Forge of Empires

Forge of Empires Dev Tracker




16 Dec

Comment
    Juber on Forums - Thread - Direct
Friday
  • The furthest zoom level did not work, after you visited your settlement. It now works as intended again
  • Sending your ship (from arctic harbor or ocean terminal) multiple times in one session would generate an error. We fixed this issue now
 
Comment
    Juber on Forums - Thread - Direct
Thursday
  • No update today
 

15 Dec


14 Dec

Comment
    Juber on Forums - Thread - Direct
Wednesday
  • No player related updates
 
Post
    Juber on Forums - Thread - Direct

Dear Kings and Queens,


Now, we all know you have cultivated various Great Buildings throughout your time in Forge, but how well do you know them?


For this year's special contest, we are going to do something a little different! This time, we want to do a special quiz on our Facebook Group!


We will have 7 questions over the next 7 days, each one about the historical landmark that inspired a Great Building within Forge! If you answer correctly, you'll enter the daily raffle for a chance to win 20 stars within the Winter Event!


To participate, you will need to be a member of the ... Read more
Comment
    Juber on Forums - Thread - Direct
Tuesday
  • In rare cases, it was possible to trade the last 2 of one blueprint, so that you ended up with 0 for that blueprint. This no longer possible and 2:1 trades can only be done, when you select 2 different blueprint or you have at least 3 of one blueprint
  • If you were unable to aid a player (for example he was not in your guild anymore), the popup with the aid reward was displayed at the wrong location for every aiding you did after that
  • We did some balancing changes to the Fiore Village
 
Comment
    Juber on Forums - Thread - Direct
With the next update, we will change some stats for the Fiore Village. We increased the goods from 30 (6 of each) to 32 (32 of one), guild goods from 20 to 25 and increased the defense for your attacking army. I will update the stats in the previous post after the update is done. Thank you for all the feedback you provided regarding the building!  

12 Dec

Comment
    Juber on Forums - Thread - Direct
Monday
  • The Perk "Army of Thieves" gave the wrong boost. It is now changed to goods for kills from your attacking army
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

11 Dec


10 Dec

Comment
    Juber on Forums - Thread - Direct
Dear Kings and Queens,

Currently there is an issue with the Perk: "Army of Thieves". One of the Boosts is: "+X% chance of 1 current era Good per unit your defending army kills". This is not correct and it should be the kills from your attacking army. Currently we plan to fix this issue on Monday, We will let you know in the feedback thread, if this changes.

Sincerely,
Your Forge of Empires Team  

09 Dec

Comment
    Juber on Forums - Thread - Direct
Friday
  • We added a new function to the Guild Perks to mark Perks as "Recommended". Guild Leaders can select these Perks and a "Recommended"-Marking will be added to the Perk for every Guild member
 

08 Dec

Comment
    Juber on Forums - Thread - Direct
Thursday
  • When your guild was created during an active Guild perks cycle and you clicked on the Guild Perks button, you would receive an error. You now get the message, that you will have to wait until the next cycle starts
 

07 Dec

Comment
    Juber on Forums - Thread - Direct
Wednesday
  • As already announced separately, we made some balancing changes to the guild perks. They will be activated after the update. The start of the new cycle will also be delayed until the update is finished
  • We made some UI improvements to the Forge Bowl Grand Prize window