For Honor

For Honor Dev Tracker




21 Sep

Comment

Originally posted by ConnorMacLeod-

u/Ubiinsulin : debunking if untrue or remaining silent on this?

Comment

Originally posted by weakness-disgusts_me

Now that you uploaded the video I see the exact same thing happens to me, please let me know if you find a fix

Can you PM me with your Uplay account? Thank you.

Comment

Everyone's talking about how awesome the fashion is, but not how amazing it is that you didn't lose fingers on the sword flip. That doesn't look easy to do!

Comment

Originally posted by bonefistboy9000

u/UbiInsulin maybe forward this to the team?

I'm trying to remember the reasoning behind this change. A few other people are saying there was previously demand to display patterns on the armor, so we have may have changed it in response to that.

Comment

Originally posted by FuckStellarisAnyway

Kensei had one of the highest winrates in Dominion, according to your stats, and the change has worked out to a buff for them with their reach and variety of options and now speed. Not being touched?

You happily buffed up a lot of characters after nerfing them, just not others. This feels very hollow my dude, when you are in fact tuning the likes of Conq back up.

I don't have anything concrete for you but early on, Kensei did stand out to us as a hero that benefited post-CCU.

Comment

Originally posted by Bjorn_Bearson

Hi UbiInsulin I don't have a youtube but I've attached a video to the post now, hope that helps!

Thank you so much, forwarding it to the devs.


18 Sep

Comment

Originally posted by Mr-Cali

We love you man

Right back at you! <3

Comment

It would go a little something like this: https://twitter.com/ForHonorGame/status/1245199293159477248

Comment

This is really cool, OP.

So what does it mean when your fortune teller pulls the Shugoki from their Tarot deck?

Comment

I can see the appeal of a solid color option for sure. I'll send this the team's way!


17 Sep

Comment

Hi Bjorn, sorry to hear you haven't been able to play the update due to this.

If possible, can you send us a video of the full "flow" of the crash? This would potentially help the team narrow down some options when looking at your issue.

Comment
When did this issue start for you?

16 Sep

Post

Hello everyone,

We’ll be performing maintenance tomorrow, September 17th to launch Year 4 Season 3: Resistance!

Time: 12:00 Noon ET / 16:00 UTC

Platform: PS4, XB1, PC

Estimated downtime: 1 hour 15 minutes

Notes: TU 2.22.0 Patch Notes Tomorrow!

External link →
Post
    Ubi-P4in on Forums - Thread - Direct
Hello everyone,

We�ll be performing maintenance tomorrow, September 17th to launch Year 4 Season 3: Resistance!

Time: 12:00 Noon ET / 16:00 UTC

Platform: PS4, XB1, PC

Estimated downtime: 1 hour 15 minutes

Notes: TU 2.22.0 Patch Notes Tomorrow!

10 Sep

Comment

This is speculative rather than anything that has been announced. Rest assured, the community will be first to know any official information regarding Y4S3 through our official channels.


09 Sep

Post

Hello everyone,

We’ll be performing maintenance tomorrow, September 10th.

Time: 8:30AM ET / 12:30PM UTC

Platform: PS4, XB1, PC

Estimated downtime: 45 minutes

Notes: Infrastructure maintenance

External link →
Post
    Ubi-P4in on Forums - Thread - Direct
Hello everyone,

We�ll be performing maintenance tomorrow, September 10th.

Time: 8:30AM ET / 12:30PM UTC

Platform: PS4, XB1, PC

Estimated downtime: 45 minutes

Notes: Infrastructure maintenance

26 Aug

Comment
We're dropping the full patch notes on the 27th detailing a breakdown on her nerfs. Just like we were when WM was initially, we'll be listening to community feedback, so don't forget to start a few new threads on her changes once they're live.

20 Aug

Post

Hello everyone,

We’ll be performing maintenance today, August 20th.

Time: 9:00 ET / 13:00 UTC

Platform: PS4, XB1, PC

Estimated downtime: 30 minutes

Notes: Infrastructure maintenance

External link →

13 Aug

Comment
I don't think it will be removed, however, we're open to hearing constructive feedback and suggestions on how to tweak the CCU and other elements introduced alongside it. If you have any you'd like to share, you're more than welcome to do so here.