Escape from Tarkov

Escape from Tarkov Dev Tracker




03 Mar

Comment

Originally posted by JustJokeyYT

when will the barter system get removed from the flea?

we are working on this right now

Comment

Originally posted by Hattori666_

Hey, Nick, i'am software engineer from Belarus and i hope u will read this and use it in future updates.

I have an idea how to share keys, key cards, etc. between friends. Right now I can't give my friend a key card to access the lab, but what if you add a check for how long the player is in my friend list. This is done in Dota 2, where you can give gifts if the player has been on the friends list for more than 1 month. RMT people are not ready to wait a month (I'm not saying that you can add a check for 2, 3, 6 months). This will add the ability for regular players who want to share anything with a FRIEND with whom you play more than one wipe in a row. In case people still use it as RMT, you can add a check for the number of raids that the player has played with the person who is his friend for enough time to complete the transfer of one or another item.

P.S: In my understanding, this decision will greatly facilitate (Make it more realistic) the life of ordinary pl...

Read more

good idea

Comment

Originally posted by D3st1nYHD

Hi! Got some things...

  1. Sorting quests for "location" does not work properly

  2. Will there be vaulting / climbing / pulling up surfaces / climbing ladders?

  3. add basic stats (damege/penetration value) to inspect window of bullets. So newcomers have a better understanding what the specific round is for? (flesh damage/armor pen)

  4. remove damage from signal pistol ammo and let the signalpistol be a "SPEC" item. (signal-pistol is not used by anyone, bc you lose it after death.)

  5. Is it possible to add a priority list for healing that the player can customize? like a hirarchy list that the players can customize, what part of the body should be treated first? (containing: fracture, heavy bleed, light bleed, followed by bodyparts)

  6. restrict "change name feature" for regular players - only let >>streamers<< change there name

  1. could you give more details?
  2. vaulting - 100%
  3. planned
  4. signal pistol as spec item is planned
  5. its already being prioritised
  6. we will think about it
Comment

Originally posted by shmeboi11

Can you guys make pk-06 sight good again?

it is trashy in real life

Comment

Originally posted by MoBZiKK

Hey! Great job with AMD FSR 2.1. However, optics look pretty 'ghosty' and faded with it, and there is a weird blur with some scopes. Any plans to optimize FSR around that? Ty

yes

Comment

Originally posted by djtheory8262

Is there any plans to add a high and low ready?

we have a design for that. i'm not sure when it will be in the game

Comment

Originally posted by Interesting-Tap-5873

Can we get a change to trader quantity can’t get black key card from mechanic because there’s only 50 and it’s gone within .01 seconds

ok

Comment

Originally posted by BaderBlade

Hello Nikita, i hope you are doing well mate, it could be possible to change the scav players to load into a random map instead of they choosing one and flood certain maps like lighthouse and reserve, because let's be honest, whenever a PMC reaches a high traffic zone, scav players are already there and sucked all the loot, if the premise of the game is to fight for the loot and play all the maps, this forces pmcs to play other maps for good loot and disperse scav players population across all maps, that in my humble and inexperienced opinion will fix the player scavs flooding only one map and give the pics opportunity to have decent loot, especially in the early wipe

thats a good suggestion

Comment

Originally posted by Expensive_Job_3171

Do you have a goal to have the game out of beta

yes, ofc

Comment

Originally posted by Brian71mm

Will there be any members of bsg looking through the flea market and investigating the accounts that have 50+ ledx or gpu for sale with a maxed out or ridiculously high flea market lvl?

we already do it

Comment

Originally posted by Kaotecc

Any changes to camera recoil ever going to happen? I understand if this feature is kept in the game i just feel like it could be turned down a bit

i will look into it today

Comment

Originally posted by drain-angel

Hello Nikita - trying this again as I ddin't get a response and have a few more questions.

1) I saw that you said interaction with the community will be reworked, but is there any plans such as implementing in-game messaging (instead of using Twitter) for events/patches/etc such as using the launcher itself? Can streamers/contet creators have less of a role of trying to distribute information and instead have more dedicated CMs?

2) Balancing is always a tricky question, but I feel like the game needs to have the "floor" raised - as all the recent changes (ammo bans/flea bans/etc.) is just a matter of "lowering" the ceiling. I personally think, for example, guns should have better recoil/ergo in stock configuration, and mods only make a small difference. Thoughts on this?

3) Can NA West be split into NA SW and NA NW? It's basically hard to play with friends from Australia as NA West means a 50/50 chance of getting connected to NW servers such as Seattle which...

Read more
  1. didnt thought about the use of imgame messages for news
  2. we will think about it
  3. again, need to see if it will suit for everybody in NA
  4. still a lot of guns planned. im not sure about chinese ones, but pkm, svu is planned
Comment

Originally posted by Joe_Scrub

  1. Currently AI scavs are very boring and easy to predict, their spawns, waypoints and numbers are fixed and predictable. Have you ever considered making their actions more random? For instance they could be made to patrol by randomly selecting a loot container or random map co-ordinate for them to pathfind to and inspect, alone or in a group. Things like that would go a long way to adding immersion and life to maps.

  2. Performance on Lighthouse and Streets for my friends and I verges on unplayable across multiple mid to high end rigs using every possible tweak and setting to fix this - are these issues known about?

  3. Skills are very unbalanced in terms of progression. Metabolism levels very quickly, hitting the xp cap after eating one item, others level at a reasonable rate and can be maxed whilst still having a an irl job such as endurance and strength. Almost every other skill might as well not be there for most players as they level that slowly ...

Read more

thanks! noted

Comment

Originally posted by xanorthz

Will you ever tune the boss reaction speeds down? Currently I engage a boss and have to aim or push a corner and he ends him instantly aiming to my chest or head, forcing me to flank to the rear of the boss, the speed on which they engage you is impossible for even me and I have great response time, but theirs is inhumane and for most people impossible to even match.

Even when I take my sweet time flanking to a new angle to fight and be instantly snapped to and killed. This type of engagement doesn't enforce better play style against harder AI, only how to find exploitable behavior in the AI.

ok we will alter it

Comment

Originally posted by ayebrey

How long til this isn’t a beta anymore ? And are current players required to buy the game again? Also would kill cams be something implemented in the future ?

beta till release, you will not need to rebuy the game. Something like killcam will be implemented

Comment

Originally posted by nivr0c

Have you considered adding a button to "sell item to the highest paying trader" directly from your inventory/stash?

there is "sell to fence" button planned

Comment

Originally posted by Sad-Garden-2823

for the airfilter do you think it could be set to only be used when pmcs are in raid and be inactive otherwise also would you consider a queue system for crafts so leaving your gen on all night could be more used to craft a more variety of what the pmc would need the next day instead of burning fuel after a craft finished hours ago (also ty for a very fun game)

ok, we will think about

Comment

Originally posted by Eyud29

Curious too what was the reasoning behind not letting the far-forward GPS or current be put in secure container? They're already not droppable in raid or allowed on flea iirc so I don't feel like RMT is an issue? I don't run labs but I would definitely try it if i knew that if i found one, I could keep it for hideout even if i (very likely) don't make it out alive

its just a very special item that you need to actually extract