a bug where it will display "Need Support" when building multi-level buildings over 18m height by using blueprint.
  • Fixed a bug where a Logistics Distributor could be built on a Battlefield Analysis Base.
  • Fixed UI issues of Battlefield Analysis Base.
  • Fixed a bug where Logistics Distributor might delete remaining items.
  • Fixed a bug where the upgraded durability is not correct in item description of combat drones.
  • Fixed the transform of Icarus' laser projectile.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Gamera Games on Steam Forums - Thread - Direct
感谢反馈,这个是无人机全部损失后导致编队指挥框无法回收,可以打开z键在右侧全部地面编队附近,取消“显示编队指示器”勾选

15 Dec

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Hi engineers,

We have a small update, urgently addressing some BUGs that were frequently reported.

  • Fixed a bug that allowed constructing hovering multi-level buildings by using blueprint.
  • Fixed an error that may occur when reversing the Conveyor Belt.
  • Fixed the wreckage of [Destoryer].
  • Fixed some errors of localization.
  • Fixed some UI issues.
  • Fixed a bug where Icarus might not be attacked when it is too close to a Dark Fog Turret.
  • Fixed a bug where Icarus might aim a target which is on the other side of this planet.
  • Fixed a bug where the Space Hive Threat might be incorrect.
  • Fixed a bug that allowed access to Galaxy from Death Interface.

Youthcat Studio
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Gamera Games on Steam Forums - Thread - Direct
你好,请问你此前使用过MOD工具吗?如果使用过的话,完全删除MOD试试能不能解决。如果依旧无法解决的话,麻烦加一下BUG反馈群:777178167
Comment
    Gamera Games on Steam Forums - Thread - Direct
你好,麻烦添加一下BUG反馈群:777178167,联系管理员反馈下详情
Post
    Gamera Games on Steam Forums - Thread - Direct
Update: we've updated a new version to fix this problem. If you still have localization issue after updating, please let me know.

Hi engineers, we've noticed the English localization issue and are looking into it right now. Sorry for the inconvenience.
Post
Icarus! The CentreBrain has intercepted signals from an unstable energy source. Dark Fog are approaching the sector you are in.

Be fully prepared, COSMO will provide you with the technology to defend against them, ensuring the smooth implementation of the Dyson Sphere Program.

Major update Rise of the Dark Fog is now available for everyone.



We hope you enjoy this update. Rise of the Dark Fog is the first part of the combat system, and there will be future content related to space combat. Building space stations and confronting space hives are already in our plans.



Patch Note Version 0.10.28.20729
New Feature - Added [Combat Mode], allowing players to create comb... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec

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Dear engineers,

The major update "Rise of the Dark Fog" for the Dyson Sphere Program will be available on December 15th at 0:00 (PST).

We are currently making final optimizations and adjustments to provide everyone with a stable and enjoyable gaming experience.

We appreciate the support and patience of each player. Let's welcome the arrival of the Dark Fog together!

New Artwork for Rise of the Dark Fog:




Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Dec

Post
Dear engineers,

The Rise of the Dark Fog update will be released on December 15th.

We have compiled a list of FAQ before its release. We hope this helps clarify any doubts you may have.



1.Save & MOD
Q: Do I need to start a new game after the update?
A: 1.If you want to experience the new content of the combat system, you will need to start a new game.
2.You can continue to play previous save that has not used MODs after the update, but the Dark Fog will not appear.
3.Save that have used MODs may not necessarily be compatible with the new version, depending on the extent of the modifications made by the MODs.

Q: Can I use previous Blueprints after the update?
A: 1.Blueprints without using any MODs can still be used.
2.Blueprints with MODs are likely to still be usable, depending on the extent o... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.