Fix your game please
thats not a question
Fix your game please
thats not a question
What is difficult about implementing basic checks for movement? such as if a player if moving faster than max skills + no weight allows them to, why is that not bannable?
its implemented long time ago and we ban those players. the thing is some cheats can bypass it using engine flaws
Is it even possible to make a raid replay system even if we had to download the replay on our end?
its possible
Why haven’t you banned extremely high flea rep players ! Just manual ban them look up ledxs and graphics card sellers anyone with 150 flea rep gone ! False bans happen all the time so don’t worry bout those guys I’m sure no one legit has got over 100… I feel This would be a good way of showing community something is getting done and we can see it instantly!
we banned them and continue to ban
Hello again! This is Nikita, Battlestate COO and game director of EFT.
I answered a lot of questions here and decided to move to this separate post.
So, ask your questions here or vote others for visibility. I will try to answer on the daily basis.
External link →Read moreI did and that's why I posted this comment. I don't think you provided any details on any of big issues that are plaguing this game for years now. You surely need to understand that hearing again trough few years "we are working on improving X, but no details" stops working at some point when improvement is not visible. If you are so insistent on referencing what you already said, here are some questions that would use detailed answer:
Q: How come you still allow streamers to have people banned based on flawed evidence, especially after the Rengawr fiasco?
A: that was a mistake done in a rush, it wont happen again
So what steps are you going to take to make sure it's not going to happen again... again? Why did it happen again in the first place, because just recently we had Rengawr controversy and now situation with Trey. Mistakes do happen, but it doesn't look like since then you implemented any changes to process and streamers still have ...
yeah! dont stop! we still didnt get it at all!
Read moreSince Nikita is responding to pointless comments in this post all of the sudden, let my make the intention of my post clear.
Ohhh so now suddenly he is responding to put out fire, but when lots of people (including myself) asked in his thread what exactly they are planning to do to improve situation he was all quiet.
Ok, u/trainfender so maybe you willing to give us some details? Present some roadmap? Sorry but in your thread you didn't tell us anything new.
I believe most of general criticism is centered around:
poor game optimization
netcode and lots of desync
audio still being bugged
unfair terminator AI that HAVE TO be cheesed
artificially slowing down progression by severely decreasing spawn rates of items, bosses thus making it that unless you plan this game as a job progression is extremely slow
lack ...
i said a lot of things overthere. you should go check it again
Thank you for the response.
One last thing; any plans on events any time soon? Those are always a good time.
there will be events
I'm not sure if it's a language barrier problem, as I'm aware you're not a native English speaker, but this response really comes through as you don't give a f**k to the wellbeing of the paying player base, who are your customers.
It looks like you're pushing players that want change away, when all we want, is to see / know better what are the plans to improving your product.
We'd be really glad if we could see a roadmap for the new features (specially security ones) planned for the game.
Players are giving really good suggestions for security fixes lately, and it'd be amazing to see you guys getting ready to put them on a timeline.
im just saying that he will come back later and notice the difference
What are your thoughts on streamers having their community stream snipe to join the same raid to get through PMC kill quests? IE capturing outposts, lightkeeper questline PMC tasks... Is this considered boosting?
it is not good
thank you for being back around here my dude and all of your hard work
- Any updates on sound fixing?
- Do you think bosses spawn rate are fine right now?
- What's your take on Interchange illumination/fog situation?
- Since Reserve D2 extract expansion there's not much action on the surface, are there any changes planned?
- Please try to make quests and progression less grindy / a chore, it's my 5th wipe and me and my friends get so discouraged when we get to the whole Shoreline Punisher questline, too big of a map with few points of interest
- Any update on Arenas soon?
- Community manager should be fired for how poorly this situation is being handled. Or hired if there isn't any. People were trying to bring the cheating problem to light for a long time, the fact it took so long for a team to start rapidly fixing it tells that community management is nonexistent. It costed project reputation, a few streamers and certainly affected sales in negative way
- Anti-cheat system should have it's own development stream with dedicated devs, otherwise you will fail in arms-race once again when whole team moves to developing new features
- Community-based anti-cheat stuff should never be done again, if they f**k up you will be blamed anyway
- Please do hire someone to audit the system, internal analysis is good, but you need someone from the outside who can give you solutions without throwing up hands saying "it's too hard to do" like dev-team likes to do
Just a little suggestion...I personally want to see some more QOL things after the cheating stuff(hopefully...) gets fixed or worked on. Mostly related to how many clicks it takes to sell multiple things on the flea market and to multiple traders. It just eats up a lot of time.
Streamlining that would help improve the game a lot. More people in raid and playing the game and less being stuck in the process of selling items.
a lot of QoL features planned
"Chad for the Weekend" already is a bad intention of you anyways. That's not what tarkov should be or feel like at all.
yes
Do you plan on hiring communication management team or even 1 person? That way it can take some weight off, and the community can have communication with it's makers, plenty of games already does it, and I am not talking just about 1 tweet a day, I am talking about reading forums, reddit etc. and replying to the community actively, along side with keeping the communication between the players and developers healthy and streamlined
the thing is that there is not much questions here. only rants. im totally ok with QnA. it need to be organised
Read moreFor starters this type of engagement is what we've been deprived of and have been in need for I'd say years. Communication between devs and players are always appreciated and it makes it feels like the game is walking towards something that most would enjoy.
I'm giving you props here for doing this but also criticizing the fact that it took so long. Please keep engaging with the community.
Main points that would make me feel better talking about are cheating and (dynamic)loot.
At this point I hope we're all aware of the cheating issue - it has reached a ridiculous level and I'm glad to hear BSG is working harder on it. Again, keep us informed on progress.
Now about dynamic loot. While it seemed like a perfect idea at the time when ppl would not roam to certain parts of the map I feel like what was done killed the most fun aspect of the game. The exciting dorms fights, the KIBA/ultramed slaughterhouse, reserve marked room shenanigans. Those barely ha...
ledx spawn will be boosted as well as POI places loot
Can we be banned for bringing a friend's kit back in next raid after they died? A kit they purchased with their own money?
no
Read moreHey Nikita,
Thanks for reaching out and having a talk with the community, I hope it becomes more frequent and not the last knowing the toxicity of the community.
Have you considered lowering or removing some features of FIR and RMT changes? Tigz made some great suggestions and highlighted what caused the game to be great back then before all the restrictions. Although I don't agree with all his points maybe it's a good idea to look at some of them. In short summary:
- Keep FIR for things related to questing and dailies, as I believe this is great for quests as it makes you go look for items and value even weird items because you need to for quests.
- Remove FIR requirements from the flea for armor, guns, and ammo as right now together with the trader changes some gear is close to being unobtainable. There is so much variety of items in the game but most of them you ...
your suggestions noted
Ever consider making the contents of a players secure container visible on a dead body when looted? Would love to see what people managed to stash away after you've killed them
hmm.. pretty intimate feature