I may return for a future dev diary on the many AI improvements we’re making for 1.34, but today’s topic is Land Combat.
First a recap:
For 1.33, we decided to change some things with combat; first mentioned in this January DD[forum.paradoxplaza.com] and soon amended by making backrow regiments take 60% less morale damage. The core idea was to remove some weird traps that uninitiated players (I would guess a majority) and the AI (without major modifications) would easily fall for. In particular, having a large army without a full back row of artillery could be disastrous.
However, those changes also caused some unintended balance effects:
- Battles ...