Everspace 2

Everspace 2 Dev Tracker




14 Nov

EVERSPACE 2 Patch 1.3.43751

Greetings, pilots!

We have a small update now available to download on Steam and GOG for PC pilots that brings solutions to NVIDIA DLSS Frame Generation memory leak and Proton DX12 video playback issues that have been reported by the community. This patch should solve crashes troubling a small number of pilots on PC. 

Patch 1.3...

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09 Nov


06 Nov

EVERSPACE 2 November Developer Interview Stream

Greetings, pilots! 

We’ve got a special treat coming up on Friday’s stream! 

In addition to our usual bombastic EVERSPACE 2 gameplay and dev Q&A, our Community Manager, Garry, will be airing a team interview. ROCK...

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25 Oct


15 Oct

1.3.43257 Titans DLC Patch (AMD GPU Crashes)

Greetings, pilots!

We’ve released a small patch that includes a potential fix for pilots on AMD GPUs experiencing crashing.

We’re continuing to look into the cause of crashing issues as there may be more than one culprit. If you are an AMD GPU user who continues to see crashes, please let us know in our ...

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14 Oct

Comment

Originally posted by Scratch___

Is there any update here? We're all about to lose access to this game on xbox, ultimate. Do I need to buy the game to fix it?If so, let me know so I can. Just let us know anything really....

On another note, we all appreciate everything all of you guys are doing.I'm pushing fifty years old, and this is one of the best games i've ever played.

Hey there, yes, there was a patch alongside the Titans launch that should have addressed many of the core issues at play here. We are still receiving some reports of crashing, but thankfully a lot less. If there are instances giving you issues, please report them and we'll keep digging! While the team is starting into the next big project (some big DLC sometime next year), we are still watching community posts and keeping our ear to the Colonial HQ.


11 Oct


04 Oct

Comment

That's no good! We're inspect this situation and see if there's an outlying factor that has somehow prevented the marker from appearing for you.

I'm running the segment where the marker gets assigned, and I'm not able to prevent it from getting assigned. Obviously, the issue exists because it happened to you, so I'm looking for additional insight. Were there any interactions or tasks that you were doing at the time of progressing the mission that may have interfered with it? This is a hard question so don't feel the need to dig too deeply on it, though any info gives us a better sense how this happened and how we can fix it.


03 Oct

Post

Hello pilots! It's time for a recap of what's been going on - and we're hitting you with an even more tightly condensed format to honor your time. So if you've got a couple minutes to spare, then this'll go down nicely.

Shoutout to Garry for absolutely dominating this one with some solid coordination from our marketing and editing staff.

Enjoy our latest summer shenanigans, and don't stop being awesome!

https://www.youtube.com/watch?v=EePV2F5e00Q

External link →
Comment

Originally posted by compulsive_looter

Just a quick update: today I reshuffled my primary and secondary weapons a little bit on the Bomber (did not touch any modules) and voilà - the chain lightning is working again. I guess one script or another must have been stuck.

Btw, is there a limit on how many audio tracks UE5 can mix down at any time? I seem to lose some of them during particularly busy encounters. For example, the missile lock-on sound at Dreadnought events. I may be able to hear it at first, but then I lose it. Turning around to see if they are still on my tail is not a good idea - I learned that the hard way.

Glad to know this has resolved, though we'll keep an eye on it to see if we can somehow get it stuck again.

Regarding audio tracks: Yes, there is an inevitable limit, and this is common in many games, with a slew of exceptions based on the game's intent. We like to push the capabilities to the limit for the most immersive experiences, though there are limits that simply cannot be exceeded. It gets really techy and detailed why these systems and sounds work this way, but the short of it is based on functionality, optimization, and performance.


02 Oct

Comment

Originally posted by compulsive_looter

Thanks very much for checking. I must be imagining things then... although the pulsating sound-effect from the chain lightning is pretty unmistakable. I have no trouble seeing (and hearing) it at work when I use EMP missiles. And I am quite sure it worked with mines before the update.

Alright, I'll keep this one in my sights and dig a tad deeper. If something is off, we'll find it!

Comment

Originally posted by compulsive_looter

Please let me know about the EMP mines if you can. FWIW, EMP missiles (i. e. Whirlwind) still trigger the Thundercore chain-lightning.

We double-checked on our end and Thundercore's ability is working on enemies affected by EMP mines, though keep in mind the duration from the mines is shorter than the EMP missiles and the EMP device itself.

Comment

Originally posted by compulsive_looter

Did you change EMP Mines intentionally? They don't seem to trigger the Thundercore effect anymore.

Also, the game still fails to honor the choice of "Mute audio when focus is lost", every restart has it reset to mute.

Thanks for the reports, we'll check these out.


01 Oct

Update 1.3.43094 For Xbox – Post-Titans Patch

Greetings, Xbox pilots!

Since our Titans DLC release and the accompanying update, a number of players have reported crashes and other issues on Xbox, particularly the Series S. The crashes reported hap...

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Post

https://preview.redd.it/g7sziaviy5sd1.png?width=1559&format=png&auto=webp&s=b44c304f1f74934360393e717f62aceb2279f46b

Titans brought massive encounters and a few tiny bugs. Today, update 1.3.43094 releases on PC and Xbox, brings a bunch of community-requested fixes and tweaks to our space adventure.

Find the full changelog here:

Steam - ...

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Update 1.3.43094 is now live! – Post-Titans Patch

Greetings, pilots!

Not too long ago, we released ...

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27 Sep


17 Sep

Comment

Originally posted by oidocrop690

I have bought the dlc and update the game, how could i get the content ingame?

DLC content starts revealing itself around the mid-game, somewhere around level 15-18, but is also accessible in the late-game. Entering supralight will trigger the DLC missions provided you have progressed far enough in the story.