EVE Online

EVE Online Dev Tracker




20 Apr

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Probably never.

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No.

(Post must be 5 characters, so here are more characters…)

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Strategic Capsuleers,

The Abyssal Proving Grounds are opening once more, and this time 1v1 strategic cruiser combat is the name of the game.

Running for 24 hours from 23 - 24 April, this Proving Grounds clash asks you go head-to-head and flex your combat skills. It’s also the perfect chance to get a feel for a newly revamped classic hull.

As part of the Road to Fanfest updates, the beloved, once mighty Proteus cruiser has been given a boost to its power and capacity, updating its performance to meet the needs of modern pilots. With that in mind, the next Abyssal Proving Grounds event will focus on 1v... Read more

Strategic Capsuleers,

The Abyssal Proving Grounds are opening once more, and this time 1v1 strategic cruiser combat is the name of the game.

Running for 24 hours from 23 - 24 April, this Proving Grounds clash asks you go head-to-head and flex your combat skills. It’s also the perfect chance to get a feel for a newly revamped classic hull.

As part of the Road to Fanfest updates, the beloved, once mighty Proteus cruiser has been given a boost to its power and capacity, updating its performance to meet the needs of modern pilots. With that in mind, the next Abyssal Proving Grounds event will focus on 1v1 action for strategic cruisers, includi...

Read more
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I’ve not done any real in-depth checking into which is more stable.

They both seem fairly reliable though and I’d guess instability comes more from us changing things and bugs being fixed/introduced than actual underlining platform issues.

It’s difficult to baseline and compare things over time when the code base changes daily

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we’re indeed heavily invested in stored procs - not to mention a few enterprise edition features of MSSQL - in particular table partitions for swapping out entire blocks of data for deletes.

Dev Teams are and have been using other database tech for their features for some years now however, so we’re far from ONLY using MS SQL.

There’s at least CosmosDB/PostGres and a few other cloud based managed DB services being used.

Horses for courses and such

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Our next blog will focus on the software side, but you are right, it is Windows 2019 and it’s Standard.

I don’t think the DC version gives us anything unless its being used as a hypervisor host.

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Next blog will focus on the software side of the database config with all that fun stuff.


19 Apr

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Peak is around 15,000 while our average is around 8k.

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We had another amd dual socket 8core cpu box in to play with but it ended up having weird hba issues so we had to rule it out.

There was also a single socket 28 core Intel box we tested - at the time EVE’s code base overran it mercilessly on cold starts. We could barely get the cluster started :slight_smile:

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Before taking a picture of that they would have to spend HOURS cleaning off all the fingerprints from the Button.

m

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I believe some of the nodes are up for grabs at the Fanfest Charity Silent Auction this year!

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With millions of market transactions and hundreds of thousands of explosions every day, keeping New Eden running smoothly – and still setting records after nearly 20 years – is a monumental task. Like our players, we’re constantly on the hunt to push boundaries. In the last two years, we’ve made significant changes to the hardware behind Tranquility, resulting in almost daily records for EVE downtime (among other things). But to see where we are, it’s important to look at where we’ve been.

Back in 2005, only 2 years after launch, EVE was already setting records as a standout single-shard universe. New Eden was generating some 1,250 database calls per second which added up to over 60 million per day! As more players came online, the servers struggled to keep up. Game features were taking over 20 seconds to load, making everyday tasks in New Eden such as warping across the galaxy, completing market transactions at the new major market hub Jita 4-4, and upgrading your ship... Read more
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EVE_News_1920x10801920×1080 91.4 KB
Greetings,

We have released a development blog about the history of EVE servers. There is a lot of technical information for everyone to check and discover the journey the hardware supporting EVE has taken.

With millions of market transactions and hundreds of thousands of explosions every day, keeping New Eden running smoothly – and still setting records after nearly 20 years – is a monumental task. Like our players, we're constantly on the hunt to push boundaries. In the last two years, we've made significant changes to the hardware behind Tranquility, resulting in almost daily records for EVE downtime (among other things). But to see where we are, it's important to look at where we've been.

Back in 2005, only 2 years after launch, EVE was already setting records as a standout single-shard universe. New Eden was generating some 1,250 database calls per second which added up to over 60 million per day! As more players came online, the servers struggled to keep up. Game features were taking over 20 seconds to load, making everyday tasks in New Eden such as warping across the galaxy, completing market transactions at the new major market hub Jita 4-4, and upgradin...

Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Apr

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Ferocious Capsuleers,

The Hunt may be almost over, but there’s still time to make your mark and pick up one of the Guristas Hunter Packs. Choose the Outlaw Hunter Pack[secure.eveonline.com] to receive 30 days of Omega time, 50,000 Skill Points, and among other goodies, a Core Ship Operations Expert System. Use it to get a taste of your potential and instantly gain access to the ‘Magic-14’ skills for a limited time!

For more veteran Capsuleers, pick the Podhunter Pack[secure.eveonline.com] for a package of 500 PLEX, 100k Skill Points, and more bundled alongside four new Ace of Podhunters SKINs. The SKINs are... Read more