Dyson Sphere Program

Dyson Sphere Program Dev Tracker




31 Mar

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Engineers, hope you're all doing well! Our in-house GameJam has now passed the halfway mark. Since the last update, we've received a wealth of valuable feedback and have been working on bug fixes and optimizations alongside the GameJam.

Don’t forget to grab the latest update when you get a chance!
 
Here is today's full update log:

[Feature]
  •  A new dashboard chart, [Entire Cluster Resources], calculates the amount of resources in all planetary systems (within the scope of cosmic exploration tech). (To add it: Starmap → Planet Info Panel → Popup Menu → Add Entire Cluster Resources to Dashboard)
  •  Add a tool to set the target Logical Frame Rate in outer space. When Icarus is in outer space, press [SHIFT+F12] to open this tool. The target Logical Frame Rate that can be set ranges from 6 UPS to 240 UPS.
  •  Five new combat SFX (sound effects) are added: the SFX of the Mecha Energy Shield being hit, the at...
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17 Feb

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    Yeeeh on Steam - Thread - Direct
Greetings, Engineers!

It's time for the first update in the new year. This time we are bring some bugfixes and optimizations for Dashboard.

But before we continue to further updates for Dyson Sphere Program, we will host a GameJam in our team, which will last for 2 months.

We want to explore some innovative ideas and improve our abilities. And we believe this event will help our team in the future development for Dyson Sphere Program. (During this event we will pause the feature updates for Dyson Sphere Program, bugfixes and optimizations will update as usual. See you all two months later!)

Here is today's full update log:
Version 0.10.32.25682
[Features]
  • In Dashboard, the 2x1 layout of Production Stats now includes optional layouts for viewing production and storage, as well as consumption and storage.
  • In Dashboard, the Resource Stats now includes "Collection Planned" and "Not Yet Unplanned" filtering...
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23 Jan

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    Yeeeh on Steam - Thread - Direct
Greetings, Engineers!

The Chinese New Year is coming, and we will be on holiday for the next two weeks. But before we take this yearly break, we are bringing you this update with some new features.

Dashboard To help our professional engineers manage their factory from the very details. We are introducing "Dashboard". Now you can add the "Stats" from the production and power and some other facilities, research queue or Statistics Panel to Dashboard.

Then you can create charts from the Stats you added in Dashboard to help you view certain aspects of your factory. You can add a specific item or a facility Stats to Dashboard and create a chart for it. You can modify its layout or style and view it at real-time.


[Auto Orbit] Mode Adde... Read more

19 Aug

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Hello, Engineers. Hope you had a great weekend.
The update last Thursday has caused some issues. We've urgently fixed the bugs in this patch.

Here is the full patch notes:
[Change]
  • Optimized the performance of inserting cargos to Conveyor Belt line, ensuring that the first node in a closed-loop conveyor line will not stop when cargo is inserted.
  • When a blueprint contains only Conveyor Belts, Sorters, Traffic Monitors, and Spray Coaters, it is now possible to raise or lower all buildings in the blueprint in the same way as elevating Conveyor Belts.
[Bugfix]
  • Fixed the bug where the mineral reserves displayed for Advanced Mining Machines on remote planets in the control panel showed as zero.
  • Fixed the bug where minerals accumulated on remote planets could be taken from the control panel.
  • Fixed the bug where some UI text displayed incorrectly in...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Aug

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Long time no see, engineers!

It's been a while since the last update. We've received lots of feedbacks from you on the "Transport Update". So we've been working hard during the dog days, and now the update is ready for shipment.


Now a new transport Control Panel(I) is added. All types of transport across the cluster can be managed through here. You can also locate desired Stations or Distributors by clicking the locate button.


Added route display for paired Stations or Distributors. You can now have a clear view of the route and the items transported.


There is some complaints about the pairing system since the las... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

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Hello engineers, we're rolling out some updates to improve your gaming journey.

[Feature]
  • Added 19 system broadcasts, including voice broadcasts, text-based tips and pinnable icons.

[Changes]
  • Changed the activation/deactivation SFX of [Warp Engine].

[Balance]
  • Increased the damage of Icarus' [Energy Shield Burst] skill.
  • Adjusted the jamming number of [Jamming Capsule] and [Suppressing Capsule] from 60 to 180, also extended the jamming effect time of slowing enemies' movement speed and attack speed.
  • Increased the ROF of [SR Plasma Turret] from 0.5/s to 0.6/s.

[Bugfix]
  • Fixed a bug while Dyson Sphere technology is unlocked and no Dyson Sphere is planned, entering the space and opening the [Dyson Sphere Panel] will cause an error.
  • Fixed a bug where a [Depot...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Feb

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[Change] · Optimized Icarus' "Throw" skill controls.

[Bugfix] · Fixed a bug where removing a Battlefield Analysis Base may cause an error.
· Fixed a bug where Icarus' energy shield can take damage without apparent cause while Icarus is in space.
· Fixed a bug where pointing to a Blueprint would cause an error if its path contains curly brackets.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Feb

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[Feature]
  • The setting of Fast Build in Sandbox Mode will be saved.

[Change]
  • If a newly created Blueprint has the same path as the existing one, the existing Blueprint's icon, thumbnail and description will be loaded automatically.

[Bugfix]
  • Fixed a bug where slow down effect of EM Capsule was incorrect in certain situations.
  • Fixed a bug where it may not be able to fix damaged buildings after loading a save.
  • Fixed a bug where items in the last slot of the Depot above Splitter cannot be output.
  • Fixed the VFX issue of Dark Fog units in Planetary Base.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Feb

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[Feature]
  • Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
  • Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
  • Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
  • Added Icarus Energy Shield Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill.
  • Added Icarus Throw skill. Icarus can manually throw items like [Combustible Unit], [Jamming Capsule] and [Water] in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
  • In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
  • Added upgrade level 7 for "Inventory Capacity," providing an add...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan

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[Feature]
  • Added interaction with Dark Fog Hives and Seeds in Starmap(V).
[Change]
  • If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
  • Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
  • Added "building armor" and "tower damage" for Enemy Information Panel.
[Balance]
  • Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.
[Bugfix]
  • Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
  • Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
  • Fixed a bug where a Laser Turret may not attack enemies after overlapping constructi...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

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[Change]
  • Adjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close.
  • In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters.
[Bugfix]
  • Fixed connection errors caused by hidden technologies before and after [Information Matrix] in Tech Tree.
  • Fixed a bug where missiles may fly to space (Universal Origin) from a planet.
  • Fixed a bug where Seed cannot set off to create a new Hive.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Jan

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Hi, engineers,

We've recently received numerous reports of in-game errors and data corruption caused by the use of tampered blueprints or program-generated blueprints, including "belt-free" blueprints and vertical conveyors. These issues involve misalignment of building connections, issues with conveyor, and more.

While these blueprints offer a certain level of convenience, it's crucial to be aware that their designs may not strictly adhere to the game's rules, posing a risk of save errors.

Due to the potential complications arising from the use of tampered blueprints or program-generated blueprints, we strongly advise against their use. If you still plan to use them, please backup your game saves beforehand to prevent unforeseen issues. Users are responsible for any problems that may arise from the use of tampered blueprints or program-generated blueprints.

Thank you for your understanding and support!

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