Fallout

Fallout Dev Tracker




07 May

Comment

Originally posted by aaronimpact

Will personal vending machines be separate from stash boxes?

The Vending Machine doesn't have its own storage space. It does have 30 slots that items can be assigned to, but those items will remain in your Stash and count toward it's capacity.

Patch 9 arrives today, bringing a host of new Wild Appalachia content to Fallout 76, including new features, quests, challenges, balance adjustments, and a ton of bug fixes.

Read on to catch the full patch notes for today’s update.


Patch Highlights

  • Ever Upwards: Join the Pioneer Scouts to complete new Quests, Challenges, an Event, and receive your first Backpack.
  • Backpacks: Equip a Backpack to increase your carry weight, then apply mods to customize its appearance and add utility options.
  • Personal Vending Machines: Sell your wares to your fellow Dwellers by building a Vending Machine. Advertise your location on the map by powering it up.
  • Legendary Exchange Machines: Head to Train Stations to turn your unwanted Legendary items into Legendary Scrip, which can be traded to The Purveyor, a new vendor who will arrive in Appalachia on May 16.
  • ...
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06 May

Comment

Originally posted by FritoZanzibar

ooooh that is a neat idea!

/u/Ladydevann

I've been brainstorming ways to show off player CAMPs on our weekly streams! That is a fun idea, I'm just not sure how could we implement a voting system for all the players across each server in game. However, this is inspiring me with a few other ideas!

Comment

Originally posted by TJRL1188

Thank you much. I understand now.

No problem! Glad to help.

Comment

Originally posted by TJRL1188

Can you clarify? Does one simply need to leave the vault or rediscover all of those places on the new character?

You need to trigger them again. From our help site here;

If there is an achievement/trophy for a quest, such as leaving the Vault, that you completed during the B.E.T.A., you will need to use a new character to earn that achievement.  Achievements/trophies for things like building a C.A.M.P., crafting a weapon, or destroying a number of things should unlock when you do those things. 

So for example, say you collected 200 junk in the beta but never got the achievement, you would need to make a new character, pick up one piece of junk and the achievement would unlock.

Comment

Originally posted by zirfeld

Here's the problem:

They need to aqcuire the license for the song they want to play. You don't buy general licenses, you buy them for a specific use or period of time. Like: I buy the licence to a song to be played in my commercial which will be aired for 2 years in the US of America. Or: I wanna buy a license for your recording of a song to be inlcuded indefinetly in a video game sold worldwide. Those deals are more complex of course, Behhesda is probably only paying for a sold copy, not a flat number of items, and is paying a certain percentage of the selling price or a certain price range. Like if Beth sells the game full price it's x% for the license, if they sell the game in the price range 20-30$ its half-x%. Something like that.

Bethesda payed for those licenses, and we payed Bethesda with the money for the game.

If Bethesda now adds more titles to the game, the would have to pay the license owner, but they would not receive additional money from us, ...

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u/zirfeld described it very well! There is a lot of licensing talk that happens to get songs into the game. While I'm not sure if there are any current plans to add more in, it is a pretty complicated matter that would take time to implement due to that licensing.

Comment

Unfortunately, the way that the achievement tracking works on consoles, it will record the progress you made during BETA but will not trigger those specific achievements until you've made a second character and left the vault. I'm not entirely sure that's something we can specifically fix since that's a platform mechanic.

Comment

Great job!! I'm also addicted to achievements. I made it a point to get every single one in all our xbox-released Fallout games! Once you get started it's a crazy addiction.

Comment

Originally posted by 7OcO7

/u/Valseek, /u/Ladydevann

There are 2 visible "arcs" just shooting it into the air. I'll do some damage tests later when I go back in game.

I just tried equipping and comparing a few different guns to test.

Standard vs 2 shot:

Tesla both say 126

LMG 63 vs 78 = 20%

Gatling gun 129 vs 160 = 20%

Gatling plasma 87 vs 91 = 5%

So something is certainly bugged here. The LMG, and gatling gun both show a 20% bump, the gatling plasma only 5% but still shows a bump and the tesla shows nothing at all.

Can we please get 2 shot weapons looked at so they all properly show the damage increase &/or if they are getting the correct/any increase.

Hi 70! Thank you for reporting this, we'll take a look.


05 May


04 May

Comment

I’m so glad you got the package okay! You have no idea how hard it was for me to not message you a heads up that it was coming hahah!

Comment

Originally posted by Shia_Drunkfu

I gotta say its an awesome poster.

I’m so glad you like it!! We only printed a handful of them, you’re the first person out of office to have one 🥰


03 May

Comment

I..... I honestly do not have an answer for this one but I'm just really happy you posted this haha!

Comment

Originally posted by TwoBlackCats42

For security reasons I won't be too specific, but we will be within 30m of Harpers Ferry and Berkley Springs Castle! It took everything responsible in our minds not to buy the first house we saw in Harpers Ferry. It's just not a wise decision but we were like "BUT ITS SO PRETTY WE COULD LIVE THERE OMG". But eventually adult mode kicked in haha!

On the note of houses for sale, we found out yesterday that the real Berkley Springs Castle is for sale right now!

But for real, congrats on the home purchase! I'm excited to see your in-real-life VS in-game photos! West Virginia is, in fact, a very beautiful state.

Comment

There's currently an issue causing Player Icons to be reset to the default icon when you exit the game client. We're planning to address this in patch 9 next week.

Comment

Hello! Thanks for the reports on this, we're planning to address the Class Freak and Grounded Mutation interaction in Patch 9.

Comment

Hi! We recently shared a few details on buffs coming to Flamer Fuel Cryo Cells: https://fallout.bethesda.net/en/article/3ExPLDXM5fgLJm9WiWLGrK/fallout-76-inside-the-vault-patch-9-preview

Here's the text in case you can't view the link at work/school (not that I'm encouraging browsing Reddit at work or school, but you know...)

  • Flamer Fuel created via crafting increased from 5 to 20.
  • Cryo Cells created via crafting increased from 15 to 25.

Hope that helps!

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