Forge of Empires

Forge of Empires Dev Tracker




29 Jan

Post
    Leones on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

27 Jan

Comment
    Leones on Forums - Thread - Direct
Friday:
Browser/General
  • Fixed a small issue with the position of the event overview menu.
  • All quests would leave the screen and re-enter after aborting or completing one.
Beta-App
  • :x: No player related changes
 

24 Jan

Comment
    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • :settlements: Removing a chain building in the Mughal Empire Settlement could cause an error. This no longer happens.
Beta-App
  • :ranking: Long guild names did not fit in the ranking overview. We made them fit!
 
Comment
    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
  • :quests: The 12th Quest of the St. Patrick's Day Event referred to the Druid Hut as this years Grand Prize special reward. This is incorrect and has been adjusted.
  • :antiques_dealer: Some item names were too long for the Antiques Dealer window. They no longer overlap with the amount.
  • :att_def_attacker: Going to the next age did not correctly update the army stats of the Autumn Vineyard. It will now always provide the displayed stats.
  • :ranking:...
Read more
Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • :x: No update today.
Beta-App
  • :x: No update today.
 

22 Jan

Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • :reconstructionmode: Avatars from the Wildlife Event were named incorrectly. The names now fit the avatar. Also only on beta, the assets were mixed around. This change has been reverted, so only the names are different.
Beta-App
  • :population: Upgrading a building did not always update the provided population correctly, leading to errors when you had too little population left. This no longer happens.
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Post
    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } GvGpostpone_topnews2.png

Dear Kings and Queens,

Time for the final heads-up! Today marks ONE WEEK before the official shutdown of GvG, which will happen on

Monday, January 29th, 2024
... Read more

18 Jan

Comment
    Juber on Forums - Thread - Direct
Friday:
Browser/General
  • :x: No update today.
Beta-App
  • :x: No player related updates.
 
Comment
    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • :forgeplus: Purchasing the Video Ad removal did not work sometimes. It will now work for everyone!
  • :fpboost: The Forge Point boost was not applied to some buildings providing Forge Points as a random production. The core issue has been fixed, however some more adjustments might be required for it to take effect in the game. We will inform you, when we do further changes.
  • :residential: Just as released recently for the app, the browser now also displays reward names, that are too lo...
Read more
Comment
    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
  • :map: Scouting the first province of Iron Age was not possible or lead to an internal error. This no longer happens.
  • :forge_point: Using Collect All, Forge Point Packages were not always combined and displayed separately. Same Forge Point packages will now be displayed correctly.
  • :reconstructionmode: The "New in this age" window for the Oceanic Future did not contain all buildings and units introduced with this age. It now displays all of them.
Beta-App
  • :x:...
Read more
Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • :x: No player related updates.
Beta-App
  • :x: No player related updates.
 
Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • :x: No player related updates.
Beta-App
  • :x: No player related updates.
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Comment
    Juber on Forums - Thread - Direct
Friday:
Browser/General
  • :x: No player related updates.
Beta-App
  • :x: No player related updates.
 
Post
    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } PAT24_logo.png
Top o' the morning, Forge Fans! The St. Patrick's Day Event is rollin' in! From Jan 18th to Feb 8th, join Paddy McCharms in a festive flurry of quests and tasks to snag heaps of prizes, including the grand ol' Celt... Read more

15 Jan

Post
    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } newlogo1.png In this update we are implementing technical improvements, bug fixes and adding content for future events. You can find highlights of these changes down below.
Bugfixes
  • Message Center
    • FOE-80185: Recently, we implem...
Read more

12 Jan

Comment
    Juber on Forums - Thread - Direct
Dear Wildlife Park visitors,
The Event will soon be released on the live servers, however before that, we are making some balancing adjustments, based on your feedback and data we received.
  • You now only require 25 Paws for the next Grand Prize (was 30).
  • The :upgrade_gold: for the Animal Crossing and 50 Fragments for :upgrade_silver: for the Main Building have been switched around in the Grand Prizes Lane.
  • The stats for some buildings have been improved. They received the following changes:
    • Raccoon Hideout:
      • 10-14 :goods_previous: (was 5-7)
      • 2% :att_attacker_gbg:...
Read more

11 Jan

Post
    Juber on Forums - Thread - Direct
{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous", "lightbox_error": "The requested content cannot be loaded. Please try again later.", "lightbox_start_slideshow": "Start slideshow", "lightbox_stop_slideshow": "Stop slideshow", "lightbox_full_screen": "Full screen", "lightbox_thumbnails": "Thumbnails", "lightbox_download": "Download", "lightbox_share": "Share", "lightbox_zoom": "Zoom", "lightbox_new_window": "New window", "lightbox_toggle_sidebar": "Toggle sidebar" } Background-smol.png
Guildmates, we're excited to unveil the first glimpse into the Guild Raids, as well as confirm it's official name you might've gathered from the rumours: Quantum Incursions! We hope you... Read more

10 Jan

Comment
    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • :aid: We have adjusted the aid priority for some newer buildings.
Beta-App
  • :residential: We have added automatic scrolling for reward names, that are too long for a building tooltip.