Europa Universalis IV

Europa Universalis IV Dev Tracker




10 Aug


09 Aug

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Good afternoon and welcome to today’s Developer Diary! Today’s topics are new Achievements and Moddability expansion, as well as further discussion on the Idea groups changes proposed by the community and our QA

But first, we’ve got a cool Stream for you!
Tomorrow, Wednesday the 10th between 10am and 6pm CEST we’ll go live with the Europa Universalis IV segment of this year’s Grand Campaign! So head on over to our Twitch channel tomorrow and join us![www.twitch.tv]

Read more here: https://pdxint.at/3p5vuqp[/url]
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Achievements




Brick by Brick
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    BjornB on Forums - Thread - Direct
PDXCON is just around the corner, and thus the Grand Campaign is upon us again!

The Grand Campaign is a mega campaign over 4 weeks where we each week play in a new game. Last week it started with CK3, this week we'll continue in EU4, next week HoI4 and finally it all ends in Stellaris the week after.

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08 Aug


04 Aug


03 Aug

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We're only one month out before PDXCON returns to Stockholm this September! Meet the devs, join a massive board game session, attend Paradox games' orchestra and of course play our games!



In addition to all the activities offered by our other games (Don't forget you'll be able play Victoria 3 at PDXCON!), you also get the chance to experience some in person EU4 fun such as...

Play through the History of Europa Universalis Have you played EU1 or EU2? This might be your chance to do it and to meet with Johan and the team at Paradox Tinto. We’ll have all the historical EU games playable for a day at the event, a good opportunity to dive into our (glorious) past.


EU4 Panel and Q&A Johan and the team will be talking about what’s next for EU4 at Paradox Tinto, and of course answer everything you’ve al... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Aug

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PDXCON2022 returns to Stockholm this September! Join us on the road to PDXCON2022 with another Grand Campaign!

Watch our developers as they play through a customized game of Crusader Kings, Europa Universalis, Hearts of Iron, and Stellaris and follow laws passed by our Community-led Senate. Following the great tradition laid down last year for PDXCON, there may be familiar faces, returning arch-rivals, and maybe some new friends!



What is a Grand Campaign?
The story of a Grand Campaign is written in the senate, where Community-formed and led parties propose and vote on laws, that our developers have to follow on stream. This Grand Campaign spans the timeframe of four of our games, spanning several thousand years of alt-human history. Starting in the Crusader Kings era, all the way to Stellaris. In between games, we wil... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Welcome to another art dev diary! I’m David Horler, the Art Lead here at Tinto, and I am going to be telling you about all the amazing work that the team has been doing here over the last year or so.

As always, our artists have been working hard creating literally hundreds of new assets, big and small, including the beautiful new Monument illustrations that you saw last week, and dozens of new icons and event pictures for the amazing new mission trees that our Content Designers have showcased over the last few months.

For example, here are the Swedish Scandinavian, Danish, and Commonwealth trees that you have seen in previous diaries, but with all the new icons added.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jul


28 Jul


26 Jul

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Hello everyone! Today I’ll introduce you to the new monuments we’ve designed for the next update. As before, this content will be free for all Leviathan DLC owners. Along with that, I’ll also comment on some game balance changes we’ve implemented for free in the 1.34 update.

New Monuments
As already mentioned in some of the previous DDs, we decided to introduce a few more monuments. Overall, we’re happy with the monument density we got after the 1.32 update, so we just wanted to address one specific region that was lacking in love (Scandinavia, which fits in pretty well with the upcoming DLC), and a few gaps we wanted to cover here and there. Since we had few monuments to cover this time, we also tried to get creative with the attached modifiers (you may notice some new modifiers on them, also). Let’s see:

The Falun Copper Mine was already present in the game, as a local modifier to the province of Dalaskogen. As it was the main copper production site for... Read more

25 Jul