Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker




13 Jun

Post

Hi Galactic Survivalists!

After four major Experimental releases during the last four weeks, we are very excited to reveal the planned date for the upcoming public release of Alpha 10:

June 17, 2019

Thank you so much for all the valuable feedback and bug reports during this intense Experimental phase.

For the remaining days until June 17, we will continue to work on polishing features and squashing more bugs.

Empyrion Dev Team

12 Jun

Post
UPDATE: June 16, 2019 (Build 2504)

Changes:
- Implemented: In 'Salvage' mode MultiTool and SurvivalTool now return a random set of top-level items (instead of deconstructing fractions of a top-level item to lower level items)
- Added ability that an open door/hangar door will be used by AI and considered as "open space" to path through it
- Slightly increased base attack difficulty for low levels
- Reduced reload time of player sentry turrets
- Increased resolution of screens on O2 Station
- Bring back old Asteroid Ring blueprint (use "AsteroidFieldRingOld" in playfield.yaml)
- Better highlight of active toolbar slot
- Don't show reputation warning message when trying to open container or pickup plants from Alien or Admin factions
- Allowing to create a blueprint from any structure in survival if godmode invisible is enabled

Bug Fixes:
- Fixed Exploit: Logistic dupe outside of WiFi range
... Read more

05 Jun

Post


Hi Galactic Survivalists,

Welcome to Part IV of Alpha 10 Experimental!

While we are constantly making progress towards the first release candidate in our weekly EXP updates, today’s patch will again add a few more toys and feature updates. Enjoy the new Texture-Color Tool that combines coloring & texturing in one tool and an entirely new movement controller mode for vessels. Please note: both are test candidates. So please have a closer look. As always, it will depend on your feedback, if those features make it into the Release Candidate and the public version!

For our creative minds and all builders: we increased the available shapes for the heavy windows by adding a few more of the requested connectors and variants. For those that might wonder if the “standard” and “armored” window groups will be worked on in this way as well, the short answer is: yes!

The Base Attack mode also got a few upgrade... Read more

29 May


28 May

Post

The updated Alien Planet

Update: May 29, 2019 (Build 2483)
- Fixed: Chat message exception

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Hi Galactic Survivalists!

Welcome to the third installment of Alpha 10 Experimental, where we added even more new stuff for your enjoyment! This time we introduced a highly requested balancing parameter for shields (recharge delay when the shield is hit) and a hotkey to activate / deactivate the shield. In addition, we added a first batch of new window shapes (Heavy Windows for testing), as well as more variants for doors and shutters.

Moreover, the new blockshapes menu can now be configured with less hassle: We renamed all the internal ‘key names’ that are used in the config file. Now, you simply need to skip the blank of the localized name. If you want to add ‘Ramp C Low’ to a slot, simply use ‘RampCLow’ - and so on. You do not need to dig through the Loca file or other configs ... Read more

22 May

Post

The new volumetric lights on CV spotlights


Update: May 23, 2019 (Build 2470)
- Fixed: Problem that "Default Base Attack" scenario was not correctly uploaded to Steam
- Fixed: Force Fields did not work anymore: either always on or always off (eg doors, hangar doors, forcefield devices etc)
- Fixed: Not possible to interact with OxygenStation (BA,CV) - no collision
- Fixed: Auto Miners did not show their beam while mining anymore

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Hi Galactic Survivalists!

We just released Part II of Alpha EXPERIMENTAL 10. Thanks to your dedicated feedback, we already improved a lot of the new features and added a heap of new bug fixes!

Said that, the update also includes a few new features and feature refinements, as you can see from the changelog below.

Among others, we improved the “fixed” drill mode of the Hover Vessel by adding a fine-grained directional steer... Read more

14 May

Post


Update: May 16, 2019 (Build 2450) - Client only

Bug Fixes:
- Fixed: Exception when drilling underwater rocks

==========

Update: May 16, 2019 (Build 2449)

Bug Fixes:
- Fixed: Dynamic HP calculation incorrect for some small armored steel blocks
- Fixed: No frames on windows on first game start
- Fixed: Water plane is blocking buildings blocks & terrain placeable devices from being placed
- Fixed: Loading of mods in client and playfield server even if not specified
- Fixed: Multi-player choose planet window localizing planet class.
- Fixed: Sometimes exception triggered after killing a NPC
- Fixed: Filler function of T2 Drill is producing Iron Textured terrain
- Fixed: Templates - Drill T2 required Drill T1 as input
- Fixed: Terrain Shader - Relief not working (only a regression in A10)
- Fixed: Terrain Shad... Read more

06 May

Post
Update: Mai 7, 2019 - Fixed local coop

Changelog: Alpha 9.7.1 (Build 2321)
- Fixed: Local Coop: Cannot connect via Friends tab in Server Browser
- Fixed: Large PDA window was shown when starting local coop
- Fixed: Logistics window exploit
- Fixed: Blueprint save data in MP (now BP spawns without any ammo)

=============

Hi Galactic Survivalists!

We just released a new update with Unity 2018.3 on the public branch. For this update, we switched the network protocol back to RakNet since UNET could not handle the network traffic on busy servers. We had to do some extensive internal refactoring to ensure that RakNet is working with Unity 2018.3.

Please let us know if you experience any problems.

Changelog: Alpha 9.7 (Build 2319)

Changes:
- Switched network protocol back to RakNet
- Internal refactoring to make sure RakNet is compatible with Unity 2018.3
- Opt... Read more

01 May

Comment
    Taelyn on Steam Forums - Thread - Direct
Depends how u set it in the yamls.

Non of the dronebases are set to unlimited waves in the default game
Comment
    Taelyn on Steam Forums - Thread - Direct
Its an A10 thing. U can test it in a special scenario in A9
Doesnt work in Survival yet

28 Apr

Comment
    Taelyn on Steam Forums - Thread - Direct
U cant use a FTP drive as save game directory. U have to use the save game directory on the server.

26 Apr

Comment
    Taelyn on Steam Forums - Thread - Direct
You have to point in the dedicated.yaml the name of the save game to the same folder name as your previous save game

23 Apr

Comment
    Pantera on Steam Forums - Thread - Direct
Originally posted by VulcanTourist: Doesn't Eleon have closed testers who get first crack at everything?

Yes but this kind of issue unfortunately doesn't appear until a server becomes highly populated.
Comment
    Pantera on Steam Forums - Thread - Direct
Update: April 23, 2019
We are really sorry, but we had to temporarily revert back to Unity 2018.1 (Alpha 9.6 - Build 2307) since UNET causes some problems that we need to address first. Your save games should be fully compatible with Alpha 9.6.

Alpha 9.7 (Build 2316) will stay on the EXPERIMENTAL branch.

... Read more
Post
Update: April 23, 2019
We are really sorry, but we had to temporarily revert back to Unity 2018.1 (Alpha 9.6 - Build 2307) since UNET causes some problems that we need to address first. Your save games should be fully compatible with Alpha 9.6.

Alpha 9.7 (Build 2316) will stay on the EXPERIMENTAL branch.

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Hi Galactic Survivalists!

Given that our Unity 2018.1 version finally seems to be stable, we released Alpha 9.7 where we upgraded the game engine to Unity 2018.3. For this upgrade, we had to switch the network protocol to Unity UNET.

Please let us know if you notice any problems in multiplayer.

==========

Changelog: Alpha 9.7 (Build 2316)

Changes:

- Upgraded game engine to Unity 2018.3
- Switched network protocol to Unity UNET
- Increased wait time for local coop server from 10 to 20 seconds
- Improved telnet connection
- Added PDA parameter ListVisibility t... Read more

21 Apr

Comment
    Gordholm on Steam Forums - Thread - Direct
This happenend to me as well and i was stuck in some download/update loop. I had to uninstall it and opt out all beta tabs and reinstall. I hope this helps