Factorio

Factorio Dev Tracker




13 Sep

Post

For the past one and a half years I've been working on a secret Factorio project. Today we are finally revealing it.
As announced during Nintendo Direct, Factorio is coming to Nintendo Switch! It's already in the final stages and the global release date is set for 28th October 2022.

Here is what to expect:

  • All of the game's content will be available. The gameplay is not simplified and there are no artificial limits.
  • There will be no mod support.
  • Multiplayer will be available, including playing cross-platform. Nintendo Switch Online is required for online play, but not required for LAN games.
  • Save files are compatible between all platforms. There will be no save transfer feature at launch, but you can transfer your saves using multiplayer.

Performance

On...

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01 Apr

Post

This post was written as a joke for April Fools' day. Nothing written here should be taken seriously.

No doubt you have heard about NFTs, the latest Blockchain innovation. With some big gaming companies exploring NFTs, where does Factorio stand?

We have received many offers. Some of the offers were quite silly, others very tempting. Since we have many Blockchain enthusiasts on the team, we decided to explore the subject ourselves. After consulting with some industry-leading experts on Discord, this is what we came up with:

Non-fungible blueprints

One of the many subjects of debate within the team is t...

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02 Mar

Post

We are a games company based in the Czech Republic. Russia's invasion of Ukraine affects us directly. We have team members there, we have friends there, and we get information first hand. There is no excuse for the actions of the Russian army, they have little regard for civilians including children.

We support Ukraine and have made contributions to relief efforts.

We support Russians that stand against the actions of the Russian government.

You can help too, even if it is just with your voice. World leaders are listening: every voice counts.

The Czech National museum, which has bullet scars from the Russian invasion of Czechoslovakia in 1968.

Please, keep the discussions about the world events (if you can't help it) specifically in threads related to this post, as we want to keep the rest of the content on topic.


25 Feb

Hello,
Today is actually the 6 year anniversary of Factorio launching on Steam, and just recently too we passed 3 million total sales (and we're even past 3.1 million at this point), so it is quite a milestone. It is great for us that the game is still selling consistently year on year, even though we never take part in sales or bundles.


Steam Deck support Twinsen

Today is the official release day of the Valve Steam Deck, so it seems fitting to talk about how Factorio performs and what our plans are.

Valve was nice enough to send us a devkit early on, so here's a recent video of me playing the game a bit.

Mp4 playback not supported on your... Read more

04 Feb

Hello, long time no talk, we've got some catching up to do...

Almost 1 year ago (...

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18 Jun

Post

Hello,
long time no see :)

We obviously have a lot to talk about when it comes to the game changes we recently did, or plan to do, but we don't want to share any of it yet.

Yet, there is currently a topic very relevant to us and we can share it without revealing any specific changes to the game. Today's post will be quite technical and related to programming, so if you just came for the game news, you can safely skip this one.

Uncle bob

Now that there are only developers here, I can share my new discovery of Uncle Bob and his really nice explanation of some of the fundamental principles related to programming project management, and more. If you...

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05 Feb

Hello,
the 1.1 release is the final release of the vanilla game. It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it.


The future

So, what are we going to do? There are several possibilities. Retiring is not really an option for several reasons, not going insane being one of them. There are some smaller experiments outside the Factorio realm that we want to do, but apart from that, we still want to extend the game. There is a large pool of ideas, so all we have to do is to just pick from the most potent ones. But the question is: How to package them?

There are basically 4 options:

  • Free updates forever
  • Factorio 2
  • Small DLC packs
  • One big expansion pack

Free updates forever

A lot of games do it, notably Minecraft and Terraria. They do really well, so the model works, but I bel...

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29 Jan

1.1 stable kovarex

Hello, we have a stable version!

When we were releasing the ...

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13 Nov

1.1 is getting close kovarex

I have been tracking the amount of tasks and forum bugs required to finish 1.1 since the 1.0 release. This allowed me to get quantifiable feedback whether we are actually keeping the timeframe of the 1.1 release reasonable, or digging too deep and expanding the scope too much.

If we extrapolate the graph, the 1.1 experimental should be ready next week.


New merchandise - 1.0 Rocket T-shirt & Wube bag Klonan

To celebrate and commemorate the launch of 1.0, we wanted to produce a special limited edition T-shirt. For a few reasons, our supply was not ready in time for the launch in August, but we are ready now.

We have also always wanted to h...

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30 Oct

Menu simulation V453000

In the last FFF, we presented that we now have the capability to show real game simulations in the Tips and tricks. Naturally we asked ourselves what else could we use this new technology for...

We've dreamed about this multiple times in the past, but the technical roadblocks didn't make us think too seriously. We'd like the main menu background to be a real animated simulation of the game, similar to what Transport Tycoon or Rollercoaster Tycoon games have.

Instead of things like cinematic trailers, we always present the game in its true form, and the menu background does not follow this logic. Also, any time we improve any graphics, a static image immediately gets older while a real game simulation is updated automatically.

We've created a variety of scenes that each demonstrate some feature(s) of the game, from first miners all the way to the artillery and Spidertron. The screen is quite zoomed in and the factories ...

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09 Oct

Post

Hello,
we finished with the regular Friday Facts series, and yet, there is still so much we want to talk about. I want to clarify, that we are not going to release FFF every week, but there are a few of them coming in the near future.


1.1 - The real 1.0

The point of 1.1 isn't to add some new content, the main motivation is to finalise all the existing features so that they work together in a proper way. This may sound a little bit abstract and boring, but it will be explained more clearly in the upcoming FFFs. Believe me, the sentence "I didn't know I needed this until now" will come to your mind more than once.

The work on the 1.1 update started basically right after the 1.0 release, so there is already lots to show.

Right now we aren't going to make any promises as to when it is coming, but we will keep you updated on our progress with these blog posts, and give some notice before it is deployed. Though I'm quite certain th...

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14 Aug

Hello,
the atmosphere in the last week was kind of special. We experienced the feeling of the final release being on the horizon many times. And we were shown that it isn't the case time and time again. So it feels very special when it is actually becoming reality. We were trying to be especially careful with any last minute changes to make sure that we don't introduce major bugs into our precious 1.0 release. The image of all the players having the game crash on some simple stupid bug is horrifying.

Thank you

People thanked us on many occasions for the hard work we do. It helped lift our mood in many of the desperate moments, when bugs and problems were piling up and we didn't see the end of the tunnel. We don't say it often enough, but the support from your side has been incredibly helpful throughout the years.

  • We thank all who helped us to save the game before it could even start by supporting the IndieGoGo campaign back in 2013.
  • We ...
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07 Aug

0.18 mods will be loadable in 1.0 Klonan

With 1.0 approaching, we want to ensure that the day of the launch goes as smoothly as possible, and shows the game in the best light. Something that would really work against that would be if the update broke a bunch of mods and disgruntled all of our most dedicated players. So we are making efforts to ensure that mods that work in 0.18, will work without any update needed in 1.0.

Theoretically this isn't so difficult, as the 0.18 release structure has meant that mods have maintained compatibility with all the latest changes, and in essence 1.0 will just be a small update of 0.18. However it does take a bit of special handling:

  • 1.0 will allow mods marked for 0.18 to load.
  • The mod portal will show 0.18 mods when browsing in 1.0.

Avoiding breaking mods also means we need to be very careful with changing anything, even something as simple as renaming a sprite can break dozens of...

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31 Jul

Launch party cancelled Jitka

The COVID pandemic around the globe is making it really hard to plan any event these days, and we were pretty optimistic just a few weeks back. However the situation here is now changing for the worse it seems.

The number of positively tested cases of COVID here in Czech has been increasing in relatively high numbers every day for the past two weeks, and the restrictions are again taking place. In Prague, face masks are required to be worn again where more than 100 people gather indoors, no events over 500 people are permitted as of last week, etc.

The current uncertainty together with the fact that at least half of the invited guests will not be able to attend the party (including some members of our own team), have led us into making a tough decision: we have decided to cancel the Factorio 1.0 release party we were intending to throw on 4th September 2020.

For those of you who already purchased a ticket(s) - the...

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24 Jul

Blueprint library finishing touches kovarex

At the time of writing the Friday Facts last week, not all of the planned changes were finished, here is the finalisation, so here we go.

Persistent library contents

The problem is old. You play a modded game and have your blueprints in the library. Then, you decide to put the mods aside for a reason (to join a MP game, or just try a different modset). At that moment, if we didn't handle it in a special way, all your mod-related content in your blueprint library would be removed.

We solved the main part of the problem already ...

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17 Jul

Post

kovarex - the story of motivation

This wall of text is about my personal struggle with Factorio and life, feel free to skip to the next subject if you wish to see the actual Factorio content.

Beginning about two years ago, I started to have these problems, it was harder and harder to force myself to work on the game and I didn't enjoy it that much. So I was looking for a way to have a break.

I know exactly when I disappeared from the Factorio development, it was August 26, 2019, the release date of World of Warcraft classic. The planned 3 weeks of playing kind of extended to be more like 3 months. One of the big reasons was, that I already had 60 level priest when I realized that tanks are so hard to come by, so I re-rolled a tank learned how to play it and levelled it to 60. It was a great fun to finish all the dungeon content and acquire the pre-bis (pre raid best in slot). This all just to find out tanks are far from a hot commodity when it comes t...

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10 Jul

Post

We've been updating, reworking and redesigning many graphics, and the majority of entities have had high resolution for a while now. With 1.0 we're trying to be as "complete" as feasible.

Slowdown effect

As one of the less used items in the game, the slowdown capsule got kind of forgotten.

The slowdown capsule has multiple parts - the item icon, the effect, and the animated sticker that shows on slowed enemies.

We've already updated the item icon which sets some expectation for the effect and sticker, like what color should it have. The poison capsule has already taken blue, and green or brown would be very similar to rocket or nuclear fuel in the icon, so we chose orange.

Mp4 playback not supported on your device.

It makes a lot of sense to also use the same graphics with different tints for the acid sticker from spitters/worms.

Mp4 playback not supported on your device.

In a way the slowdown cap...

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03 Jul

The launch party Klonan

To celebrate the launch of the game later this summer (only 6 more FFFs to go!), we have decided to throw a party! It is going to be at the same venue as our 1 million sale party (...

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26 Jun

Locale plan update Klonan

Earlier this week I received the English proofreadings from Altagram, and overall I integrated over 500 suggestions into the game. Most were small, such as replacing "can't" with "cannot", things like that. It was the exact sort of external scrutiny we really needed, as it showed some areas where we were quite inconsistent. It feels like things are in a better place now, even if the majority of changes are relatively unnoticeable.

However it was very noticeable to our great community translators on Crowdin. When we update the English strings, the translations have to be updated on Crowdin. For the last few days I've been working through the issues raised on Crowdin, and there was a lot of good input on that last 1% of the changes.

So this concludes the 'English proofreading' phase. Starting on Monday, Altagram will start proofreading the target languages, and filling in any missing strings where needed. This should take about ...

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19 Jun

New website Sanqui

Over the course of the past year, you have seen the team put a lot of effort into polishing the game to get it ready for a full release. There's no doubt this is the most important effort here: we're all here to play the game. At the same time, the website is often the first thing people encounter—and in for many, return to every week! Unfortunately, until this point the looks of our websites have been neglected. The current set of websites are a complete mishmash of styles that are not coherent and do not fit with the look of the game.


Which website am I looking at again?

We set out to rework the looks of our websites last year to make them harmonize with the final game.

Albert and Aleš worked together to design the new website and make mockups in a process not too dissimilar to the GUI work in the game. Of course, web technology is a di...

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