Why there's no "Lock sort" feature in stash? Such as select and drag multiple items at once. We need some of those QoL in order to spend less time in stash.
planned
Why there's no "Lock sort" feature in stash? Such as select and drag multiple items at once. We need some of those QoL in order to spend less time in stash.
planned
It's endgame I guess
yes
Plans to remove weird shading (or thats what I think it is) from certain sunglasses which make them really stick out in fog through scopes?.png.77b44396d2b38e76b2c75001753dc4c4.png) I'd want to rock them to make my PMC look better, but the disadvantage is too massive.
yes, it bothers me for a long time. eventually it will be fixed
What is your opinion on making the game harder just attracts more cheaters?
I personally feel a lot of the changes to battle RMT has just pushed more people into using RMT.
its true. the harder the game, the harder to be successful in the game - it brings the hesitation to turn on the black side
are there plans to optimize the game further so the game can run decently on regular pc's?
its always a priority. for example moving to the next versions of engine gives such abilities to optimize more
There have been some fairly impactful events impact you and your team over the past few years.
Has that had an effect on hiring and sustainable growth of the teams?
slightly. it became harder and we started worked more harder.
Is the population growing?
it always grows. dont listen those who keep saying that its over
Free roam mode is still planned?
yes but there is a chance that it will be too hard to do with all of the detalisation
What will you do about the people that have been falsely banned in the past, are you looking into better support methods in which they can contact and appeal? or are you going to ignore the fact that it is an issue?
you can appeal to battleye
Read moreIt's a bullshit or uninformed answer.
It's a base flaw in Unity netcode. Old Tarkov ran an even worse set of netcode.
Custom netcode is REQUIRED for an FPS of this size on Unity.
My case and point is Rust. Rust development ENTIRELY REWROTE the netcode. There are multiple development blogs about it. If some sort of weird desync occurs, the netcode handles it. It doesn't give the client some level of authority it shouldn't have. The client will say "I hit him" and the server CHECKS then replies "Yes" or "Invalid".
It keeps the level of desync death bullshit to a minimum. In the old days of Rust you could lag your internet, turn a corner and shoot someone in the face. Then unlag and let the game play out. Unity has since implemented better base code. BSG has improved that base code. It's still flawed at the core however.
We've kinda known forever that Unity's netcode is trash. It works for MOST stuff by low latency FPS games, not good. PubG's b...
rust in not even remotely complicated as EFT
- Steam version?
- Any plans to start hiring developers away from Russia? It's no longer feasible to hire developers and make them move to Russia considering the circumstances.
- Why is the game too grindy? Yes, you claimed you made changes to make it less grindy but it still feels extremely grindy for casual players. Nobody should be forced to kill 3 players each map to complete a quest.
- Why have you promised to implement 2FA 3 years ago when so far you implemented it only in Asia region?
Can we remove camera recoil 100%?
no
How soon will we be able to change the email for our account?
we plan to bring it back
What are your thoughts on co-op PvE only mode? It would allow people to play tarkov without being affected by cheaters
Can you consider starting the huge recoil after the second shot when shooting full-auto (right now, recoil is huge after the first shot)? This way, it would be possible to single fire more accurately by tapping. But spraying would still be difficult because of the large recoil after the second shot.
Read moreCan you consider adding a separate single player/co-op locally saved profile instance?
I'm sure you're already aware of the add-on that does one of those, and if you don't plan on adding it yourself, can you consider supporting it in an official capacity?
I think this would be an especially good idea now, considering the current state of the game. If you support the mod in an official capacity, and collaborate with the creators, they can make it so that it has to be launched through the normal launcher, making owning the game an absolute requirement to play, even though the creators already go to great extent to make sure you already need to own a copy of the game.
This would also open up the game to people who don't have time to keep up with the wipe cycles. To be blunt, in addition to the current situation, having to try and keep up with the wipe or get left behind is one of the reasons I don't bother playing much anymore.
If you officially endorse...
not now. maybe later after release and some DLCs after
Read moreHi Nikita, long-time player here and unconditional lover of your vision of the game.
Related to the above:
- Is it possible to obfuscate the K/D ratio so cheaters can't actually see it?
- It is possible to separate K/D ratio into PMC K/D and Scav K/D? (although it will mean you need to track if you died to Scav or PMC for each separately).
This will help with cheaters targetting "high K/D" players, which is kind of putting a stop on the continuing cycle of "high K/D = 100% a cheater" mentality.
K/D ratio (as it's currently calculated) includes both PMC and Scav kills, which makes it inherently untrustworthy and a very misleading statistic. Most veteran players will not have trouble killing thousand of Scavs during a wipe, increasing their ratio to a very high number. These people will get mistaken for being cheaters and targeted, especially when an ESP user can see their K/D + equipment.
If my theory is true...
we will remove a lot of unneeded info from client with future update
Read moreHi Nikita! Happy to see your return to Reddit, even though it's a toxic wasteland. You sir have thick skin and are deserving of much respect.
First question: What was the reason for expanding Shooter Born in Heaven to 6 maps and 125m? If I remember correctly, it used to only be on 4 maps. Any chance the minimum range could go back to 100m? So many maps run into issues between 100m and 125m that it causes a lot of headaches. Some examples:
- Customs: Fortress to crackhouse isn't 125m.
- Customs: Skelitor to train bridge isn't 125m.
- Reserve: Dome to Checkpoint fence isn't 125m.
Second question: Any chance Killa could spawn in more predictable places? It's quite the headache to try and find him, whereas on other maps its easier to find Reshala, Sturman, Glukhar, etc. Killa can hide in any of 200 places on Interchange, and with a map as large (and empty) it makes for quite a boring gri...
Hello, any chance we get some kind of statistics on the raid end. Something like list of players, number of kills per player (scav and pmc kills). Maybe map with routes every player took or something in that direction?
something like this is planned
it will be removed
for now - lowered by 2 times
Can you consider removing turn speed modifiers from equipment?
This feature:
- Makes the game feel more inconsistent when shooting for newer players
- Is easily avoided by changing in-game sensitivity for experience players
- Incentivises players to use a smaller range of kits, hurting loadout diversity
Move speed and ergo penalties are already doing a good job of making bigger/bulkier equipment harder to use, without changing mouse sensitivity
Also, a related ask: some sights like the Walther MRS have different sensitivity to other red dots/reflex sights - please can we streamline these so they are all the same?
Edit: One more thing, the biggest quality of life improvement the game could make is allowing us to use the inventory/flea whilst loading into raid. Is this possible?
it will be removed