Fallout

Fallout Dev Tracker




08 Apr

Comment

Originally posted by Riomaki

When they eventually have the faction vendors represented at Whitesprings (not sure if this is tomorrow or coming with "player vending" next month), I believe this will happen on its own. Whitesprings is already a location where some number of players are hanging out, and if you put all the vendors there, there will be little reason to fast travel anywhere else.

I'm interested to see the players gather together when the faction vendors arrive at the Whitesprings. I do feel like this will naturally turn into a player hub but I'll mention this overall idea to the team. :)

Comment

I've seen this brought up in the past and I love this idea!


07 Apr


05 Apr


04 Apr

Comment

Wow, this is so good! Really incredible weathering detail to top it off.

Comment

Originally posted by Valseek

The Survival double XP event is currently intended to be live and we're looking into this. Thanks for the report!

The issue has been resolved and you should now correctly earn double XP in Survival until 6am EDT on Monday.

Comment

Originally posted by [deleted]

[deleted]

The Survival double XP event is currently intended to be live and we're looking into this. Thanks for the report!


03 Apr


02 Apr

Comment

Originally posted by siftingflour

Another huge batch of stuff leaving but it feels like they’ve barely added anything since the last one...

We'll have a couple of Vault-Tec themed bundles up on April 4th.

You can view the article on Bethesda.net here for a preview and a full list of items included in both.

Comment

Hey u/da5hitta,

This is currently planned to be fixed in the next update.


01 Apr

Comment

Originally posted by SnoopDogeDoggo

Are the devs also aware of the issue with anti-armor legendary effects not working on energy weapons? I have an AA flamer I so badly want to use but right now is just a dud.

Yes, they are aware of that one and investigating it.

Comment

Originally posted by maxima2018

Thank you Ladydevann and could you also look into Lock And Load not working with the beautiful Harpoon gun? It will only speed up the reload animation but you can’t fire the gun after reloading. It’s an obvious bug.

I can definitely bring that up as well!

Comment

Originally posted by panickedthumb

/u/lonevaultwanderer

/u/ladydevann

This is a pretty simple way to trick someone into instant death and seriously needs to be dealt with

Thanks for the heads up! I'll notify the team

Comment

Originally posted by WadderSquirell

Cryolater is okay to craft. I think that's balanced enough with Ammosmith you can get 27 cells and with super duper you can double that to 54. I say that as a cryolater main. I use the crystallizing barrel to generate individual shots. Reload time is hell though.

Flamers? Good lord on high. even with ammo smith and getting Super duper you can craft a MAXIMUM of 18 fuel. That'll last for half a level 50 super mutant with a lvl flamer fully moddded. I'd even be cool with a base craft of 50 fuel because that's what normally spawns in safes

/u/ladydevann

I've mentioned it before but I will bring it back up again :)

Comment

Great shot! I still need to get an Assaultron Helmet myself.