Enshrouded

Enshrouded Dev Tracker




05 Apr

Comment

Hey there, sorry that's been happening to you. The team would like to look into it if you have the time to send us some info.

Please use the "this form" link at the top of this page to reach out to us, and include the three files mentioned there (including the corrupted saves you mentioned). It should help us troubleshoot what's going on here.
https://enshrouded.zendesk.com/hc/en-us/articles/9767167725853-Reporting-Bugs

Thank you!


04 Apr

Comment

I'm down to worship whatever the hell that thing is, looks like it might get angry with me if I don't

Comment

Builds like this are why rent is so high in Embervale smh


02 Apr

Comment

Originally posted by R4V3

Hi, I'm still experiencing this since the latest update. I have tried reinstalling a different instance of the server with an empty save file and I still can't connect. Are there any updates on this? Happy to provide logs if it's helpful, but all I see is the command line flag getting set properly for the server - I see nothing about trying to connect on the client side, and nothing at all about connection attempts on the server side. Steam is able to see the server via the announce port, and I can see the server logs, so I'm pretty sure the server is running and my network is configured properly.

This might be an entirely different issue given that the one OP was having seems to be resolved, please join our Discord and head to our troubleshooting channel, it will help us figure out exactly what's going on easier than trying to reply back and fourth in a comment section :) https://discord.gg/enshrouded

Comment

Hey there u/Fido2801, can you head to our official discord server and send me a DM?
https://discord.gg/enshrouded

My username is keentoast, I'd love to try and get your games log files so we can figure out what's going on here :)


01 Apr

Comment

We should just randomly stick this monstrosity somewhere in the game world and give unsuspecting players a heart attack

Comment

How on earth?! Such an incredible design, fantastic job!

Comment

Originally posted by Comprehensive_Date39

At 42 years old I have waited all my life for a game like this, it has been amazing. I can’t count how many games I have played in the past few years where I was hoping my spark for gaming would return and it just never did until I played enshrouded. 

I am in recovery from substance abuse and this game has helped me get out of my head so many times since it was released. 

Thank you so much! 

Read more

I'm so happy to hear that, stay strong, and thank you so much for playing our game :)


28 Mar

Comment

I'm amazed at how clean it looks, you almost tricked me into thinking the devs added some kind of clock prop without me noticing 😂

Version number: 511168 (no change to game clients)



Changes

  • Fixed an issue that prevented connection to dedicated servers in some cases.


Q: "Is this something I need to care about?"
A: Only if you were unable to connect to your dedicated server!
  • Players who are playing on self-hosted servers (solo/peer-to-peer hosting) don't need to do anything, this only applies for dedicated servers.
  • Players who host their own dedicated server can download the new server update and try again.
  • Players who rent from a server provider, they either wait for the servers to be automatically updated, or they can try restarting the server. This will depend on their specific server provider.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Mar

Version number: 511168


Changes

  • Fixed an issue that could lead to enemies no longer moving after playing a longer session.
  • Fixed an issue with flickering roof textures when tessellation is enabled on some AMD GPUs. -> Known issue: there are some other flickering textures with tessellation issues on some AMD GPUs
  • Fixed a missing recipe for Blue Luminescent Blocks. -> Known issue: the glow is tinted green at the moment.
  • Fixed several rare crashes.
  • Hitting summoned Hollow Hounds no longer damages the summoners.
  • Fixed an issue that could cause the rage phase of melee Hollows to not use the correct eye VFX.
  • Fixed an issue with gold and silver sarcophagi to not use the correct loot pool. The chance for Hollow Halls-specific loot should be higher now.
  • Fixed a few visual issues with assets in the Hollow Halls such as incorre...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Oh I actually left a response to your comment in another thread about this topic, so I'll repost that comment here as well :)

"Well just to be clear, the update notes were mostly just us saying silly quips, we weren't actually bothered or offended by players doing that :) It was a very clever and fun build.

The infinite flying combo was nerfed simply because we found it to be too powerful and it was an unintended mechanic, though I don't think our balance designers realized how much that combo was beloved by builders specifically when we made that change. We were mostly considering its implications for normal gameplay. The reason we changed it is because it led to some extremely powerful and broken cheese strategies, in particular for skipping over obstacles or accessing areas earlier than intended.

We've seen the feedback from builders though, so the team has been discussing ways we can potentially bring back that same feel without the other exploits. Cur...

Read more
Comment

Originally posted by JackalDark

What happens if you built on top of those towns you touched up? 

Read more

Areas within a flame altar should be untouched to my knowledge, even if the area updated. But that means you won't see the updated content unless you remove the flame altar (and your build) so the world can regenerate in that area.

Comment

Originally posted by Netherese_Nomad

Hey, are you planning on adding more spells to the game at some point? Not sure if it's possible, but it would be really cool if magic could somehow affect the landscape, like conjuring a wall of stone or blasting a crater into the ground. Something a little more than "colored particles deal damage."

Absolutely love the game.

Definitely! We plan to add more fun toys to play with for all the classes, not just mage :)

Comment

Originally posted by Sijora

I’m very excited to see you guys keeping up with your roadmap, and so quickly. You are the first game basically since valheim, that’s actually excited the open world survival builder community this much.

Depending on your vision for the future of the game. You could definitely be a strong contender to reaching Minecraft’s level of builder community.

As a builder myself, I wanted to ask why was your update notes almost aggressively against the infinite flying mechanic, the community discovered? With the rebalancing of the rings of rapacity the flying wouldn’t have been infinite anyways. But now all the builders don’t have a way to get an aerial view of their builds like before.

That’s what made elytra in Minecraft so popular and powerful.

Being so adamantly against a fun and useful tool for players, could hurt the game down the line.

I understand not wanting it abused to break the games progression. But adding a ring or armor piece that a...

Read more

Well just to be clear, the update notes were mostly just us saying silly quips, we weren't actually bothered or offended by players doing that :) It was a very clever and fun build.

The infinite flying combo was nerfed simply because we found it to be too powerful and it was an unintended mechanic, though I don't think our balance designers realized how much that combo was beloved by builders specifically when we made that change. We were mostly considering its implications for normal gameplay. The reason we changed it is because it led to some extremely powerful and broken cheese strategies, in particular for skipping over obstacles or accessing areas earlier than intended.

We've seen the feedback from builders though, so the team has been discussing ways we can potentially bring back that same feel without the other exploits. Currently though we're just brainstorming as it's only been a few days.

Comment

Hey u/TangyNacho, can you please reach out to me on our official discord server in DMs? https://discord.gg/enshrouded

My username on there is keentoast.

Our QA team would like to check out your log files to see what errors might be happening. To grab your in-game logs find Enshrouded in your Steam library, right-click it, go to Manage and select Browse local files In the folder that will open, find a file either called enshrouded.log or just enshrouded. There is also a folder called backup, where older log files are moved.

... Read more