we all love this game more than any other, just try to keep going in the right direction and continue to be more upfront about the cheating issue. If you make the right choices, we will back you.
much appreciated!
we all love this game more than any other, just try to keep going in the right direction and continue to be more upfront about the cheating issue. If you make the right choices, we will back you.
much appreciated!
So streamers no longer have direct access to admins ready to ban people based on bullshit evidence, or even zero evidence? I find that hard to believe.
they never had any access to ban players
Is there any way to implement flagging for suspicious flea market listings? Or really high flea rep early wipe? Seeing a guy with 20 ledx listed and 100+ rep like 5 days into the wipe is always sketch as hell and while you can’t definitively say they’re cheating, it more than likely isn’t a legit player, and I feel tackling this would deter cheaters a little as they would have to stagger their wealth and not be as obvious of a nuisance, should they get to greedy their account could be banned from flagging and manual review.
yes, its planned
nikita, can you guys please fix the dollar/euros being organized on the flea incorrectly vs roubles?
thx plz
need more info in this
GPS Far-forward device is Labs only is it not?
the idea is to have it only from lightkeeper. and it spawns on other maps with really low chance
thank you for the reply Nikita. It is appreciated - better comms between the community and BSG would do wonders in rebuilding good will.
Specifically, I wanted to talk about the merits of a statistics based anticheat, in conjunction with battleeye. There was a helpful post recently that explains this, which I found compelling - it was something that I have thought before (as have many others).
Please give the post a read and consider how BSG might use such a system. In my view, it could only undoubtedly help. Cheater behaviour will surely always be obvious if enough data points are analysed.
we do monitor all of the players. how the play, which items they find, what they sell. everything is being stored and all of this being added in the system. it is not fast enough but we make it faster.
Saying you will continue doing what your doing, as any overhaul would be too destructive is not tangible and concrete. It sucks that your in this situation where the cure looks worse than the cancer but there's a point where you have to bite that bullet.
When is that point for your team?
dont be so concrete. It's not that we will not do anything. In the end I am 100% situation will improve. It's already improving by all of the measures taken.
How come you still allow streamers to have people banned based on flawed evidence, especially after the Rengawr fiasco?
The Trey "community anti-cheat" should never have been allowed to exist in the first place.
that was a mistake done in a rush, it wont happen again. Trey is a good guy, dont blame him
Why not lock posting and buying of certain items (gear/guns non-FIR) behind a flea reputation? Allow end-game player to sell end-game gear and make PvP valuable for them. Once you complete Kappa there is not much left in the game besides PvP, and it's not really worthwhile.
we need to think more about it
Okay then, here's one while you're here. Stop gate keeping in game progression with items that cheaters easily obtain. Make them craftable like they used to be. No one wants to play your cheater infested labs map to get items. Stop rewarding cheaters.
which items are you talking about? you can craft almost all of rare items of labs
Why are you implementing more and more grindy, chore like mechanics, nerfing loot and buffing AI that is already broken in terms of balance?
the fact is that we did a lot of changes lately to DECREASE grinding.
We're not trying to hurt your feelings you billionaire Russian baby we're trying to figure out why one of the most successful and innovative games in the last decade is stating that they are in too deep to make any meaningful and impactful changes to the game
i didnt get your point
Hey nikita, We get that fixing it isnt easy.
We understand that you and yours ban loads of cheaters.
We understand all of that. Saying "we are already trying" when the problem is where its at just isnt good enough.
You can't say we will continue doing what we are doing. You need to tell us what new solutions you have in the works. Something tangible, something concrete.
That's the only way to earn the good faith of the community back. We love the game, thats why we are this mad.
i told you in the last post what solutions we are working on
Read moreNikita,
I'm someone who tries to be as balanced and non-feral as possible - the angry mob mentality that this sub exudes disturbs me and I'm not someone foaming at the mouth with a pitchfork. Some issues *are* overblown but at the same time, objectively BSG aren't being seen as doing enough.
Case in point, when there are people on the flea market selling 30 ledx's after a few days of wipe, how can they not be banned? That is only one tiny example. I play this game ALOT, daily, for hours and my flea market rep is about 30 already. I see people with 100+, weeks ago, and I do not believe for a second these people are not cheating. I know there isn't one perfect system, but I cannot for the life of me understand why a robust statistical based system cannot be used to mitigate the cheating issue. If it is analysed enough, it will be apparent what unnatural player behaviour (outliers) is compared to natural (within a range). I'm not just talking k/d and survival rate - th...
you are right - we can do more. i never told that everything is ok. it like a constant level of applied attention which can be lowered for some reason (by exhaustion, management errors, mistakes in prioritization). we need to be focused 100% of the time.
Is there a good way to determine between RMT and boosting, as opposed to "I'm dropping my friend a good kit for fun, for them to try" sort of deal? I don't personally know anyone flagged for a soft ban for that, so there must be some sort of determination?
you can drop your friend a good kit. its ok. but if you did it for 10 times - its boosting
Please Nikita, no more extra features or guns or maps for now, we want operation health. We love the game and we want it to succeed or we wouldn’t be on this subreddit.
Focus on making life as difficult and painful as it can be for the cheating scum. Then at the same time, let’s fix the bugs we all know e.g. invisibility/audio and everything else there is.
Even if it’s 1 year with no major updates but we get a real year of health updates to bring the game to a high standard, it would be appreciated by all.
Don’t give up on the game and what has been built so far, it’s f**king awesome.
i will route level designers and modelers to bug fixing!
well u should understand that most of cheaters are not rmt and stop hurting trading for reall players ,u taking away big part of fun
it needs to be controlled anyway. And by control I mean its not a good thing for a game to have an ability to buy top tier stuff earlygame.
I found a perfect post to be in. Go ahead - you can say to me whatever you want to feel better.
Read moreAny major changes to AC we study will cripple the game for many other players. The case of creating a perfect anticheat is not exist, so we could only increase effectiveness without damaging the whole playerbase. More invasive methods will require to do a major overhaul and will 100% lead to technical problems.
Some of suggestion that you propose are understandable but, again, will require a lot of overhaul and will lead to tech problems and/or support hell.
I disagree. I made a few suggestions that would have zero impact on the player base, other than delaying new features/maps. I think most of the community would rather see the game move towards an environment mostly free of cheaters than having new maps to be ESP-ed in.
Zero-Impact
These are all zero impact solutions that are implementable. Users wouldn't have to do anything other than update the game.
Make all network traffic use TLS c...
thanks for the info. i passed it further already
Does the RMT detection method include catching those who post ridiculous amounts of expensive/rare items on flea? As well as those with flea rep that is 'abnormal'? Seems like a good place to start.
yes we include this in the whole picture