Fall Guys

Fall Guys Dev Tracker




04 Aug

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Originally posted by Orisi

Hey Joe, can we get a sliding option so we can dive down slopes and slide to the bottom instead of stopping halfway?

This is actually something we had to cut at the last minute due to complexity! I'd love to bring it back in some way but we still need to make sure that jump at the end of Gate Crash is possible :D

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Hey! So our current season lasts 2 months but that doesn't mean we don't have updates before then! Things are a little crazy right now but we're hoping to have some really exciting updates land before then.

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"it's too easy", they said. "Nobody gets eliminated", they said...

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Originally posted by omarrabide

Other than the lack of variety of maps, button delay is my only issue with the game I hope you figure out how to reduce it because the game is very fun, thank you.

We're working hard to try and bring new maps and variations to the game ASAP!

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Hey! We hear you loud and clear and are looking into performance improvements post launch to address this!

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Hey!
We're hearing people loud and clear on this, and are looking into ways to make Fall Mountain a bit harder, but also a bit fairer too. Keep an eye out for patches post launch!

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Hey all!
We think this is going to be particularly bad as lots of new players play the game, but over time people will learn the intricacies of the see saws! The worst offender is definitely the split checkpoint, and we're looking into tweaking the level to fix this.

In regards to the auto-swinging see saws, we don't feel like this is in the spirit of Fall Guys- those moments of having to team up/ work together are what make Fall Guys unique. See Saw is definitely somewhat of a divisive round and we're going to be monitoring it, but so far the feedback has mostly been positive (although some people definitely feel otherwise). Generally people really love those moments of traversing see saws together, and so most likely we're going to be looking for ways to create more of those fun moments, and less moments of players just getting stuck with nowhere to go.

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We've already started working on this feature!

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We're looking into ways to solve this currently by making Fall Mountain a more fittingly challenging final round. Thanks for the feedback!

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Hey all!
Oceana servers were a little slow off the mark but are now up and running. Aus players are reporting much better ping/performance now so things should be running a bit smoother for you all.

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Hi all! If you're seeing Disconnects please open a customer support ticket here. We're going to be ansering them as quick as possible, so any additional info you can add (location, connection type, etc,) will really help us narrow down the causes quickly.

Really sorry you're all seeing issues, getting people connected and playing is currently our #1 priority but these issues can be very complex and hard to track down. We're working on it!

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Hi! Lead Designer here (going to be trying to answer questions on the Subreddit today).

I don't believe we've ever publicly said we'd add 10 new maps at launch. The beta was VITAL for us getting our 25 launch ready so it was really important that they were all battle tested. If anyone could link me to us saying otherwise so I can correct it I'd appreciate it!

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Hey all!
Joe here, I'm the lead designer on Fall Guys and am going to be dipping in to try and answer questions on launch day. Hope you're all enjoying the game!