Forge of Empires

Forge of Empires Dev Tracker




25 Feb

Post
    lordwasa on Forums - Thread - Direct


Hello Queens and Kings,


For the detailed description of the changes, please see the list below:

Bugfixes
  • We fixed an issue where the campaign map button wouldn't always take you to the finished exploration site.
  • Upon upgrading your Terrace Farm, the new population was being calculated with some delay. This issue has been fixed now.
Improvements
  • New rewards have been added to the Antiques Dealer, including:
    • In the shop: September Cottage and Abandoned Asylum's selection kits
    • In the auction: Olympic Treasury and Celtic Forest's selection kits
  • As announced separately, the Galata Tower will be migrated to a new version. You can find more details ...
Read more

11 Feb

Post
    lordwasa on Forums - Thread - Direct
Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes
  • During Guild expeditions, the championship info screen sometimes did not properly open, this has been fixed, and it now opens as expected
  • Occasionally there was slowdown in loading when many actions were done at once, we have now addressed this, to prevent this from happening.
  • There were edge cases that prevented players from buying or placing expansions with coins. This has now been fixed.
  • There was a grammatical issue where no space was accorded after the colon in 'Cultural Settlement: Vikings', this has now been fixed.
  • In Guild versus Guild, opening a second sector would cause an occasional issue where you could move the map in the background ensuring the sector was not closed (even when the player clicked away). This also caused further difficulties with production buildings in...
Read more

28 Jan

Post
    lordwasa on Forums - Thread - Direct


Hello Queens and Kings,

For the detailed description of the changes of the update to 1.197, please see the list below:

Bugfixes
  • Units from Industrial and Postmodern Eras were not showing their correct range of movements. The red tiles are now reflecting the actual movement.
  • Previously incidents could occur underneath Oceanic Terminal, we have removed this so this no longer happens (as it was not intended).
  • We fixed an issue where collecting Guild Goods from Great Buildings were also counting towards quest requirements.
  • In Guild Battlegrounds some provinces had the text "Tag province" cut off in certain languages, this has been fixed so the whole name is shown.
  • The full bonuses on buildings for attacking and defending armies were previously cut off when view...
Read more

15 Jan

Post
    lordwasa on Forums - Thread - Direct


Hello Queens and Kings,


Bugfixes
  • In some circumstances, setting up a siege on 2 different era maps in Guild versus Guild could lead to endless loading. It is now again safe to do it.
  • Some plundering-related icons could sometimes show up twice. It is now solved, so no more confusion!
  • Multiple chariots would spawn in the Hippodrome building while keeping the game in an inactive tab. We will keep their number at 1 from now on.
  • In-game guild messages marked as 'admin'-only, could be visible to all guild members. They will now be only accessible to guild moderators, leaders and founders.
  • The successful Galata Tower plundering prevention would sometimes display incorrectly in the event history. It will now always display just fine.
  • We fixed some of our early quests, which ...
Read more

04 Jan

Post
    lordwasa on Forums - Thread - Direct



Hello Queens and Kings,

What could possibly be a better start to the new year than an update of your favorite game? :) The update to 1.195 will take place on XX.XX. Please note, this update contains changes from the iterations 1.194 and 1.195 combined, due to the holiday period.
There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.

For the detailed description of the changes, please see the list below:

Bugfixes
  • The Stone Carver state icon (Aztecs) was not placed properly. We moved it accordingly.
  • Pop ups in Guild Expeditions would sometimes disappear unexpectedly. This should not happen any more.
  • Incidents could...
Read more

08 Dec

Post
    lordwasa on Forums - Thread - Direct

Hello Queens and Kings,


For the detailed description of the changes, please see the list below:

Bugfixes
  • The trade window would close in case it was necessary to buy a Forge Points to complete a transaction. It will stay open now, and you can trade conveniently again.
  • Goods production in the Space Age Asteroid Belt buildings did not trigger proper production sounds. This was solved and the correct sounds can be heard.
  • Another sound problem was affecting the Aztec settlement: visiting another player right from within it, would resulting in the Aztec sounds continuing. This was also fixed.
  • In some cases, the game wouldn't behave properly after waking up a pc that remained idle for a while. This is now improved.
  • The Water Park animation would stop up...
Read more

19 Nov

Post


Hello Queens and Kings,

Please find below the reference changelog for 1.192
For the detailed description of the changes, please see the list below:

Bugfixes
  • We fixed an issue where the friends list would should a tavern chair button even if this player's Friends Tavern was not yet unlocked.
  • We fixed an issue where it was possible to purchase a Friends Tavern Extra Turn when Guild Expedition's participation was unavailable (e.g. after recently joining a guild while GE is already running).
  • We fixed an issue where it was not possible to delete attachments from a Message Center's thread. This issue was only affecting the browser version.
  • In case there was no military building in your city, the "collect all" button would display an error while collecting from Alcatraz. This issue has been ...
Read more

12 Nov

Post

Hello Queens and Kings,

Please find below the reference changelog for 1.191
For the detailed description of the changes, please see the list below:

Bugfixes
  • Fixed an issue, where it was possible to open the console with Ctrl+D on the Microsoft Store version, even if Forge of Empires was running in the background.
  • Fixed an issue, where the formatting of a deleted message, was transferred to the first message of the next page in the Message Center.
  • Fixed an issue, where it was not possible to navigate through the Great Building overview by page number input.
  • Fixed an issue, where it was not possible to be able to purchse certain Packages in the Shop.
  • Fixed an issue, where the Relics tooltip on the Guild Expedition wasn't displayed correctly.
  • Fixed an issue, where the first wave...
Read more

22 Oct

Post
    Dudettas on Forums - Thread - Direct

Hello Queens and Kings,

Please find below the reference changelog for 1.190
For the detailed description of the changes, please see the list below:

Bugfixes
  • We solved a rarely occurring issue, where message attachments with no longer existing Great Buildings were editable.
  • Making a contribution to a Great Building via a private message before accessing the Message Center would lead to an empty Message Center view. This will no longer occur.
  • After attacking a neighbor, it was possible to attempt attacking again if you were quick enough, which then resulted in an error. Attempting repeated attacks will not be an option any more.
  • A problem with an error upon reaching more than 2,147,483,647 points in a PvP tower got solved. No errors in the towers any more!

Mobile Only C... Read more

08 Oct

Post
    Dudettas on Forums - Thread - Direct
Hello Queens and Kings,

Please find below the reference changelog for version 1.189

For the detailed description of the changes, please see the list below:

Bugfixes
  • We fixed a rare issue where it would be possible to have negative ranking points being shown in the social bar.
  • Mobile messages with emoji could cause multiple line-breaks in the Browser Chat. This issue has been fixed now.
  • There was an issue when inserting the digit * in the recipient list of a new message in the message center, which would result in duplicating the characters in the insert field. This issue has been fixed now.
  • The keyboard's shortcut "C" was working properly to open the Message Center, but not to close it. This shortcut should now close it as well.
  • We fixed an issue where it wasn't possible to mo...
Read more

24 Sep

Post
    Dudettas on Forums - Thread - Direct

Hello Queens and Kings,

Please find below the reference changleog for 1.188

For the detailed description of the changes, please see the list below:

Bugfixes
  • The number of completed cultural settlement playthroughs was not updated once you had completed all playthroughs with a unique reward. This issue has been fixed now.
  • When attached in the Message Center, Great Buildings with long names could cut off the building level text. This issue has been fixed now.
  • We fixed an issue where the Life Support icon was overlapping the cost numbers in Mars' exploration site window.
Mobile Only Changes

This is the mobile section of the changelog. These are things that you won't see on the desktop version of the game and only concern the mobile interface or functionality. Keep in m... Read more

09 Sep

Post
    Dudettas on Forums - Thread - Direct
Hello Queens and Kings,

Please find below for reference the changelog for 1.187

Bugfixes
  • Deleting a guild conversation while another player was interacting with it (reading, marking, etc) would result in an error.
  • Sometimes the social bar would show that a tavern icon is available to click, although the tavern not always had a free spot to sit in.
  • Setting the browser zoom to 90% or below while playing the 4th difficulty of Guild Expedition, would cut off the Archway graphics in the map.
  • Voyager V1's plunder goods animation were not being displayed upon plundering a neighbor.
Improvements
  • The Town Hall fireworks and banner animations have been improved. This will only appear when celebrating a new era.
    • Besides that, we have also added new sounds to the new age anim...
Read more

27 Aug

Post
    Dudettas on Forums - Thread - Direct
Hello Queens and Kings,

For reference here is the Changleog for 1.186

For the detailed description of the changes, please see the list below:

Bugfixes
  • The animations for the Governor's Villa building were not playing. This issue has been fixed now.
  • We fixed an issue where the Guild Expedition negotiation window was showing the wrong boost activation icon at the bottom.
  • We fixed an issue where the guild and player details were missing on GvG log.
  • Changing the description of a guild would result in duplicating founder and leader icons in the guild window. This issue has been fixed now.
Improvements
  • When starting a manual battle, it's now possible to surrender right away without having to wait for your turn.
Mobile Only Changes This is the mobile s... Read more

13 Aug

Post
    Dudettas on Forums - Thread - Direct
Hello Queens and Kings,

Please find the reference Changelog for 1.185 below.

For the detailed description of the changes, please see the list below:

Bugfixes
  • We fixed an issue where it was possible to interact with your city while still loading the game.
  • The Friends Tavern would overlay the Town Hall when placing it too close. This issue has been fixed now.
  • We fixed an issue where the campaign map premium popup would not reappear after canceling it
  • We fixed an issue where it was possible to upgrade the Terrace Farm even if there was not enough population
  • The attacking unit pool would not properly update when placing defending army in GvG. This issue has been fixed now.
Improvements
  • Upon reaching a new age, the game will display a new firework and banne...
Read more

31 Jul

Post
    Dudettas on Forums - Thread - Direct
Hello Queens and Kings,

Please find below the reference changelog for 1.184

For the detailed description of the changes, please see the list below:

Improvements
  • We have made adjustments to the achievement animations. They no longer fill the whole screen but are not slimmed down and look even better!
Bugfixes
  • It could happen that the animations in your Hippodrome weren't playing, as they appeared at another place of your city. We fixed this and filled your Hippodrome with life again.
Mobile Only Changes
This is the mobile section of the changelog. These are things that you won't see on the desktop version of the game and only concern the mobile interface or functionality. Keep in mind that the time the mobile update becomes available depends on the stores and ca... Read more

16 Jul

Post
    Dudettas on Forums - Thread - Direct

Please find the reference Changelog for 1.183

For the detailed description of the changes, please see the list below:

Bugfixes
  • We fixed an issue where the Rogues' defense values were not getting adjusted in accordance with the applied boosts.
  • The SAAB Age was still showing the "coming soon" teaser in the Research Tech Tree. This issue has been fixed now.
  • We fixed an issue where it was possible to open the Guild window with a keyboard shortcut, even if Smithery was not researched yet.
Improvements
  • Our team has been working on visual improvements for existing off-grid accessible buildings in your city, and we have also created a new access point for the Guild Expedition. Please check below all the upcoming changes:
    • Antiques Dealer - Repositioning and minor grap...
Read more