Fall Guys

Fall Guys Dev Tracker




04 Aug

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Originally posted by Insanitydvl

Hi, I just thought I'd give you my thoughts on the level and final levels as a whole cause i dont know where to send them where it will get seen. When it comes to fall mountain it feels like there isnt enough input as a player that goes into determining who wins, its more of a 'get in first and hope nothing bad happens TO you rather than making sure nothing bad happens, as doing things to make you safer will surely cause you to lose first place, which usually means the round. To change that, I'd add a couple platforming sections to the beginning, like a simple balancing beam trap to start things off just to make you feel like the people in front 'earned' thier place ahead of you, and swap traps placed in the level from gates and hammers to things that knock you down the mountain rather than just knock you over - that way its more likely people will get knocked back from the podium positions, and if they don't, if feels better to lose because it feels like they outperformed you rath...

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There's lots I agree with here. Currently discussing with the design team!

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Originally posted by Orisi

Hey Joe, can we get a sliding option so we can dive down slopes and slide to the bottom instead of stopping halfway?

This is actually something we had to cut at the last minute due to complexity! I'd love to bring it back in some way but we still need to make sure that jump at the end of Gate Crash is possible :D

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Hey! So our current season lasts 2 months but that doesn't mean we don't have updates before then! Things are a little crazy right now but we're hoping to have some really exciting updates land before then.

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"it's too easy", they said. "Nobody gets eliminated", they said...

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Originally posted by omarrabide

Other than the lack of variety of maps, button delay is my only issue with the game I hope you figure out how to reduce it because the game is very fun, thank you.

We're working hard to try and bring new maps and variations to the game ASAP!

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Hey! We hear you loud and clear and are looking into performance improvements post launch to address this!

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Hey!
We're hearing people loud and clear on this, and are looking into ways to make Fall Mountain a bit harder, but also a bit fairer too. Keep an eye out for patches post launch!

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Hey all!
We think this is going to be particularly bad as lots of new players play the game, but over time people will learn the intricacies of the see saws! The worst offender is definitely the split checkpoint, and we're looking into tweaking the level to fix this.

In regards to the auto-swinging see saws, we don't feel like this is in the spirit of Fall Guys- those moments of having to team up/ work together are what make Fall Guys unique. See Saw is definitely somewhat of a divisive round and we're going to be monitoring it, but so far the feedback has mostly been positive (although some people definitely feel otherwise). Generally people really love those moments of traversing see saws together, and so most likely we're going to be looking for ways to create more of those fun moments, and less moments of players just getting stuck with nowhere to go.

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We've already started working on this feature!

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We're looking into ways to solve this currently by making Fall Mountain a more fittingly challenging final round. Thanks for the feedback!

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Hey all!
Oceana servers were a little slow off the mark but are now up and running. Aus players are reporting much better ping/performance now so things should be running a bit smoother for you all.