Hello,
We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.
Combat balancing
As with every major update, there are a few tweaks and balancing changes we have made. With new enemies and changes to existing enemies, we took some time to look at the current balancing.
Spawner health increasing with evolution factor
In the early game spawners are pretty tough, you need to take a good bit of time to focus fire them.
As the game progresses, biters, spitters and worms all get stronger, but the spawners stay the same.
When the end-game comes around, spawners just melt the first instant you look at them with personal lasers and upgraded ammo.
In some ways this is satisfying and gives a feeling of how powerful you have become, but in other ways it is just strange.
So we have...
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