Elvenar

Elvenar Dev Tracker




01 Mar

Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.124.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post

Release Notes



Dear Humans and Elves,

We will be updating our International Worlds to version 1.124 tomorrow Tuesday, March 2nd!

The list of changes can be found below:


Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • Phoenix Artifacts - When starting production of a specific amout of Phoenix Artifacts, combined with cancelling said production, it was possible that the game displayed the number of Coldfire Artifacts in the overview wrong. This has been fixed.
  • Stash Outpost - When hovering over the building image in the Stash Outpost's overview window, an empty tooltip showed up. We were told that it's not helping, so now it should no longer confuse anyone.

Mobile



Note: the app version of the update is released separately from the browser version.

  • Chat - A display bug...
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15 Feb

Post

Release Notes



Dear Humans and Elves,

We will be updating our International Worlds to version 1.123 tomorrow Tuesday, February 16th!

The list of changes can be found below:


Improvements



  • Elvenar will now use an HTML5 client for Browser play. This is now replacing Flash as the standard game client for Elvenar. The "Enable HTML5" option in the game settings menu will be removed.
  • We're reverting parts of the changes we made to the handling of deleted messages recently. From this version on, a deleted group conversation no longer reappears in your inbox if any of the conversation partners send a new message. For conversations between two message partners, the messages continue to reappear.

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • Elvarian Carnival - The Valentine's Artifact ...
Read more
Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.123.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  

01 Feb

Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.122.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  

30 Jan

Post

Release Notes



Dear Humans and Elves,

We will be updating our International Worlds to version 1.122 tomorrow Tuesday, Febuary 2nd! Wednesday February 3rd!

The list of changes can be found below:

Improvements



  • The street connection requirement for Ancient Wonders is now prominently shown in the Build Menu's tooltips.

Balancing Changes



  • Coin collection values for many Main Hall levels have been slightly adjusted. On some lower and the highest levels, you will notice a minor decrease in Coins to collect, on other levels it will generally be a bit more than before.
  • The production values for Crystal, Scrolls, and Silk Manufactories have been raised on higher levels (28-31).

Bug Fixes



As with every update, we've resolved a number of bugs, among which are:

  • Build...
Read more

18 Jan

Post

Release Notes



Dear Humans and Elves,

We will be updating our International to version 1.121 tomorrow Tuesday, January 19th!

The list of changes can be found below:

Improvements



  • More guidance was added to the build menu to show which Manufactories should be considered for construction first. This is done by highlighting Manufactories producing Boosted Goods. Furthermore, a confirmation message was added for those trying to build Unboosted Manufactories. This aims to help inexperienced players focus on essential buildings first and foremost.

Bug Fixes



As with every update, we've resolved a number of bugs, among which:
  • City - Fixed a visual bug where amounts of Sentient Goods collected from buildings would sometimes show in red numbers instead of green.
  • Evolving Buildings - When using a Panda's Feeding Effect, wr...
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Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.121.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  

06 Jan

Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.120.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post

Release Notes



Dear Humans and Elves,

We will be updating Elvenar International to version 1.120 on Thursday, January 7th! For all changes in the year's first update, see the list below!

Improvements



  • More guidance was added to the build menu, to show which Manufactories should be considered for construction first. This is done by highlighting Manufactories producing Boosted Goods. Furthermore, a confirmation message was added for those trying to build Unboosted Manufactories. This aims to help inexperienced players focus on essential buildings first and foremost.

Balancing Changes



  • We're making changes in Chapter 1's technologies and general balancing to allow for a smoother progression through this Chapter, as well as improve guidance via its quests. We're making these changes to aid our newly joining players find their feet in the wor...
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07 Dec

Post
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.119.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post

Release Notes



Dear Humans and Elves,

We are updating our International worlds to version 1.119, tomorrow the 8th of December. We want to announce this will be the last new version for 2020. We will release the next version in January 2021.

Improvements



  • We're adding a whole bunch of new avatars to the game!
    For both Humans and Elves, we are adding a portrait of the winner of the #MACxElvenar competition!


    For Humans, we are adding the following three portraits that can be selected at any point in the game:
    ...
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23 Nov

Post
    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.118.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,

We are updating our International worlds to version 1.118, tomorrow the 24th of November.

The list of changes can be found below:

Improvements



  • Several Fellowship options for players who have not yet joined a Fellowship have been reworked and relocated. They can now all easily be accessed through the Fellowship button below the player profile:
    • The "Join" button no longer takes players to the rankings, but instead directly to a list of suggested Fellowships that they could join. Fellowship rankings are also still accessible in a different tab within the same window.
    • Founding a Fellowship is done in the same window, instead of opening a new dialogue.
    • The algorithm for suggested Fellowships has been improved to provide better results.
  • A new notification at the top of the screen informs pla...
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09 Nov

Post
    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.117.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,


We are updating our International worlds to version 1.117, tomorrow the 10th of November.

The list of changes can be found below:

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • Building Menu - The Meditation Circle no longer incorrectly claims that a connection to two unique buildings is required. Instead, it correctly shows that it needs to be connected to one building, namely the Senate or another Meditation Circle.
  • Quests - The Chapter 1 quest "Basic Economy II" could not be aborted once Chapter 2 was reached. Now it follows the same behavior as any other story quest in a Chapter and can be skipped once the next Chapter was reached.
  • Buildings - The building "Sorcerers Gathering" no longer pretends to have a 4x4 footprint while only being 3x2 in size. Therefore it ...
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26 Oct

Post
    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.116.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  
Post
    Silmaril on Forums - Thread - Direct

Release Notes



Dear Humans and Elves,

We are updating our International worlds to version 1.116, tomorrow the 27th of October.

The list of changes can be found below:

Improvements



  • Additional information was added to the Spells Information screen for Enchantments, ensuring that their effects are understandable and complete.
  • Elvenar requires hardware acceleration to be active in the browser to allow for a smooth game performance and can now detect whether or not this option is enabled while loading the game. Troubleshooting steps are provided in case the lack of hardware acceleration is detected.

Balancing Changes



  • Streets in Chapter 15 and 16 had their costs adjusted to require less Coins and Resources but additional Goods instead:
    • Ascending Street tiles now cost 500k Coins and 50k Supplies, plus 2000 of...
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12 Oct

Post
    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

Please use this thread to discuss the update to version 1.115.

We're looking forward to your feedback!

Kind regards,
Your Elvenar Team  

11 Oct

Post
    Silmaril on Forums - Thread - Direct
Dear Humans and Elves,

We are updating our International worlds to version 1.115, tomorrow the 13th of October.

The list of changes can be found below:

Balancing Changes



  • The Coldfire Phoenix's effect has been changed to no longer give Knowledge Points when a scout finishes, but when a scout is started instead. This change was made because we found that some players could experience problems if they were offline while both the scout and the Coldfire Phoenix's feeding effect ended. By changing the time at which the Knowledge Points are granted, we avoid ever getting in this situation. The tooltips of the building explaining the effect have been updated accordingly.

Bug Fixes



As with every update, we've resolved a number of bugs, among which:

  • Tournaments - The World Map could become unresponsive when there is no cooldown for the next level o...
Read more