EVE Online

EVE Online Dev Tracker




13 Nov

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PLEX is bought for ISK created by players. CCP can not make money off of inflating nor deflating ISK supply.

With the increased supply prices will continue to go down as inventories shrink, and supply and demand start catching up. This is already happening.

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exhumer “friends” as in teamwork

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Respectfully disagree!

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And now its 2 AM and I have my laptop and ready to roll! Thanks for covering my back! :smiley:

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I was travelling and couldn’t write properly on my phone. :innocent:

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Well constructed argument, will bring it to the team.

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No, with boosts, skills and modules you can make more.

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Autopaying taxes on all income, not just bounties is absolutely something we discuss regularly.

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Thanks for the constructive feedback, spot on and we are taking community feedback on the new player waste, specifically!

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We will continue with updates, as we have done throughout the year on both the ESS, DBS and nullsec meta.

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We love indy players, they are the backbone of the ecosystem and responsible for the creation. Without them there is no PVP. Rorqual and rorqual fleets however, mined too much and in doing so both took opportunity from more players, and devalued their products. This is a good change for the majority.

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I think its fair to say that this is the direction with capitals. We are not trying to incentivize multiboxing carriers, faxes nor dreads. The vision is that a rorqual is a flagship for mining fleets, boosting and more interesting things, being the center for teamwork.

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Really glad to hear that!

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that used to be true in the bad old days, but we are striving for a healthier balance of mining ships

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thanks, the team is updating the excel sheet based on community feedback.

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We are already seeing a rise in mining and wealth generation, both post war but also in new opportunities like gas mining. Gas compression should make that even more interesting.


12 Nov

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Greetings,

As you may have heard, a major update to mining, industry and production is under way for New Eden. We’ve updated Singularity with an early look of this while it is in development. We’re excited to hear your feedback on testing these changes, while we work on resolving issues and adjusting balancing based on provided feedback.

There has been ...

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Known issues:

  • When entering simulation when some history exists, the last bit in the history will appear selected even though it’s not currently visible
  • Message when leaving simulation/closing Fitting window can be misleading
  • Filters for charges are missing