Gorgeous!
Gorgeous!
- Ugly
- Inefficient
- Tedious
- Obscures the items on the belts
- Doesn't work for underground belts
At the first glance I thought these are the revisited quality names lol
:D
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.fac...
Read more External link →Can somebody do the math for how much power is that foundry eating up? For the sake of argument, let’s just assume it consumes as a refinery.
37.6MW
This is the first FFF that has me a little apprehensive. My preferred playstyle is to build at massive scale in nice neat lines, and it looks like Fulgora is antithetical to both goals. Constraints like limited space and limited resources (or managing consumption of scrap-harvested resources) I find more tedious than fun. I recognize I'm probably not the majority in this, and I'm willing to be proven wrong.
That said, the new building types, the aesthetics, and the general bar for quality are all amazing as always.
Yes, there is this late game "fundation" landfill, which works both on lava on vulcanus and here, so you can do any kind of tilable factory designes when you scale up later in the game.
The tile is relativelly expensive, and only buildable on a specific planet, so it won't be cheap, but that is one more reason to scale up to be able to scale up even more right?
https://cdn.factorio.com/assets/blog-sync/fff-400-alerts-gui.png
How are these alerts grouped? Do you do try to merge alerts in the same area or do you split them for each missing item type?
I forgot to mention it, the alerts are grouped by position, so 20 damage alerts for 1 wall being attacked don't spam up the list
Maybe alt-mode won’t toggle until after the player releases the key?
Yes, pressing ALT-click won't toggle the altmode, as it also isn't toggled when you do ALT-TAB.