Fault

Fault Dev Tracker




20 Oct


19 Oct

Comment

Originally posted by Flashward

There's literally 300 people globally

If Steam says there was a 24 peak of 300 players, that correlates to the peak of concurrent players that day. It does not account for everyone that logs on to play the game daily, which is way way higher than 300.

Obviously it is still important, as that determines how long / short your queue will be when you are logging on, but there are way more than 300 people playing the game.


18 Oct

Post
Bug Fixes
General
  • Fixed an an issue that was allowing heroes to jump during dashes.

Items

Warlock's Wares
  • Now correctly gives 15 Energy Penetration instead of 13.
  • Fixed an issue that was causing the player to be removed from Stealth when using a potion.

Heroes

Kallari
Shadow Strike (E):
  • Fixed bug causing Kallari to get stuck when being CC'd during the ability

Assassin's Execution (R):
  • Fixed an issue that was causing Kallari's ultimate teleport to fail.

... Read more

16 Oct

Post
    Baylix on Steam - Thread - Direct
Content
Heroes

NEW: Kallari
Kallari is the first of what we are calling “combat assassins” in Fault, who, instead of being solely focused on burst damage like Burst Assassins are, focus more on using mobility, stealth and other tactics to stay in the fight, dodge incoming attacks and assassinate their targets. We wanted Kallari to have high mobility as a core part of her identity and gameplay, and so she has a triple jump passive, movement speed in stealth, a straight line dash skill shot and a global teleport ultimate ability. To balance this, and to require a higher mechanical and tactical skill to assassinate targets, we made her Q deal bonus damage over time instead of instantaneous damage, her E to have a slight wind up before dashing, her passive effects to be situational or based off of longer cooldown abilit... Read more

15 Oct


14 Oct

Comment

Originally posted by JoasnKin

So Kallari is released on the 16th or revealed?

Release!

Comment

Originally posted by FireboardMammerJamma

Still not fix to grim getting desynced. Color not corresponding to mode

Working on it we are aware.