Everspace 2

Everspace 2 Dev Tracker




02 Oct

Armed & Dangerous Update | macOS Support | Roadmap | Artbook & Soundtrack

Greetings, Pilots!

With EVERSPACE 2 now successfully available on PC and current-gen platforms, it’s time for our first free update! 

Before we get into the details, let’s celebrate the accolades of EVERSPACE 2’s recent console release. 

New in the Armed & Dangerous Update 

Today, we’re bringing the Armed & Dangerous Update to all platforms. This free update is gear-focused and brings a few community-requested features, as well as a slew of tweaks and bug fixes. 

Watch the Armed & Dangerous Update Video for a quick overview of what’s available today. 

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30 Sep


23 Sep


20 Sep

Comment

Originally posted by DogSoggy441

Nice. Definitely doing another playthrough for this.

That being said, I was hoping they would introduce more legendaries and expand upon endgame Rift mode.

Gooooooooooooooood.


19 Sep

Comment

Originally posted by EliRed

Looks great. How will we find the new items? Just rift RNG or will there be some special way?

We've made a couple adjustments to set items in general, so the sets are found in specific systems. For example, the Bloodstar set previously only dropped from Bloodstar enemies, but we've changed it to where Bloodstar drops across all of Ceto. Not all sets drop from a specific system, but if it does, this also includes unknown signals, HRAs, and even Rifts in that respective system as well.


18 Sep

Greetings pilots!

We’re excited to share that our first free major update for EVERSPACE 2 is coming October 2nd, 2023! The Armed & Dangerous update will be ready to download across PC and consoles on the same day, bringing new set items, catalysts, perks, quality of life improvements, Tier 4 ship wings, and more to the game.

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16 Sep


13 Sep

Comment

Originally posted by Queeflet

May I ask why you avoided this? Often one of my favourite forms of haptic feedback.

The main reason is all combat would feel like a constant rumbling. Our intention is to bind vibrations towards receiving incoming fire and hitting the engines, so the player knows the ship is under stress. Adding weapon fire would be an overuse of this feature, and recognition between different occurrences in the heat of battle would become more challenging.

For example, firing a weapon at the same time damage is taken may lead the player to think they didn't take damage since it felt like it was just the weapon firing, leading to confusion when they discover half their hull is missing - or explode - in a way that feels unfair or random. We do not want this confusion to occur, so we chose the haptic feedback carefully.

Comment

Originally posted by Lazy_Leg5956

Will you address the lack of controller vibration when shooting?

We intentionally avoided this and have no plans to add controller vibration when shooting.

Comment

Originally posted by Legal_Pizza3754

Forgive stupidity, but does this apply to xbox series s also? I'm assuming XSX just means series x?

The abbreviations are confusing, no worries! The shorthand XSX means that both series S and X have been updated.

Comment

Originally posted by Accomplished_River43

Come on, even Starfield has flight mechanics with inertia dampeners off (locked under a skill though and not explained, but still)

This is a dangerous comparison, as Starfield is a rather different game. It's easy to compare the space combat depth, variety and controls between the two with a clear winner, for example.

We have to recognize: just because there are other games with spaceships that have features, does not mean those features should be in all games with spaceships. We're very pleased with the results thus far; we'll see what more we can do from here, but please understand there has been a strong intentionality to what has and hasn't been currently provided. Here's hoping we can do more, but we cannot guarantee anything at this time.

Comment

Originally posted by Accomplished_River43

Inertia dampeners switch when?

Still a debated topic internally (this option was never intended initially from the start - it was added PC-side as a community request, but still isn't tutorialzed or bound by default to prevent user error) so I can't guarantee this will happen, but I can say we have poked about with some thoughts on how it could happen should we push for this direction to occur.

Post

Greetings pilots!

Thank you for your continued feedback regarding EVERSPACE 2 on consoles. Your reports have given us direction on what needs fixing for a better experience for all, so we've pushed a patch through to download right now on PS5 and XSX.

Stargazing unknown signals is now much more pleasant with an adjustment to our skyboxes, and drifting cameras during supralight have been straightened out.

Additionally, we’ve opened a support forum on Discord so all pilots have a dedicated community space to report bugs, supply feedback, and suggest features. Join our ...

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12 Sep

Comment

Nice, but I need MOAR


09 Sep


02 Sep


19 Aug