Factorio

Factorio Dev Tracker




24 Feb


17 Jan


11 Jan

Post

Hi,

once upon a time I read a post here which went along something like "here is my megabase" and had a very specific wall.

It was something like this:

  • roboports on the wall do not interconnect in their logistic areas

  • robots are automatically taken off a roboport and sent to the next roboport segment if there is enough robots in the cell

  • supplies (service packs, walls, turrets) are redistributed between the cells somehow

I have built something similar-ish, but it doesn't seem to quite work so I am interested about the idea it included.

The guy who submitted it had a blue circuit (processing unit) as his flair if that helps. :D

Does anyone remember this post, or has a similar concept somewhere?

Thanks!

V

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24 Oct

Post

Sooo, continuing from the posts from yesterday:

https://www.reddit.com/r/factorio/comments/5906vp/my_burner_furnace_smelting/

https://www.reddit.com/r/factorio/comments/591drs/smelting_with_mixed_ore_and_coal_on_a_single_belt/

After I tried to improve my circuitry a bit further, I pretty much got it to work, but at the same time I realized I can achieve even better results by removing the circuit completely, and using the 1 extra overflow line as an extra input.

I could get 4 belts of ore throughput wi...

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23 Oct


07 Jul


27 Jun

Post

Dear madladies and madmen,

Get it through steam experimental (beta), or at our website.

https://www.factorio.com/download/experimental

Please report bugs at our forums, NOT the steam forums.

https://forums.factorio.com/viewforum.php?f=7&sid=bb204f8645f4d3677b3f9add2950215a

You can vi...

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