Europa Universalis IV

Europa Universalis IV Dev Tracker




17 Mar

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Mar

Post
    BjornB on Steam - Thread - Direct
Greetings everyone!

The time has finally come to release 1.33 to the world. This is the exact same build that's been up on the open beta for the last couple of weeks, and the version that's going live is 1.33.2 following the feedback we've received during the testing phase.

As always, please report any issues in our bug report forum[forum.paradoxplaza.com] or submit a support ticket[support.paradoxplaza.com]. Thank you!

Save files from 1.32.x SHOULD be compatible with 1.33.2 - although we can never guarantee it. We always recommend that you ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Mar

Post
    BjornB on Steam - Thread - Direct
Greetings all!

Europa Universalis IV subscription service is undergoing some minor changes. Where you were previously required to start up the game to access the subscription service, you can now buy it directly through Steam in the same manner you purchase any other content for the game.

Beware that Steam will not be able to detect if you already have an active subscription started before March 1st 2022 - ** existing subscribers from before March 1st 2022 need to ensure that their current subscription has expired before signing up on Steam! **

All current subscriptions started before March 1st 2022 will automatically expire once the current period runs out - all automatic payments and renewals are disabled.

If you are an existing subscriber - please allow for your current subscription to expire, then go to Steam and start your new subscription.

The subscription service in itself has not changed in any regards. It still includes the s... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Feb

Hello everyone, and welcome to another EUIV Dev Diary! Today we’ll be talking about more changes we’ve been doing for the 1.33 ‘France’ patch, one new concept that we’ve implemented called ‘Script Debt’, and the workflow behind bugfixing. So let's get started with my colleague @Ogele talking about the balance changes!

******

Greetings everyone!

As you all are aware we have no precise, official “regional focus” for this patch unlike the other free patches such as 1.29 “Manchuria Update” or 1.27 “Poland Update”. While it means we haven’t created mission trees for a region, this at least allows us to concentrate on balancing existing content, adding Quality of Life changes and fine tuning some other areas of the world.

Starting with China, we received your feedback and implemented some changes which makes the unification of China a less tedious process for the non-horde Chinese tags. One of them is the addition of the following government reform for eve... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jan

Post
    BjornB on Steam - Thread - Direct
Hello folks, Gnivom here.

Today I’ll talk about some of the many AI updates coming in the next patch, 1.33. At the end I’ll also mention some minor but impactful changes to the rules of land combat.

Our last major update, we shipped some AI improvements[forum.paradoxplaza.com], but a few new issues slipped through as well. Two of those in particular (advisors and forts) were too complex to make it into any of the hotfixes. For 1.33, we have not only addressed those issues, but done a range of further AI fixes/improvements as well. Because of the large number of changes, some new AI issues will probably slip through this time as well. Our goal is to have a public beta for 1.33, which could help a lot with early feedback and tim... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Jan

Greetings, and Happy New Year to everyone! Today we’re coming back to EUIV DD’s, after taking a couple of months’ break from them (unfortunately not due to long Spanish holidays, as some on the forums have suggested :p). What we’ve been doing in that time was already mentioned by Johan in the last DD: working on 1.32.1 and 1.32.2 patches, and then moving on to the next one, 1.33, that will be live later this quarter.

As Origins and 1.32.2 release have been mostly well praised (and we're very happy about that!), we thought that we wanted to move on 3 main points for the upcoming 1.33 patch:

1) Fixing most of the remaining bugs from 1.32/Origins.
2) Balancing some mechanics that had been on our list for a while.
3) Continue working to improve AI performance, as some issues appeared in 1.32.

Today I’ll be focusing on the game balance changes that we’ve been working on, as we still have some room for making changes before releasing the patch (although not... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Dec

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Dec

Post
    BjornB on Steam - Thread - Direct
One of the highlights of the year for the Europa Universalis IV team returns soon, with the Grandest Virtual Party taking place on 11-12 December. 21 teams of three, including an official Paradox team, go head to head in a multiplayer extravaganza that emphasizes role-playing as much as it does game skill.

Check out all special offers on Steam for Europa Universalis IV for this event!

You can follow along with the event and cheer on your favorite council of conquerors by watching the stream live on https://www.twitch.tv/p... Read more

30 Nov

Post
    BjornB on Steam - Thread - Direct
Greetings!

Following almost a week of public testing we are now releasing 1.32.2 for everyone!

You can read what the patch contain below. You may also find some updates to how the subscription service behaves in-game. We are continuing experimentation with the subscription to improve the experience for both old and new players, meaning some of you might see some changes over the coming months - for example, we have removed the widget for all players that already own all the DLC

As always, please report any issues in our bug report forum[forum.paradoxplaza.com] or submit a support ticket[support.paradoxplaza.com]. Than... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Nov

Post
    BjornB on Steam - Thread - Direct
Greetings!

We are currently working on the 1.32.2 patch and we'd like to invite you all to help us test it before releasing it. This patch is targeting the crash occurring with games using Random New World. Unfortunately despite our best attempts - saves loaded in 1.32.1 and crashing will be corrupted and not possible to retrieve. We apologize for this inconvenience.

Please note that beta patches are only available through Steam.

How to opt-in to 1.32.2:
1. Right click Europa Universalis IV in Steam and go to Properties
2. Go to the BETAS menu and pick 1.32.2-Beta in the dropdown list
3. Close the window and let the game update in Steam

Please report any problems with 1.32.2 in the Bug Report forum[forum.paradoxplaza.com]! Make sure you put what versio... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    BjornB on Steam - Thread - Direct
Hello and welcome everyone to another Europa Universalis IV development diary. It is a few days since we released the Origins immersion pack and the accompanying 1.32 update. This was the first fully Tinto designed and developed release, and we feel proud of the result.

We can write a lot about how great it has been doing, but I want to focus on a few things in today's diary.

First of all, a thank you to all of you who are part of the community. It is sometimes hard to read when the work you have done is not good enough, but all the constructive feedback we have gotten this spring and summer have really helped us fix things for the 1.32 patch.

Secondly, I want to highlight how happy I am with seeing how you enjoy our new missions that our new CD team have designed. With a focus on more interesting experiences than just claims and buffs, it seems to be exactly what you, the community, wants. Hopefully we can attempt to revise some older ones in future updates.... Read more

15 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.