Hi, I just thought I'd give you my thoughts on the level and final levels as a whole cause i dont know where to send them where it will get seen. When it comes to fall mountain it feels like there isnt enough input as a player that goes into determining who wins, its more of a 'get in first and hope nothing bad happens TO you rather than making sure nothing bad happens, as doing things to make you safer will surely cause you to lose first place, which usually means the round. To change that, I'd add a couple platforming sections to the beginning, like a simple balancing beam trap to start things off just to make you feel like the people in front 'earned' thier place ahead of you, and swap traps placed in the level from gates and hammers to things that knock you down the mountain rather than just knock you over - that way its more likely people will get knocked back from the podium positions, and if they don't, if feels better to lose because it feels like they outperformed you rath...