Forge of Empires

Forge of Empires Dev Tracker




01 Feb

Comment
    lordwasa on Forums - Thread - Direct
Once this option is live on the other markets, it should also be active on the Beta market  
Comment
    lordwasa on Forums - Thread - Direct
Monday
  • No player related updates today
 
Post
    lordwasa on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.
Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

29 Jan

Comment
    lordwasa on Forums - Thread - Direct
Friday
  • Fixed an issue where the Message Center wasn't working properly
 

28 Jan

Post
    lordwasa on Forums - Thread - Direct


Hello Queens and Kings,

For the detailed description of the changes of the update to 1.197, please see the list below:

Bugfixes
  • Units from Industrial and Postmodern Eras were not showing their correct range of movements. The red tiles are now reflecting the actual movement.
  • Previously incidents could occur underneath Oceanic Terminal, we have removed this so this no longer happens (as it was not intended).
  • We fixed an issue where collecting Guild Goods from Great Buildings were also counting towards quest requirements.
  • In Guild Battlegrounds some provinces had the text "Tag province" cut off in certain languages, this has been fixed so the whole name is shown.
  • The full bonuses on buildings for attacking and defending armies were previously cut off when view...
Read more
Comment
    lordwasa on Forums - Thread - Direct
Thursday
  • No player related update today
 

27 Jan

Comment
    lordwasa on Forums - Thread - Direct
Wednesday
  • Fixed an issue where icons were missing for packages in the shop
  • Fixed an issue where the Guild Expedition Championship infoscreen couldn't be opened
 

26 Jan

Comment
    lordwasa on Forums - Thread - Direct
Tuesday
  • Fixed an issue where in some cases the game freezes when fighting in the PVP Arena
 

25 Jan

Comment
    lordwasa on Forums - Thread - Direct
We have updated the announcement to better reflect the answers we are looking for for developing the next settlement.  
Comment
    lordwasa on Forums - Thread - Direct
Monday
  • Fixed an issue where the blueprint window was missing when the player received a blueprint as a questreward
  • Fixed an issue where incidents would appear behind the Oceanic Terminal
  • Fixed an issue were the movement range of Industrial Era of Postmodern Era units was displayed incorrectly
 
Post
    lordwasa on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.
Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

24 Jan

Post
    lordwasa on Forums - Thread - Direct
lordwasa said:

Dear Kings and Queens,

We hope you are enjoying our newly released 4th Cultural Settlement – the Aztecs.

Over the last few months, we have been collecting your feedback and getting your input on our current Cultural Settlements. However, this time we would like to do something a bit different.

For the next two weeks, we will be collecting feedback - from you the players - over which cultures we should feature as the ...
Read more
Post
    lordwasa on Forums - Thread - Direct

Dear Kings and Queens,

We hope you are enjoying our newly released 4th Cultural Settlement – the Aztecs.

Over the last few months, we have been collecting your feedback and getting your input on our current Cultural Settlements. However, this time we would like to do something a bit different.

For the next two weeks, we will be collecting feedback - from you the players - over which cultures we should feature as the next Cultural Settlement. Please let us know by commenting below and stating which culture you would like to see represented, and why.

With regards to these suggestions, we ask you please exercise creativity, but also please keep these grounded based on real life cultures (rather than fictional ones). Specifically, we would like you kindly to cover the below topics:
    ...
Read more

23 Jan

Comment
    lordwasa on Forums - Thread - Direct
Friday
  • No player related updates
 

21 Jan

Comment
    lordwasa on Forums - Thread - Direct
We have great news for you!
The PVP Arena has been activated and you should be able to find the PVP Arena in your city.
Good luck on the battlefield!  
Comment
    lordwasa on Forums - Thread - Direct
The PvP Towers will be allowed to proceed until the end of the current tournament. Rewards will be given out on Monday (January 25th) as planned but then they will be removed.  
Comment
    lordwasa on Forums - Thread - Direct
Thursday
  • Fixed an issue where the St Patrick's Event task window overview would be cut off in some languages
  • Fixed an issue where the main guild conversation could be hidden where this wasn't intended
  • Fixed an issue where the game would give an error when Alcatraz was collected without having military buildings in the city
 

20 Jan

Post
    lordwasa on Forums - Thread - Direct
Please leave your feedback on the Pvp Arena (reworked) here.  
Post
    lordwasa on Forums - Thread - Direct

Hello Kings & Queens,

After evaluating your feedback last year, we had decided to deactivate the PvP Arena on September 7th, so that we could rework this project and deliver a more polished and complete version. Based on your feedback, we’ve focused on developing significant changes to this multiplayer mode over the past few months, and now we are happy to announce the return of the PvP Arena.

The PvP Arena returns on January 21th, 2021. This will also result in the deactivation of PvP Tower Tournament.​



In this announcement we'll be describing the main changes applied to the PvP Arena. You can find more... Read more
Comment
    lordwasa on Forums - Thread - Direct
Wednesday
  • Fixed a visual issue where the sandclock would overlap the timer when training units
  • Fixed a visual issue where the tooltip of attacking and defending army was cut off
  • Fixed a visual issue where the GBG province name was cut off in some languages