Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker




03 Feb

Comment
    Gordholm on Steam Forums - Thread - Direct
:powerup:

30 Jan

Comment
    Gordholm on Steam Forums - Thread - Direct
Hallo, schade zu hören das Du Probleme hast. Check mal Deine Festplatte ob diese genug Platz frei hat. Der Flaschenhals dürfte aber bei Deiner bald 10 Jahre alten Grafikkarte zu suchen sein.
Die beiden Spiele die Du als Vergleich anführst sind leider keine Referenz. Das eine hat als empfohlene Anforderungen dual core und windows XP , das andere Spiel ist zwar neuer aber auch hier keine Referenz. Empyrion ist in Entwicklung (Im Gegensatz zu Deiner Referenz welche fertig releaste Spiele sind und somit auch schon optimiert.

Hast Du versucht die Grafikeinstellungen auf FAST zu stellen ?

Grüsse

29 Jan

Post


Update: January 30, 2019 (Build 2210) - Hotfix

Bug Fixes:
- Fixed: Trader sell value is set to 0 when buy amount is 0
- Fixed: Missing ground fog on lava planet
- Fixed: Screens of different devices did not switch off when structure was unpowered
- Fixed: Wrong naming of Small Constructor when accessing device

Changes:
- Armor Lockers: Added volume capacity info
- Console command 'faction entity' can now also set faction None to structures/entities
- Not allowed to open ControlPanel on faction None structures anymore
- Structures with Faction "None" no longer available for Logistics

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Update: January 29, 2019 (Build 2209) - Hotfix
- Increased version number of Config.ecf (please update your Config.ecf)
- Fixed: Error on game start when using custom Config.ecf

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Hi Galactic Survivalists!
... Read more

25 Jan

Post
Update: January 28, 2019 (Build 2206): RELEASE CANDIDATE

Changes:
- Door logic: now per default all existing doors are marked as "NPC does not open door"
- Motion sensor and light barrier can now be configured if they should trigger with NPC's (default: don't trigger)
- Falling SI part has now a return rate of 30% instead of 50%
- Added new golems to more playfields
- AI drone ship freighter : add a console command "aimanager addfreighter" or "aim af" that spawn in space an AI freighter ship
- Terrain shader: set blending back to 3 textures

Bug Fixes:
- Fixed: Trader Honored Bonus does not apply when buying
- Fixed: After the Personal drone exits a motion sensors detection area the sensor will stop responding
- Fixed: Neodymium & copper deposits on snow playfields issue with mesh
- Fixed: Ore scanner outline doesn't appear when HV drills or lasers are in any other slot that isn't the first one
... Read more

24 Jan

Comment
    Gordholm on Steam Forums - Thread - Direct
Originally posted by Sandokhan: Seems a lot of people did adapt themself to the playerunfriendly logistics system that came with 9.0. Looks like a walking dead community. I know better: a lot don't like it but still tell others 'oh it isn't that bad'...'grin'....
I only play in creative mode and not getting affected by this stupid player unfriendly pick up - unload through wifi system - turn back to pick up side and repeat the same xxx times, wasting my precious playtime.

i ask my self what is stupid here ! Devs developed a new system how to manage loot and inventory wich is may a bit raw but delivers f.E that your able to use as a source of rawmaterial containers connected to a constructor, even the output of the constructor can go directly to a container now. This is a hughe step in direction f.E automation wich was one of the bigger request players had (same for containers be able to connect to const... Read more
Comment
    Gordholm on Steam Forums - Thread - Direct
can you reproduce this issue ? if yes please report it with savegame and how to reproduce in the official forums, it looks indeed like a bug with the offline protection.

23 Jan

Comment
    Gordholm on Steam Forums - Thread - Direct
First try to reset your keybindings ingame and try again

by any chance your using a net or notebook or a keyboard with a FN key ? If so check if FN is active or not and check again ingame if they still don't work try on desktop

ctrl+shift+num

if this isn't working try FN+numlock or only numlock on some devices also Numlock+F11 can help
Comment
    Gordholm on Steam Forums - Thread - Direct
There is a old issue with software from MSI Mainboards, may try the sollution from this (older) thread uninstall the software wich may cause the conflict.

https://steamcommunity.com/app/383120/discussions/2/353916184355628183/

For MSI this is Nahimic Audio Engine
for ASUS this is ASUS Sonic Suite/ASUS Sonic Studio
Comment
    Gordholm on Steam Forums - Thread - Direct
Possibly, i never tested something like that. You can test it, either kite some critters in range or spawn them inside the range of your turrets
Comment
    Gordholm on Steam Forums - Thread - Direct
from the screenshot i can see you have turrets. Some of them deal damage also to the environment when they attack/defend. If your sure they did not attack critters arround your BA you should send in a report (try find the cause for reproducabilty), but i'm quite sure the reason is given by your turrets or incoming enemys

19 Jan

Comment
    Gordholm on Steam Forums - Thread - Direct
umschalt+lmb = +10
ctrl+lmb = +100

viel Spass

18 Jan

Comment
    Gordholm on Steam Forums - Thread - Direct
This game is in develepment, such games are usualy far away from being optimized like the allready released titles you list above, at the other end your gpu is a low end card.

15 Jan

Post


Update: January 24, 2019 (Build 2173)

Bug Fixes:

- fixed the "entering a Moon playfield" problem

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Update: January 21, 2019 (Build 2172)

Bug Fixes:

- Corrupt Structure crash whole playfield (Deconstructor problem)
(Deconstructors are working again)
- Player bike not getting hit by turrets

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Update: January 20, 2019 (Build 2171)
Temporary build - deactivates Deconstructors to avoid crashes of the game.
The correct fix will be released tomorrow - sorry for any inconveniences!

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Update: January 19, 2019 (Build 2170)

Bug Fixes:

- Wrong terrain collider on a dedicated server
- Vessels move downwards when all landing gears have been removed of the structure
- Strange roaring Soundloop starts when joining a COOP game
- some exploits

====... Read more

12 Jan

Post
Update: January 14, 2019 (Build 2162):
RELEASE CANDIDATE 2


Bug Fixes:

- Fixed: Issue with trees not correctly fading out in some use cases
- Fixed: Inventory duplicate with withdrawing fuel / O2 in Logistics window
- Fixed: New Tribal Defence POIs did not have fuel

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Update: January 14, 2019 (Build 2161):
RELEASE CANDIDATE


Changes:
- Added: Weight/volume can now be enabled/disabled via Difficulty Settings (still disabled per default)
- Added new Tribal Defence POIs with Ballista (thanks to vermillion)
- Removed thin plat from Entity / Player Spawner (not needed anymore since we have Dummy Model showing the spawn direction): now you see the texture below spawner
- Filler blocks are not textureable anymore (to avoid texturing them by accident and then not being able to distinguish from other blocks)
- Added red color to loca text igmWarnReputationChange in ... Read more

09 Jan

Post


Hi Galactic Survivalists!

First of all, we would like to thank you for all the insightful feedback we received on the various new features that were introduced in Alpha 9. We have constantly reviewed all the suggestions and ideas and with Alpha 9.1 we are adding a first set of improvements and bug fixes. We will continue to add refinements, especially for Logistic and its handling, in the upcoming Alpha 9.x updates.

With Alpha 9.1, we also rebalanced volume (and sometimes also mass) for nearly all items and devices. Even though ‘volume & mass’ is still not activated per default for obvious reasons, we would like to ask for your feedback regarding the rebalanced values.

Please note that we will add a few more refinements for volume & mass before it will be activated by default. Of course, we will add an option to deactivate it in the Difficulty Settings for those who do not want to bother with this gameplay... Read more

05 Jan

Post
    Pantera on Steam Forums - Thread - Direct
For reporting any bugs use here
https://empyriononline.com/threads/bug-reports-9-xx-gameplay-read-introduction-before-reporting.46805/

& provide as much detail as possible about any bug found & how it is reproduced.
Thanks.