It’s always been common knowledge that capsuleers love shooting at each other’s spaceships. With this release, the reloading system will receive a backend rework to improve performance and resolve several issues.
It’s always been common knowledge that capsuleers love shooting at each other’s spaceships. With this release, the reloading system will receive a backend rework to improve performance and resolve several issues.
As part of the January release, many more structures found in deadspace areas across the cluster have had a visual makeover to update their textures, taking advantage of our latest shader technology.
The Agency will be receiving a significant update with the January release, when pilots will be able to take advantage of many pieces of game content being moved into its user interface. With this release, Faction Warfare, Incursion and Expeditions will all be moved to The Agency’s interface, and the Agent Finder will be retired, with The Agency now serving as the location to find Agents to work with.
Come join us in Reykjavík, Iceland for the fourteenth EVE Fanfest, as we celebrate the Fifteenth anniversary of EVE Online.
With roundtables, presentations, the first ever EVE Online parade and a community like no other, EVE Fanfest 2018 is going to be the biggest, best, and most bad ass fanfest yet as we march toward the third decade of New Eden.
Hey Zluq,
I’ll chime in here as the current stakeholder of the CCL division of ISD. So, our current focus is on working out a sustainable and simple process to get these fits from forum to client, and ensure they get audited and revised in a regular manner. The first draft of this process was presented to Stall, Fractal, and some devs yesterday for wave 1 of feedback. Now that’s underway we should be in a position to get this project back up and running.
Apologies for the lack of communication surrounding this up til now, but we are now back on track and I’ll be talking to CCL about kicking off a new wave of threads, and getting some of the already harvested fits into the client once we iron out the finer points of the process.
Hi!
With the December release, pilots both new and old will benefit from free access to all Tech I hulls up to Battleship class as part of a large addition of skills to the Alpha skillset. Cross-faction training will also be available for free, allowing for Alpha clone access to vessels across all factions in New Eden.
To supplement this change, free access will also be granted to skills that allow for the use of Tech II small and medium weapons systems.
With this release, capsuleers can enjoy an event catered toward the newfound power of alpha clones, that celebrates free access to battlecruisers and battleships, and provides rewards themed around them.
Tackle the Rogue Drone hives to gather points, and check The Agency in game to see what rewards are available for your efforts!
The Yoiul Festival returns this December via The Agency, with a large selection of rewards on offer including accelerators, ISK bounties, and the opportunity to collect more newly available SKINs for you Glacial Drift set!
The Arms Race release also brings a new training option for Alpha Pilots, with the ability to accrue skillpoints on a daily, rather than monthly basis using Daily Alpha Injectors.
These injectors can be used once per day, per alpha character, and can be activated immediately to add 50,000 skillpoints into a pilot’s unallocated skillpoint pool.
And that is why I ask, to me a ‘safe’ hauling ship would be a Blockade Runner/Deep Space Transport or Jump Freighter. Though all of these options are far out of reach for an alpha player.
On a side note; we do these ships in batches that are pre-approved. But if you ever think of a type of ship or scenario that fits will be useful for newer players feel free to mention it here.
A question for you @Dom_Trufp, what do you consider to be a safe hauling fit?
Good example I fixed it in the thread.