For Honor

For Honor Dev Tracker




08 Oct

Comment
Originally Posted by FoxyVi
Edit dunno what is happening but glads zone attack...its op too...too safe hero without dodhe attack can do **** its too fast wtf is this game and dunno why my 160 fps is now dropping to fck 20 wtf
Thanks for the feedback! I've seen some players suggest that his deflect is also one of the best in the game. Do you agree with that as well? I'll be gathering some Glad feedback and sending it off to the team later on this week, so it'd be great to get some more thoughts from you and others on him.
Comment

Sorry to hear this!

What platform are you playing on, and are you getting any error messages from FH or from Windows (or your console)?

Comment

Originally posted by Dark_Engineer_69

u/ubiinsulin We get 60 FPS for nextgen concoles in THIS december or december in NEXT YEAR? Also, what about 60 FPS on PS4 and Xbox One/Xbox One X?

Y4S4, so this year. Sorry for the ambiguity!


07 Oct

Comment

Originally posted by 28Shadow

Console player here. Attacks do land very often, which I agree is a good change. Moving towards prediction based defense rather than reactionary is great! Personally I like that the CCU allows everyone on console to utilize their entire kit. Part of the reason I have stayed on the platform is that characters like Zhanhu are very fun to play on console, not so much on PC where the opponent could have any number of advantages over your own setup. Before the CCU chain offense was only viable at low to mid levels of console, not everyone is using their entire chains. Being able to dodge out of said chains is great!

That being said, Highlander in particular is strange. The defensive lights (particularly the second one) are quite strong, and using their chain of light:light:heavy grants a lot of offensive pressure to the characters "defensive" stance. I'd dare say more than their actual "offensive" stance.

Besides that one instance, the perceived balance in the ga...

Read more

It is! :)

I want to mention that Highlander's light animations are something that has been brought to the dev team's attention, and we acknowledge he's definitely stronger overall post-CCU. I don't have any specific news I can provide, but obviously we're seeing the uptick in HL discussion.

Comment

Originally posted by jam2wassy

Why is Cent looking at me seductively?

He's always doing that, it's just under a mask most of the time. :)

Comment

Well, we wanted multiple things. We wanted more attacks to hit (including heavies), and less "pressing RB means my opponents gets a 40 damage QTE" instances.

In terms of actual attack speed, only Highlander's defensive lights were buffed (although 500ms is arguably an overdue standardization). Neutral lights faster than 500ms were slowed down.

And while more light attacks are going to hit and function as offense, their damage was lowered and their stamina cost was changed to 9 (in addition to the mid-chain dodges and frame advantage changes).

We are invested in improving the experience on console as much as the PC experience, and the numbers we're seeing indicate that the CCU brought PC and console closer together in terms of how often attacks are successful.

Comment
Originally Posted by Chump94
Obviously a good enough player can make anything look good, I'm currently rep 52 with him and I can do well sometimes but the fact is his kit is sorely lacking any pressure. There is no need to even try parrying a shinobi he doesn't have an unblockable, undodgable and his kick is pretty easy to dodge, on top of that his light deflect is only 13 dmg and has the least health in the game. It would at least be nice to be able to light, heavy, light or something as well but instead all you get are 2 hit combos.

Also It doesn't feel right that although he is my main and has the highest rep I do better with almost every other character even if they only have a couple of reps. ...
Read more

06 Oct

Comment

Originally posted by Slythecoop49

Yes there’s several videos showcasing the lack of react-ability on his defensive lights. Everyone likes his new speed and the technical mastery required to wield him, but he has the old Raider problem of his animations not making sense and sort of clipping into each new movement halfway in.

this is a good video to reference

This makes his lights barely readable and the hyper armor he gets with his follow ups just destroys any hope of recovery. He honestly does too much damage for how fast he is. Parrying will only net so much reward, and because of his animations it’s more risky to read a parry since it feels like he just need 2 heavies to kill an assassin.

Raider's a comparison point I used recently in a discussion I had with a developer, so I'm glad you think it's a comparable situation.

Appreciate the video!

Comment

He definitely got stronger after the CCU + buff, but he was regarded as fairly weak before. I wouldn't base my hero choice based on whether other people say they're broken or not, tbh.

I do want to say that we've noted the feedback on his light animations, if this is what's being referred to as broken.

Comment

Seems like your BP was attracted by the true dahknesh down there. It's simple science.

On a more serious note, I am not sure if this bug can be reproduced easily, but our Bug Reporter system is located here: https://forhonor.ubisoft.com/bugreporter/ .

Comment

Well played! Even if their 4v1 wasn't optimal, you still have to play well to properly punish it. :)

Comment

You're right, Cent should be cast in more movies.