Europa Universalis IV

Europa Universalis IV Dev Tracker




15 Nov

Post
    BjornB on Steam - Thread - Direct
Greetings everyone!

Europa Universalis IV: 1.32.1 Songhai is now live for everyone on Steam, Microsoft and Epic. This hotfix fixes the issues with Aggressive Expansion penalties from Personal Unions, a recurring crash issue affecting some people at certain dates, a problem with the effect of Army Tradition to Development Cost, and a few other issues.

This is the exact same patch that has been available as an opt-in beta patch on Steam since Friday. You should be able to continue save games from both 1.32 and the 1.32.0.1_beta after updating to 1.32.1.

As always, please report any issues in our bug report forum[forum.paradoxplaza.com] or submit a ... Read more

12 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    BjornB on Steam - Thread - Direct
Greetings everyone!

Yesterday we released 1.32 Songhai for each and everyone. Unfortunately the update contained a fix for Aggressive Expansion from Personal Unions which previously was too low - but with the fix it got too high. This issue has been fixed in this 1.32.1 patch - along with a number of other things like a bug where people without Conquest of Paradise saw an unnatural increase in development cost from Army Tradition. You can read the full patchnotes below.

1.32.1 is not yet ready for full release as it requires more testing - but we wanted to give you a possibility to play EU4 1.32 Songhai without the above glaring issues over the weekend so we'll release it now as an opt-in beta patch.

How to opt-in to 1.32.1:
1. Right click Europa Universalis IV in Steam and go to Properties
2. Go to the BETAS menu and pick 1.32.0.1_beta in the dropdown list
3. Close the window and let the game update in Steam


Please report any prob... Read more

11 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    BjornB on Steam - Thread - Direct
Full Cangelog here![forum.paradoxplaza.com]



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# Free Features

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- Added 9 new government reforms for African countries.
- Added 8 additional free estate privileges.
- Added 7 new formable countries (Israel, Aksumite Empire, Great Zimbabwe, Kitara, Nubia, Somalia and Rozwi).
- Reworked 3 already existing formable countries (Mossi, Hausa, Sokoto).
- Reworked 4 already existing countries as reformables (Mali, Macina, Kongo and Ethiopia).
- Added 1 spawnable country: Zulu.
- Added new sets of ideas ... Read more
Post
    BjornB on Steam - Thread - Direct
From the trading ports on the eastern coast to the gold mines of Mali, early modern Africa was a continent of rich kingdoms and cultural variety. Now, Europa Universalis IV: Origins brings this history to vivid life with new missions, events and regional flavor.

[MEDIA=youtube]aKDHIhE0VlE[/media]

Europa Universalis IV: Origins includes:
  • Jewish Religion: The Ethiopian Jews of Beta Israel are included, and Jewish nations can choose from nine religious characteristics to accentuate their national strengths, with new flavor events.
  • Missions for Mali: Halt the decline of West Africa’s greatest medieval empire and reassert control of former vassals.
  • Missions for Songhai: Develop your provinces and claim the mantles of Mali and Timbuk...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Nov

Hello, and welcome to the last dev diary before we release Origins and the 1.32 update! We’re very excited about the upcoming release, and we hope that it meets your expectations, both the Immersion Pack and the free update.

Today different members of our team will be showing you a lot of different stuff. First, the new achievements. Then, the complete list of new monuments (although someone has already posted it here in the forums, for what I’ve seen). Finally, we’ll talk about how we handle tests and analysis of the game, how that has helped us with the 1.32 update, and specifically about the Tribal Development rework. Let’s go!

----------------------------------------------------------------------------------------------------------------

Hello everybody!
My name is Raúl Trullenque (@RaulTrullenque in the forums), I am a new Content Designer working here at Tinto. Before joining this team I was not a regular forum denizen, just part of the silent majo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Nov

Ey folks!:D

Happy to be back! As most of you know… WE ARE A WEEK AWAY FROM THE RELEASE OF ORIGINS.

It’s crazy how fast time goes by, but I’m really proud of the work that the Dev Team has put into the Immersion Pack over the past couple of months.

You have been reading a lot of interesting Dev Diaries about Origins content, but as my colleague Pavía said in his last DD, it’s time to talk about the 1.32 update.

I want to emphasize how important this update is, since we have done more than +450 fixes, I mean it’s awesome.

Well like I said before, I’m so proud of our team, but as the saying goes, a changelog says a thousand words :)

Thanks for your attention, cheers!

You can find the patch notes here; {LINK REMOVED}... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Nov

Welcome to this week’s dev diary. I’m David Horler, the Art Lead at Tinto, and I’m very excited to show you what the art team has been cooking up in recent months.

In the last year the art team at our Barcelona studio has exploded, rapidly expanding to the 9 talented artists that we have today—including every discipline from 3D character artist to UI developer. We have so much interesting stuff planned for the future, but for now I’ll introduce to you some of the work we’ve already done for Origins.

So what is the process for making art in one of our immersion packs? The first thing that happens is the brief, in this case Johan asked us to prepare 16 unit models and 2 missionaries for sub-Saharan Africa, a hugely underrepresented area in terms of previous art DLCs.

We opened up the game to see which cultures are missing art, and while East and West Africa already had unit models, we noticed a large area of southern Africa that was not already covered by unit ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Oct

Hello everyone, and be welcomed! In today’s DD we are going to take a look at different topics of the Origins Immersion Pack, and 1.32 patch: the new Judaism mechanics, more new mission trees all along Africa, and the setup changes we’ve done to the region. So, it will be content-heavy, then.

Let’s start with the new Judaism mechanics. It was one major religion lacking mechanics at this point of the game, so we thought that now it would be a good moment to handle it. Semien is the only country that can spawn with Judaism early game, while it can also be adopted by one of the most important countries in Origins, Ethiopia. And, on a side note, as it was VERY requested by you in the previous DD, and that reassured us on the ongoing work over it!

How we have designed it, Judaism works very similar to Protestantism, as it has 3 slots for Torah Aspects, each one costing 100 points of Faith Power. Those points are gained at a rate of 10% of your monarch points per month, min... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Oct

Post
    BjornB on Steam - Thread - Direct
19 October 2021 - STOCKHOLM - The gold of Zimbabwe. The ivory of Central Africa. The great city of Timbuktu. The temples of Ethiopia. Africa is the birthplace of humanity and a land of untold wealth and variety. Rediscover and rewrite the history of the continent in a new immersion pack for Europa Universalis IV, coming 11 November 2021. It will be available for the suggested retail price of $9.99/£7.19 / € 9.99.

In Europa Universalis IV: Origins, new African missions add greater variety and new goals for some of Africa’s most powerful and interesting nations. The fading giant of Mali, the holy hills of Ethiopia and the African trade centers of the Indian Ocean are given new depth and richer context.



The Europa Universalis IV: Origins immersion pack adds:
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Hello and welcome to the 5th Dev Diary for the upcoming Africa update!

Today we shall take a look at the two biggest tags in East Africa and Southern Africa: Kilwa and Mutapa as well as the formables of Africa. Please take into account that all modifiers and numbers are currently under ongoing testing, and as we want to continue gathering your feedback, some may be changed before release. Let’s get started with Kilwa!

Kilwa has been historically a great trade power in East Africa with connections to Far East Asia. To represent this, the mission tree is heavily focused on the naval presence and trade dominance of the trade nodes which eventually lead into the Zanzibar trade node.

The first column from the left focuses on the gold sources of Mutapa as well as the colonization of Southern Africa. “The Gold of Zimbabwe” will give ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Oct

Hello everybody, and welcome! This week we will shift the focus from the upcoming African content, to the new Monuments that we will be introducing for Leviathan DLC owners, and that will come along with the 1.32 patch.

As this has been quite a popular feature of the last DLC, we felt that we could create a few more for the game. And when I say a few, I mean that we’ve almost doubled them, with 52 new monuments being added. So first let’s talk a bit about the creative process and the decisions that we made when choosing which ones we wanted, and then I will be showing some of them (although not all, as that would really be a long post, and we want to surprise you a bit when looking at them for the first time ingame!).

The creative process started a few months ago, just after releasing the new Monuments of 1.31.5 patch. As we pointed out back then, the thing that takes more time about this feature is the Art involved, and because of that you’ve not heard anything about... Read more