Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker




05 Mar

Comment
    Pantera on Steam Forums - Thread - Direct
Originally posted by Bullet Magnet: c*ckpit 7 seems to be broken with the new update. I keep getting stuck on exitting. May have to use some other one till fixed.

Thanks this will be looked into.
Post
Update: March 5, 2019 (Build 2293)

Changes:
- Added new starter planet (TemperateStarter2): Like Temperate Starter but with advanced equipment and in Wreckage Base
- Added more info about starter planets in New Game Menu
- Added new Ocean Planet
- Updated moon playfields
- Do not display old legacy c*ckpits anymore in Creative Menu
- Added max count of 2 for SV/HV c*ckpits (per group)
- Sort start planets by Difficulty and display PlayfieldLevel string in planet info
- Added new yaml parameter "PlanetClass" , use PlanetClass in other info windows (maps, etc)

Bug Fixes:
- Fixed: Problem that MoonNascent playfields was always the same (fixed seed)
- Fixed: Troop transporters constantly attacking player base
- Fixed: Problem that under POI texture was changing between Forest and DeepForest on Temperate Planets
- Fixed: Problem that lava fog was activated in all Lava playfields
- Fixed: Container Scrollbar cache makes s... Read more

02 Mar

Comment
    Gordholm on Steam Forums - Thread - Direct
If you didn't changed anything (expect the update) i suggest contact support of gtx server hosting so they can fix the port issue
Comment
    Gordholm on Steam Forums - Thread - Direct
Originally posted by helicon:
Originally posted by NimrodX: Yea this is pretty obvious, just use the "recipe" for emergency rations. You don't even need a fridge this way.

Actually emergency rations is a very inefficient way of getting food. You're using 8 plots to produce a rations pack that provides 500 food. Another much more efficient option would be to make ratatouille. Two plots (1 blue pepper and 1 spice) are all that's needed and it provides 212 food.

One other issue t...
Read more

01 Mar

Comment
    Gordholm on Steam Forums - Thread - Direct
your system specs would be good to know. But usualy and especially at the first start of the game you need just have to wait some more time and don't click or alt-tab.

28 Feb

Comment
    RexXxuS on Steam Forums - Thread - Direct
Only MP / Co-op

27 Feb

Comment
    RexXxuS on Steam Forums - Thread - Direct
Hello Preston,

actually it's quite simple and all you have to do is:
1. Close EAH
2. grab the Config folder of your old EAH
C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server\EmpyrionAdminHelper\Config

3. and paste it to the new and correct path
C:\Program Files (x86)\Steam\steamapps\common\Empyrion - Dedicated Server\DedicatedServer\EmpyrionAdminHelper\Config
4. Start EAH

Post
Hi Galactic Survivalists,

We just released Alpha 9.4.1 from the A9 branch with important bug fixes that cannot wait until the next major A10 release. Moreover, we changed the folder structure of the Client and the Dedicated Server in the Steam install directory to prepare the upcoming Unity 2018.3 game engine upgrade.

The new folder structure is as follows:

Empyrion Client:
|----- Client
|----- DedicatedServer (for local Coop)
|----- SolarSystemGenerator

Empyrion - Dedicated Server:
|----- DedicatedServer
|----- PlayfieldServer

Important:
- You need to adapt your firewall settings to take into account the new .exe files - otherwise the servers will not show up in the server list
- EmpyrionAdminHelper (EAH) tool has been moved into DedicatedServer folder


After updating to A9.4.1, please make sure to "Verify Integrity of Game Files" via Steam Client before you start the game.

For bug ... Read more

13 Feb

Post

(Check out our new Steam Banner)

Update: February 15, 2019 (Build 2281)


Hi Galactic Survivalists,

Based on your feedback, we improved the Voxel calculation for mass and hitpoins of building blocks: while mass and hitpoints are still correlated to the size of the building block (ie shapes with more Voxels have higher mass/hitpoints), we adapted the formula that maps the Voxel count on mass/hitpoints.

Now, the smallest shape has the same mass/HP as in A9.3. From the mass/HP of the smallest shape, we interpolate to the max mass/HP of the largest shape (= full cube). Before, we interpolated from basically zero mass/HP to the max mass/HP of the largest shape, which resulted in overall lower mass/HP for all structures. Now, the mass/HP of an average structure should be roughly the same as in A9.3.

Here is a graphical illustration:
... Read more

12 Feb


11 Feb

Post


Hi Galactic Survivalists!

With Alpha 9.4, we are adding a completely new planet type, more variants and updated models of cargo containers and controllers, dynamic grids for large cargo containers, three new HV thrusters, many model updates, a major POI update, new building shapes, calculation of hitpoints and mass according to the shape of a block and much more.

Check out the full changelog below and do not forget to add your feedback on the changes, as well as report remaining bugs in our forum

Bug Reports Guidelines: https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

----

CHANGELOG: ... Read more

09 Feb


08 Feb

Post


Update: February 10, 2019 (Build 2274)

POI Update:
- Updated several POIs (Abandoned Mine, Orbital Spire, Weapon Bunker etc): thanks to Frigidman, Ramachandra, Pantera
- Complete rework of Ghyst POIs > thanks to Frigidman
> more to come (Talon POIs, etc)

Changes:
- Exporting "FoodDecayTime" to Config.ecf
- Exporting more blocks to Config.ecf (eg ElderberryBushDeco etc)
- Do not display HullTest in Creative Menu anymore (we will add these shapes to an own group after A9.4 release)
- Temporarily removed DoorFrame shapes from normal building blocks > will be added to special block group soon

Bug Fixes:
- Fixed: [MP] Plants spoiling after being picked when rejoining a server
- Fixed: Ship movement controller delay (restored ship movement from A9.3)
- Fixed: Ventilator Oxygen supply
- Fixed: Picking up Dropcontainer wit... Read more

07 Feb

Comment
    Pantera on Steam Forums - Thread - Direct
Originally posted by gpcstargate: They worked before A 9.0 and Now is is a ON and OFF ?? each day you start the game ... 3rd Planet and maybe they do and maybe they DON'T .. mostly don't.
12 Large Solar Panels
13.84 hrs of day light .. and ZERO "0" battery in 3 days and I'm not using anything .. but refrig and what you can not turn off .. Been away for 3 nights&days .. and .. come back 0 battery ..
Game Set to .. *weather Clear*

It seems each Update more is broken lately than is fixed .. On going issues of many.

Sorry but it's getting me down and Pis_ with the bugs that are in the game lately and the things we keep asking for .. Like more Shapes with blocks "the Ones that have been missing for years Now"

Can you please make a report here & attach the save game with as much info as possible, steps to reproduce,
... Read more

04 Feb

Comment
    Gordholm on Steam Forums - Thread - Direct
this thread is as well outdated and will be closed, if there is any concern with backpacks in version 9.3 in 2019 please start a new thread instead necroing old ones. Ty
Comment
    Gordholm on Steam Forums - Thread - Direct
Die Blueprints werden nicht auf dem Server gespeichert sondern bei Dir lokal auf dem Computer, dazu muss Du wie TH3_W0R5T_0N3 beschrieben hat die ersten 3 Schritte seiner Anleitung ausführen um Deine eigenen Schiffe als Blueprint abzuspeichern.
Post
Hi Galactic Survivalists,

We just released a small hotfix for Alpha 9.3.

Changelog: Alpha 9.3.1 (Build 2212)

Bug Fixes:
- Fixed: Several problems with terrain decorations (vanishing billboards, etc)
- Fixed: Exploit - Block resources from Input container being used
- Fixed: When using the Cut function in MP creative sometimes the player can be kicked
- Fixed: Plasma Cannon (Weapon) has broken texture in some use cases
- Fixed: Traps did not work in Burial Chamber POI (re-added Core)
- Fixed: Set default gamemode for each new game window to prevent gameoptions exception.

Changes:
- Updated Prison POI with filler blocks