Edge of Eternity

Edge of Eternity Dev Tracker




05 Mar

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, you can press "T" or use the DPad to summon the Nekaroo (the button feedback is aside the minimap)

04 Mar

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, it's probably a small mistake from our publisher, they have a large catalogue so they may have forgot that, i will notify them with that info thanks.

03 Mar

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Drunkenpotato: Could you please delete the quest then to reach 10th floor? Searched for the entrance for 30 minutes but I knew where the entrance was because I was in there one time ^^

Hello, you cannot take the quest anymore but unfortunately i can't delete it if you already picked it

28 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, craft is undergoing an heavy rework and balancing pass that will come a bit before the v1 release.

26 Feb


25 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by ajstudley: Thanks. What about the quest that I have about going to the 10th Floor?

The quest have been removed from the game also but if you have it in your quest log it's not removed unfortunately you'll have this quest forever in your quest log (not an issue at all)

24 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the lighthouse have been removed from the game, it will be readded post launch with an overhaul since we don't have the time to clean ans fix it before v1
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, your configuration seems a bit low end but you should be able to run the game on low settings at 1080p 30fps make sure that no other programs interfere with the game

23 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, for the 2 you can enable the save anywhere feature in the immersion / difficulty settings menu

22 Feb

Post


- Added a new monster category on the beach area
- Improved openworld loading times
- Added a savepoint and a campfire at Gideon gate
- Improved memory usage of the openworld terrain system
- Reduced micro stuttering while crossing the openworld
- Global terrain system minor CPU performances improvements
- Fixed terrain "bending" being too strong on assets
- Fixed wind parameters not correctly passed to terrain assets
- Fixed player minimap marker "jumping" when mounting on a Nekaroo
- Improved some LODs transitions
- Fatigue stats modification will not be updated in realtime during a battle (prevent max stats to diminish after using an action in battle) it is sampled only at the beginning of the battle
- Fixed some errors in the pathfinding system that was causing some NPCs/ Monsters to fly
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/269190/announcements/detail/3041589319542467541]here[/url].

21 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello it's fixed for next patch
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, it's quite the opposite at each patch we optimize more the game so it run on a broader range of systems

19 Feb

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, summons are not planned for v1 but may come in a post launch patch.

18 Feb


17 Feb