Edge of Eternity

Edge of Eternity Dev Tracker




14 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
I think i will slowdown the ATB of tentacles and reduce all incoming damages on the fight, for the mechanics i won't remove any mechanics because it's part of the boss design of the game bosses tend to become more and more mechanically complex but i think the issue is more the damage output than the mechanics.

13 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i would like to make it easier but i need to have more info, the core mechanic is using Daryon to tank the corroded and use the duo Myrna / Selen to break the tentacles as soon as possible to prevent the slam (and move to avoid the attacks) then kill the boss, if you feel like some mechanics are very hard to avoid / too complicated please tell me which of them, thanks.

12 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i don't really understand, can you make me a video please?

11 Jan


10 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the first bug is currently in fix, for the second one do you mean that the monster use physical attacks mono target or it use aoe attacks? because cleave like attacks will still hit target even if provoked

08 Jan


06 Jan


05 Jan

Post


Fixes and adjustments:

  • Improved performances when loading a submap (cities, jungle, areas, etc...), and reduced linked stuttering
  • Removed a lot of micro-freezes through the game
  • Opening a chest will not freeze the game anymore when using a low end CPU/HDD pair
  • Overall CPU/GPU performance improvement
  • Improved cutscene transitions through the game (and fixed characters popping during transitions)
  • Fixed some UI rendering in 21:9 and 32:9 ratios
  • Improved start battle loading speed (also it does not freeze anymore and the camera is not stuck in a weird position during this freeze anymore)
  • Cleaned Oboros tutorial battle nexus positions
  • Fixed multiple collisions issues
  • ...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/2927868282013599121]here[/url].
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the issue is that some fingers are too big, unfortunately it's not something fixable as it is a technical debt that we have since multiple years it would require too much time fixing, time that we don't have unfortunately.

04 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we are working on this and there is a rebalancing patch coming for that

02 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Survival Gamer:
Originally posted by focusblade:
Thanks Kaldorei. Not sure if this is in scope yet but how long do we expect the final game to take once its complete (didnt know if there are any general estimates yet). Reason I ask is because I might kick the game off a little early depending on total length :)

My guess would be that full version story completion might not mean game completion. It sounds like they have a bit of work to still do on crafting an...
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Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i fixed the loot tables for this quest with another player, if you have hard time finding an item can you tell me which item is it? Thanks.

01 Jan

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by OTNekrage:
Originally posted by Kaldorei:
But having an achievement that is obtainable only if you complete the game in a specific difficulty without changing isn't the kind of challenge for that?

Ohh no it is for sure. Sorry if I seemed like I didn't agree. Just would like to see more than 1 achievement. Beef it up :) one for each boss.

Ever consider beefing that up a bit an giving some "true ending" or additional boss if you play on the hardest dif...
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Comment
    Kaldorei on Steam Forums - Thread - Direct
Yeah we're sorry it's just that there is so much to handle and balance for our small team that it's very hard to manage everything at once.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by OTNekrage:
Originally posted by Survival Gamer:
What is the purpose? No one makes anyone change their difficulty level.

No integrity.



Originally posted by Kaldorei:
We may add an achievement for n...
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Comment
    Kaldorei on Steam Forums - Thread - Direct
The game will end on Chapter 7-8 that is condensed into one large chapter and will be released alongside the v1 that will released "spring-ish" indeed ^^.