How has your vision of the game changed during development? Follow-up question, if the vision is still the same, how are you going to handle the day where you take everyone's gear abundance away from them to actually keep your vision in tact?
What i mean by this is that originally you wanted it to be a hardcore survival game. A game where if you have a can of beans and a full magazine inside of a functioning weapon you're in a good spot.
Right now, everyone runs around with top tier guns, armor, equipment, attachments, meds, etc. People have become accustomed to this. I want to know if that thought has crossed you or the team's mind and how you plan on handling that scenario.