Originally posted by compulsive_looter
Just a quick update: today I reshuffled my primary and secondary weapons a little bit on the Bomber (did not touch any modules) and voilà - the chain lightning is working again. I guess one script or another must have been stuck.
Btw, is there a limit on how many audio tracks UE5 can mix down at any time? I seem to lose some of them during particularly busy encounters. For example, the missile lock-on sound at Dreadnought events. I may be able to hear it at first, but then I lose it. Turning around to see if they are still on my tail is not a good idea - I learned that the hard way.
Glad to know this has resolved, though we'll keep an eye on it to see if we can somehow get it stuck again.
Regarding audio tracks: Yes, there is an inevitable limit, and this is common in many games, with a slew of exceptions based on the game's intent. We like to push the capabilities to the limit for the most immersive experiences, though there are limits that simply cannot be exceeded. It gets really techy and detailed why these systems and sounds work this way, but the short of it is based on functionality, optimization, and performance.