Edge of Eternity

Edge of Eternity Dev Tracker




25 Dec

Comment
    Kaldorei on Steam Forums - Thread - Direct
Well, actually we released the last chapter before the release meaning that we already released 85% of the full content actually, i dunno how we can be closer to a release.

24 Dec

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, if you can list your biggest issues (with details if possible) we can fix them (not just balance is bad or something like that but precise about the balancing like if you want to have more weapons at a specific point of the game or if you feel like a monster or a boss is too powerful, etc...), the game is so large that if we don't have feedbacks on the balance we will not pull a good balance on the game that's why your feedback is invaluable.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Actually it's extremely hard to add (due to key prompt) tha actual keybinding system is easy to do but displaying tutorial and dynamic key prompt with the right key icon is very complicated and the feature is not very demanded so it have very low priority and may not happen

23 Dec

Post
    Mush on Steam - Thread - Direct


December 5th marked a new anniversary of our early access: it has now been 2 years since we launched our first chapter in 2018. The game has seen an impressive evolution since then with 3 chapters in its first year, and 3 more this year.

However, the content was not the only axis of improvement this year, indeed this year was also illustrated by the passage of the game to the beta phase! We have also started to anticipate the final release of the game with features like the Modifiers that arrived with Chapter VI.

We still have work to do for 2021 but nothing is impossible. For the coming year we have a chapter much bigger than any currently available, as well as the final release!

Today this phase of Early Access is useful as it allows us to have your feedback to create thanks to you a JRPG that will be remembered! ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5365441119700165968]here[/url].

22 Dec


21 Dec

Comment
    Kaldorei on Steam Forums - Thread - Direct
Actually while we are working and playtesting the game we don't experience a lot of those issues that's why they are not fixed, if you experience issues and have a clear and efficient reproduction method for the bugs that you encounter you can post it in the game bugtracker using the report tool, if the repro method is clear and working we can fix the bug in no time and it's super helpful thanks

20 Dec

Post
Bugfixes and adjustments:

  • Fixed a bug that was making the battle UI flicker during battles using a controller
  • Nerfed Oboros Selene boss
  • Fixed a possible softlock during the crystal and equipment tutorials when opening and closing the menu very fast
  • Moved some chests that was unreachable in Chapter VI
  • Improved the display of a few UI in 21:9 and 32:9 ratios
  • Fixed a bug where pressing the back button could close the whole UI instead of just getting back
  • Fixed an issue where the water in the Oboros tower scene could be black and make the postprocessings leak
  • Added retroactive unlock for special attacks
  • Added variscitium in loot pool of Ores from Chapter IV and Chapter VI
  • Fixed a bug where DLSS could make damage UI and aura texts jitter
  • Added a minimap and a reveal system in the lighthouse
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/5365441119710301124]here[/url].
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, main difference will be bug fixes, polish and balancing in terms of content there will be also the chapter vii and the chapter 0.5 (0.5 will be released in january)
Comment
    Kaldorei on Steam Forums - Thread - Direct
Yes, before there was a scrolling text explaining the backstory of Daryon now it's playable as the real intro of the game

18 Dec

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by xMilie: https://www.zupimages.net/up/20/51/xngo.png

Le souci ce ne serait pas la save auto qui baise la save vanguard ? vu que le bug apparait en premier sur le "continuer" donc la "save auto"
Peut on supprimer la save auto, dans ce cas la save vanguard marcherait-elle?

Et au pire, la save la plus vieille, marcherait-elle ? ou c'est tout le jeu qui est baisé ? j'ose pas relancer la plus vieille save, au risque de la tuer elle aussi

Pourrais tu m'envoyer ta save sur Discord en MP, je suis sur le Discord EOE (Kaldorei).

En te remerciant
Comment
    Kaldorei on Steam Forums - Thread - Direct
Actually this rework is only the first of a serie of multiple reworks, i plan to add a discoverable map that will be revealed when you go through the rooms, as for the rewards there is modifiers in the work that would provide huge rewards at the cost of a risk etc, we just dropped the base for the full rework on this patch.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Waffle Washer: Ah, gotcha. From what I've played SSR seems to be doing an aggressive enough job to simulate well enough. Thanks!

Yes SSR is good enough but tbh EOE is not much a glossy game so it does not take much advantage of SSR or RT reflections, RTGI would improve lighting tho.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, je transmet a la team, en te remerciant