Dyson Sphere Program

Dyson Sphere Program Dev Tracker




22 Mar

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Hello engineers, we're rolling out some updates to improve your gaming journey.

[Feature]
  • Added 19 system broadcasts, including voice broadcasts, text-based tips and pinnable icons.

[Changes]
  • Changed the activation/deactivation SFX of [Warp Engine].

[Balance]
  • Increased the damage of Icarus' [Energy Shield Burst] skill.
  • Adjusted the jamming number of [Jamming Capsule] and [Suppressing Capsule] from 60 to 180, also extended the jamming effect time of slowing enemies' movement speed and attack speed.
  • Increased the ROF of [SR Plasma Turret] from 0.5/s to 0.6/s.

[Bugfix]
  • Fixed a bug while Dyson Sphere technology is unlocked and no Dyson Sphere is planned, entering the space and opening the [Dyson Sphere Panel] will cause an error.
  • Fixed a bug where a [Depot...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Feb

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[Change] · Optimized Icarus' "Throw" skill controls.

[Bugfix] · Fixed a bug where removing a Battlefield Analysis Base may cause an error.
· Fixed a bug where Icarus' energy shield can take damage without apparent cause while Icarus is in space.
· Fixed a bug where pointing to a Blueprint would cause an error if its path contains curly brackets.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Feb

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[Feature]
  • The setting of Fast Build in Sandbox Mode will be saved.

[Change]
  • If a newly created Blueprint has the same path as the existing one, the existing Blueprint's icon, thumbnail and description will be loaded automatically.

[Bugfix]
  • Fixed a bug where slow down effect of EM Capsule was incorrect in certain situations.
  • Fixed a bug where it may not be able to fix damaged buildings after loading a save.
  • Fixed a bug where items in the last slot of the Depot above Splitter cannot be output.
  • Fixed the VFX issue of Dark Fog units in Planetary Base.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Feb

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[Feature]
  • Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
  • Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
  • Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
  • Added Icarus Energy Shield Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill.
  • Added Icarus Throw skill. Icarus can manually throw items like [Combustible Unit], [Jamming Capsule] and [Water] in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
  • In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
  • Added upgrade level 7 for "Inventory Capacity," providing an add...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan

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[Feature]
  • Added interaction with Dark Fog Hives and Seeds in Starmap(V).
[Change]
  • If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
  • Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
  • Added "building armor" and "tower damage" for Enemy Information Panel.
[Balance]
  • Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.
[Bugfix]
  • Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
  • Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
  • Fixed a bug where a Laser Turret may not attack enemies after overlapping constructi...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

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[Change]
  • Adjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close.
  • In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters.
[Bugfix]
  • Fixed connection errors caused by hidden technologies before and after [Information Matrix] in Tech Tree.
  • Fixed a bug where missiles may fly to space (Universal Origin) from a planet.
  • Fixed a bug where Seed cannot set off to create a new Hive.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jan

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Hi, engineers,

We've recently received numerous reports of in-game errors and data corruption caused by the use of tampered blueprints or program-generated blueprints, including "belt-free" blueprints and vertical conveyors. These issues involve misalignment of building connections, issues with conveyor, and more.

While these blueprints offer a certain level of convenience, it's crucial to be aware that their designs may not strictly adhere to the game's rules, posing a risk of save errors.

Due to the potential complications arising from the use of tampered blueprints or program-generated blueprints, we strongly advise against their use. If you still plan to use them, please backup your game saves beforehand to prevent unforeseen issues. Users are responsible for any problems that may arise from the use of tampered blueprints or program-generated blueprints.

Thank you for your understanding and support!

-----------------------------------
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jan

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Hi everyone, we hope you had a wonderful Christmas holiday!

[Bugfix]
  • Fixed a bug where the combat drones belong to a Battlefield Analysis Base will consume Icarus Core Energy when they recover durability.
  • Fixed a bug where the power consumption is incorrect when summoning Space Fleet on a planet.
  • Fixed a bug where achievement [Right Under My Nose] can be unlocked in a planetary system without any Hive.
  • Fixed a bug where it may cause an error when Missile Turrets locking a Dark Fog space unit through Signal Tower.
  • Fixed a bug where threat may not increase when attacking a Relay Station on an unvisited planet.

[Change]
  • Added starting-up animation for [Signal Tower].
  • Now clicking on the opened enemy information panel can make it pinned.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Dec

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[Feature]
  • Added 2 new Dark Fog themed in-game BGM tracks.
  • The Dark Fog drop filter now displays item drop rates and other related information.
  • Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
  • Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.

[Change]
  • Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
  • Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
  • The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with pow...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

Post
[Bugfix]
-Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers.
-Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.