Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker




31 Dec

Post
    Gordholm on Steam Forums - Thread - Direct
i'll close it for you then

And thanks to all kind words to all the other posters :)

:powerup:

24 Dec

Post
Dear Galactic Survivalists,

from everyone here at Eleon Games Studios we wish you a Merry Christmas and happy holidays!


For those of you who did not yet see our Alpha 9 update video, check it out:
https://youtu.be/4tVc1PSU40M
... and a link to the complete update notes for Alpha 9: https://empyriononline.com/threads/alpha-9-0-out-now.46807/

Yours,

Emp Dev Team

...

23 Dec

Post
    Rhedd on Steam Forums - Thread - Direct
Look at your creation and hit Alt+O (the letter, not the number) on your keyboard.
Post
    /u/ on Steam Forums - Thread - Direct
I love what I built now and would like to save it to blueprint for future production in future playthroughs... how do i do that?

21 Dec

Post
Update: December 29, 2018 (Build 2099)

Bug Fixes:
- Fixed: Exception when adding a input to a Furnace with Instant craft speed
- Fixed: Deconstructor with Instant craft speed destroys items
- Fixed: Offline Protection Shield doesn't do damage (MP)
- Fixed: Reputation drop for StructStayInTerritory does trigger each 3 seconds instead of each 5 minutes realtime
- Fixed: Exploit with inventory duplication when sat in a vessel
- Fixed: Not using MapMarker: Neutral for faction-owned POIs anymore
- Fixed: Not all POIs were correctly attributed to factions on Moon Nascent playfield

========


Update: December 25, 2018 (Build 2097)

Bug Fixes:
- Fixed: Reputation system not working correctly in MP (more improvements)
- Fixed: Container under the password give access to all containers via logistic
- Fixed: Lock/Unlock signal logic does not work anymore
...
Read more

20 Dec

Post
    Pantera on Steam Forums - Thread - Direct
Originally posted by AzzurA:
Originally posted by Pantera: Can anyone who is experiencing this please provide the save game in a bug report here please for me to look at
https://empyriononline.com/threads/bug-reports-9-xx-gameplay-read-introduction-before-reporting.46805/

Zipped Save Game file j...
Read more
Post
    Pantera on Steam Forums - Thread - Direct
Can anyone who is experiencing this please provide the save game in a bug report here please for me to look at
https://empyriononline.com/threads/bug-reports-9-xx-gameplay-read-introduction-before-reporting.46805/
Post
Hi Galactic Survivalists,

Our small team is still working hard on squeezing all remaining bugs from Alpha 9.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

Thanks for your help!

=========

HOTFIX RELEASES:

Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085)

Changes:
- Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP)
- Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only"
- Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml
- "Default Random" is now pur... Read more

19 Dec

Post
    /u/ on Steam Forums - Thread - Direct
They seem to not spawn anymore since the update from 19th Dec. Anyone confirm this?
Post
    /u/ on Steam Forums - Thread - Direct
The game wont let me leave the planet. Every time i'm about to get into orbit it resets my position to 200m from orbit. Anyone know whats causing this?

18 Dec

Post
    Pantera on Steam Forums - Thread - Direct
There is a issue with the latest experimental build of items vanishing which is being looked into
https://empyriononline.com/threads/alpha-experimental-9-0-hotfix-build-2079.46825/

Please if you are opted into exp branch opt out back to the public branch B2077.
Post
    /u/ on Steam Forums - Thread - Direct
Started on 3 different multi player servers, but none of them work.
Plants and Ore picked up dont show in player inventory. cant even make a survival constructor! WTF?:steamsad:
Post
    Pantera on Steam Forums - Thread - Direct
When was the save game started for anyone getting this ?
Does it happen in fresh new save games ?

Can you try deleting the playfield folder for the orbit (note the name of the orbit) & sectors.yaml that are in the save game so new ones can be generated:
steamapps\common\Empyrion - Galactic Survival\Saves\Games\SAVE GAME NAME\Playfields
steamapps\common\Empyrion - Galactic Survival\Saves\Games\SAVE GAME NAME\Sectors

Perhaps also backup the save game before doing this also.
Post
Hi Galactic Survivalists,

Thanks so much for your feedback and bug reports. We are working very hard to polish Alpha 9 and to squeeze all remaining bugs.

We already released some hotfixes since our major Alpha 9 update. We will continue to update this thread as we release new hotfixes - so please keep an eye on this thread.

Please continue to report bugs here: https://empyriononline.com/threads/bug-reports-9-xx-gameplay-read-introduction-before-reporting.46805


HOTFIX RELEASES:


Hotfix: December 19, 2018 (Alpha 9.0.1 - Build 2082)

Bug Fixes:
- Fixed: Logistic Exploit: possible to circumvent code-locked containers
- Fixed: When retrieving old cargo boxes with multitool, deco blocks were returned
- ... Read more
Post
    /u/ on Steam Forums - Thread - Direct
So since the 9.0 update my friend and I are no longer able to leave orbit of any planet we start on. we have restarted the server. reinstalled the server. even attempted to just put a ship in auto pilot to see if it would wotk eventually. We get to about -300 orbit and the server just repositions us back to whatever coordinates equals 50 on orbit. Has anyone else had this issue, and if so how did you fix it? aslo we are on a dedicated nitrado server

17 Dec

Post
    Gordholm on Steam Forums - Thread - Direct
I suggest if you think it's to buggy or running not stable as A8 go to preferences and opt in for Alpha8 to continue where you was until your issue/s are fixed.
Post
    /u/ on Steam Forums - Thread - Direct
I don't that this latest update was tested very well. I would suggest a rollback until you can work out the crashing bugs, etc. We are testing this game, that is true, but I don't think any unit testing took place at all. There are obvious things like, when salvaging and accessing the wreck inventory, the inventory is swapped with your inventory. Very obvious and should have been caught in unit testing. Also the constant crashing and inability to connect with servers.

I am a software developer, and have been for 20+ years. I don't mind testing your product, but these kinds of problems should have been caught in unit testing.