We were watching you build and thought "hell no", sorry!
We were watching you build and thought "hell no", sorry!
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Read more External link →Can underground belts and pipes go though the lava?
Since we've implemented the possibility to prevent it with space tiles, no, UG stuff can't go through lava! :)
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Read more External link →Posted by kovarex, Klonan on 2023-11-10
we are going to focus on the general improvements of the way circuit network is used in the game.
I wasn't using it often
Inquiring minds want to know... which dev is "I"?
In the intro it is kovarex, some parts are me
I love this. But I am afraid that the information overflow will make it harder for beginners if they need to have every option visible from the start. How can they know what is useful information?
Can it be hidden until you trigger it by researching the circuit technology? That way beginners can get used to the objects that is relevant at the beginning of the game, then when they are ready they can research the technology and they only get the information when they can start using it.
The circuit connection window is not shown normally when a wire is not connected, and furthermore before wires are unlocked, the little slot button to open them doesn't exist
Ah right, so it only places the undergrounds if the total width of the thing you're placing is short enough for a single connection to cover it?
yes
What else could happen ?
Same thing if for some reason your logistic network is out of undies.
Yes, it is skipped and the preview also doesn't show it, to indicate it is too far.
Question: when super force building upgrade of an entity (eg. blue belt over red belt), do we get them marked for upgrade or marked for deconstruction and ghosted new ones?
If not, can we? That would be a great upgrade to the feature
They are marked for upgrade if possible.
With the "plowing" through belts, it is done through deconstruction, to not mix possibly difffernet belt contents.
If any developers read this - how complicated is the algorithm to automatically place underground belts? I can imagine there are some pathological cases where you would have to do some sort of complicated graph search to find a solution that keeps all the belts connected
Also, this mechanic makes me even more certain that we're getting swimming and/or flying biters in the expansion, otherwise you could just build a moat around your factory and never worry about attacks again
The belt replacing logic is made to only work in obvious cases of straight belt connections.
It also works when you are about to extend an existing underground connection by building on top of underground belt (which we probably have included in the original video).
Oml all of these changes are so so wonderful. The gif of super forcing entities over belts brought so so much satisfaction I love you factorio team!
The one thing that mildly bothers me is belt preview being weird, seen here https://imgur.com/a/rJKjDO4
I know. It is a technical detail that had a lower priority, but I will probably not be able to hold myself from fixing it.
I have one question. What does that mean for biters? We can now moat them off in vanilla. Surely, surely something will change about them?
You can only mine landfil, which means water had to be there in the first place. So you can't just moat-off your whole base if it wasn't on island in the first place.