Escape from Tarkov

Escape from Tarkov Dev Tracker




12 Apr

Comment

Originally posted by Poweredaqua

Are standalone magnifiers possible? Thanks for this QnA session, cheers from New Zealand.

possible. thinking how to properly implement them

Comment

Originally posted by TheRustyPeaches

Thanks for the great update Nikita and co!

My question is: MP5/10 or MP5/40 someday? It'd be kinda cool

yes we want to add mp5/10

Comment

Originally posted by BSM-Black

Were you testing something in particular with the pre-wipe event? Maybe servers performance with raiders insted of scavs, impact of traders on the servers, or something similar? If yes, I hope it was useful for you guys!

we got a lot of valuable info. especially with player driven economy event

Comment

Originally posted by shooterjari

Have you thought about armor classes translating to % damage reduction depending on the type of bullet and armor class For example (here youd have to change pen values from a flat number to a 0-10 scale. So instead of 30 pen, you get 8/10 pen for example, and every caliber would have thesame /10 scale) Paca: lvl 2. Fort: lvl 6

9x18 4pen round 60 damage 9x18 is a weak penning round, so paca takes away 40% damage flat Whilst fort takes away 90% damage flat

But a 545x39 8 pen 50 damage round would be for example: Paca: 5%reduction in damage Fort: 50% reduction because of the round And then you calculate the pen with it

So on top of the damage reduction caliber causes, you get the pen value the bullet has, to cause additional damage reductions

9*18 Paca: would leave you with 24 damage, but because the 4 pen, you get perhaps a x0.4 modifier, putting the final damage at 9.6 through a paca. Taking about 9 shots of 9x18 through a paca in the chest to...

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this is how it works right now. more or less

Comment

Originally posted by HaiKalaSushi

Been playing this game for about 5-6 months for now and i have constantly heard, that the game will become most focused around squads.

As a harcore survival games lover (solo arma2 dayz/roleplay, Stalker etc) could you make solo playing more viable through having certain buffs when joining raid alone ((effect of these would be determent of progression and character level), such as increased awareness for example)).

Its not only me but there is a probably huge % of people (when reading posts over months) who like to play solo and probably not be left out so much when the game goes out to full release.

Thanks for your attention.

will become most focused around squads.

thats not true. i dont know when and where this gossip started. i like to play solo for example

Comment

Originally posted by Vilamus

Currently the modding screen only detects parts that are in the stash outside of my containers or are in the same container the gun is in.

Can it be altered so the weapon modding screen can add in components from anywhere in the stash, even if in other containers?

good thing. need to note this

Comment

Originally posted by Regicide22

Will you ever allow gun shields or shields of any form to exist in tarkov?

we modelled a shield. now we thin what to do with it)

Comment

Originally posted by KillerBeaze

Plans for helmet mounts?

yes

Comment

Originally posted by ketchup_popscicle

curious how long it will be until the .12 patch/wipe? My guess would be another 6 months from now but an estimated time frame would be nice.

less

Comment

Originally posted by DrebinN78

Are there any plans to hire npcs with you in raids as a pmc ?

This would make playing alone vs squad much more enjoyable :)

And will we able to train our pmc skills within the hideout ?

Much love <3

something like this will come out with clan system. which will be much later

Comment

Originally posted by vXLeon

I noticed a unusual amount of situations where I clearly got "killed behind cover" by scavs in the new 11.7 patch. It feels like scav-related desync because in general netcode feels to be in a very good state right now.

scavs are not perfect still. we just fixed several "scav wallhacking" issues

Comment

Originally posted by yd208

Will you fix the quest system so that fetch quests will accept items you found in raid before accepting the actual quest? If i got lucky and found a gas analyzer in a filing cabinet and saved it before i got to therapists gas analyzer quest then I should be able to turn it in for that quest once i get to it. It makes no sense to not let you turn it in because you had to sacrifice stash space in order to hold on to that item for the quest.

we are working on update about this

Comment

Originally posted by Drecher_91

In regards to scopes:

Given how performance-heavy picture-in-picture zoom is, do you ever plan on including the option of simply zooming-in the screen, as most other FPS games do?

its a struggle. we don't want to implement this cause it will ruin nice feature. Instead we plan really nice optimization for pic-in-pic

Comment

Originally posted by SmokeySimon

How many firearms will roughly be in the 1.0 Release Version of EFT ?

Will they have even more customisations like different triggers and paintjobs ?

we want to make changeable triggers for 1911. im not sure about every gun in the game. how many guns in the release version - a lot )

Comment

Originally posted by SirWilly21

Do you have any plans for adding more low tier chest rigs or armor?

of course!

Comment

Originally posted by RusskiEnigma

  1. Will dynamic economy make a comeback? Aka traders changing prices based on players purchasing things & flea market prices.

  2. Any chance of changing PKs questline to not be reliant on Skiers flashdrive quest? Finding 2 flashdrives is super frustrating when I just want to start PKs quests. Perhaps make Friend from the West P1 and 2 start alongside the flashdrive quest? Since at level 16 I'm close to level 18 but the rep requirement prevents PK lvl3 (even with EOD) and skier's quests are bottlenecky and require good RNG.

  1. yes. we pan to run test on the next week
  2. for now we can increase flash drive spawn rate more
Comment

Originally posted by Julianusz

When can we expect faction vs faction raiding, like you know bears helping and spawning with each other against usecs?

we want to implement this with karma infroduction

Comment

Originally posted by ThorsSchlong

Is the arena mode still in development, if so, will it come this year?

yes, planned for this year

Comment

Originally posted by Feriach

we are thinking about it

Comment

Originally posted by OverAnalyzes

Any plans to drastically redesign the loot tables?
If long term plan is very limited vendors, you'll need to add a ton more ammo and meds. If we can get 2-3 random ammo boxes in green weapon crates, for example, and triple the amount of meds in a med box, we could actually have a no-vendors event that's not completely hopeless.

loot tables being constantly changed from patch to patch. its an ongoing process that cant be done drastically